Player Matchup

Thanatos
Thanatos
Homiemax97
Thanatos
Level 126
God Stats
3W - 2L
1,738 SR
Queue Stats
256W - 116L
1,780 Elo+
Party 1
Vamana
Vamana
ItsReallyAsif
Vamana
Level 87
God Stats
2W - 0L
1,522 SR
Queue Stats
266W - 265L
1,488 Elo+
Party 1
Scylla
Scylla
heinzosmashum125
Scylla
Level 146
God Stats
4W - 1L
1,779 SR
Queue Stats
119W - 37L
1,783 Elo+
Party 1
Team Averages
Level 120
1,679 SR
1,684 Elo+

VS

Team Averages
Level 86
1,545 SR
1,353 Elo+
Chaac
Chaac
H0lyG0wther
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 13L
1,147 Elo+
Solo
Skadi
Skadi
Nrlbcl89
Skadi
Level 83
God Stats
1W - 3L
1,603 SR
Queue Stats
286W - 311L
1,459 Elo+
Solo
Merlin
Merlin
Tormentor666
Merlin
Level 158
God Stats
5W - 8L
1,531 SR
Queue Stats
106W - 137L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
Homiemax97
Thanatos
16
27 / 3 / 7
13,261
1,020
27,489
15,631
8,843
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
7 / 2 / 19
10,692
822
8,264
19,392
11,556
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

15
5 / 1 / 27
11,065
851
12,724
8,999
3,253
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 10 / 2
8,827
679
6,316
19,913
9,559
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Skadi
Nrlbcl89
Skadi
11
2 / 14 / 3
9,156
704
5,164
16,552
3,646
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
11
2 / 15 / 1
8,089
622
4,096
15,732
3,077
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
12
39
Kills
6
6
Deaths
39
53
Assists
6
Player
Kills
Deaths
Assists
KDA
L
2
10
2
0.3
W
Thanatos
Homiemax97
Thanatos
27
3
7
10.17
W
7
2
19
8.25
L
Skadi
Nrlbcl89
Skadi
2
14
3
0.25
L
Merlin
2
15
1
0.17
W
5
1
27
18.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,477
Damage
15,576
44,022
Taken
52,197
23,652
Mitigated
16,282
21,185
Healing
4,438
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,316
1,209
0
3,610
19,913
9,559
0
8,250
11,076
0
20,824
W
Thanatos
Homiemax97
Thanatos
27,489
9,023
0
15,550
15,631
8,843
0
1,762
13,869
0
38,889
W
8,264
3,700
0
3,853
19,392
11,556
1,181
956
18,436
0
27,501
L
Skadi
Nrlbcl89
Skadi
5,164
2,048
0
166
16,552
3,646
0
2,095
13,615
0
13,712
L
Merlin
4,096
224
0
662
15,732
3,077
0
2,532
12,399
20,027
0
W
12,724
603
68
1,714
8,999
3,253
1,030
1,924
7,075
43,793
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,018
Gold Earned
26,072
149
Minions Killed
91
7
Camps Cleared
5
794,774
Distance Traveled
559,121
8
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
8,827
679
41
3
2
203,495
3
W
Thanatos
13,261
1,020
24
2
6
274,443
0
W
Vamana
10,692
822
44
3
1
242,990
7
L
Skadi
9,156
704
17
1
1
172,616
2
L
Merlin
8,089
622
33
3
2
183,010
2
W
Scylla
11,065
851
81
6
0
277,341
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role