Player Matchup

Neith
Neith
Crr0nu5
Neith
Level 18
God Stats
5W - 5L
1,456 SR
Queue Stats
33W - 39L
1,334 Elo+
Solo
Hades
Hades
SoyMalo543210
Hades
Level 15
God Stats
3W - 0L
1,696 SR
Queue Stats
34W - 34L
1,420 Elo+
Party 3
Skadi
Skadi
Starwars2334
Skadi
Level 26
God Stats
4W - 3L
1,514 SR
Queue Stats
115W - 105L
1,364 Elo+
Solo
Loki
Loki
alexmalvado882
Loki
Level 28
God Stats
11W - 14L
1,298 SR
Queue Stats
46W - 47L
1,360 Elo+
Solo
Ymir
Ymir
ssssehkhdgd
Ymir
Level 26
God Stats
3W - 0L
1,231 SR
Queue Stats
25W - 29L
1,226 Elo+
Party 3
Team Averages
Level 23
1,439 SR
1,341 Elo+

VS

Team Averages
Level 10
1,539 SR
1,342 Elo+
Olorun
Olorun
AngelRite98
Olorun
Level 10
God Stats
4W - 6L
1,344 SR
Queue Stats
18W - 19L
1,276 Elo+
Party 1
Bellona
Bellona
Its_Svecix
Bellona
Level 18
God Stats
3W - 5L
1,641 SR
Queue Stats
43W - 46L
1,460 Elo+
Party 1
Ares
Ares
Niserun709
Ares
Level 8
God Stats
1W - 1L
1,711 SR
Queue Stats
19W - 24L
1,294 Elo+
Party 1
Guan Yu
Guan Yu
Vascanario
Guan Yu
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,178 Elo+
Party 2
Hun Batz
Hun Batz
militar880hosco
Hun Batz
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Crr0nu5
Neith
9
3 / 4 / 1
5,994
500
5,353
5,035
1,754
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

13
6 / 0 / 2
7,318
610
7,765
8,756
3,990
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
1 / 4 / 1
5,285
440
3,499
6,520
1,573
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
8 / 0 / 3
7,185
599
6,412
5,876
2,220
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8
1 / 1 / 4
5,761
480
2,952
6,909
3,114
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
9
0 / 4 / 1
5,643
470
4,539
6,290
2,478
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Its_Svecix
Bellona
9
6 / 3 / 2
6,005
500
5,316
9,093
5,818
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
3 / 2 / 4
5,643
470
2,454
7,522
6,129
Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Guan Yu
Vascanario
Guan Yu
6
0 / 5 / 0
4,633
386
1,023
7,985
5,713
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Hun Batz
5
0 / 6 / 0
4,286
357
1,507
6,014
1,508

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
16
19
Kills
9
9
Deaths
20
11
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Olorun
0
4
1
0.13
W
Neith
Crr0nu5
Neith
3
4
1
0.88
L
Bellona
Its_Svecix
Bellona
6
3
2
2.33
L
3
2
4
2.5
W
6
0
2
7
W
1
4
1
0.38
L
Guan Yu
Vascanario
Guan Yu
0
5
0
0
W
8
0
3
9.5
L
Hun Batz
0
6
0
0
W
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,981
Damage
14,839
33,096
Taken
36,904
12,651
Mitigated
21,646
13,545
Healing
5,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Olorun
4,539
1,605
0
1,453
6,290
2,478
282
4,220
2,070
29,717
2,738
W
Neith
Crr0nu5
Neith
5,353
2,230
0
912
5,035
1,754
387
1,189
3,846
0
26,467
L
Bellona
Its_Svecix
Bellona
5,316
1,092
0
2,249
9,093
5,818
0
2,367
6,726
2,227
15,795
L
2,454
365
0
430
7,522
6,129
0
2,083
5,439
9,463
0
W
7,765
763
225
5,782
8,756
3,990
721
3,087
5,669
42,151
0
W
3,499
1,539
127
1,430
6,520
1,573
105
526
5,994
0
23,174
L
Guan Yu
Vascanario
Guan Yu
1,023
400
85
758
7,985
5,713
331
1,457
6,528
0
10,533
W
6,412
2,487
0
2,752
5,876
2,220
262
400
5,476
0
40,917
L
Hun Batz
1,507
713
0
148
6,014
1,508
324
590
5,424
0
9,554
W
2,952
831
0
2,317
6,909
3,114
196
1,880
5,029
10,462
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,543
Gold Earned
26,210
257
Minions Killed
140
0
Camps Cleared
0
1,109,679
Distance Traveled
968,394
5
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Olorun
5,643
470
62
5
0
201,239
0
W
Neith
5,994
500
37
3
0
188,339
0
L
Bellona
6,005
500
29
2
0
200,609
2
L
Ares
5,643
470
13
1
0
201,645
0
W
Hades
7,318
610
84
7
0
222,556
1
W
Skadi
5,285
440
34
3
0
215,092
1
L
Guan Yu
4,633
386
19
2
0
201,427
0
W
Loki
7,185
599
75
6
0
265,048
3
L
Hun Batz
4,286
357
17
1
0
163,474
0
W
Ymir
5,761
480
27
2
0
218,644
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role