Player Matchup

Ra
Ra
Danielos-_-Bob
Ra
Level 40
God Stats
14W - 16L
1,581 SR
Queue Stats
97W - 76L
1,554 Elo+
Party 2
Medusa
Medusa
SNEIPER707
Medusa
Level 90
God Stats
2W - 1L
1,500 SR
Queue Stats
286W - 161L
1,559 Elo+
Party 2
Hercules
Hercules
ThENemesiS_64
Hercules
Level 69
God Stats
9W - 1L
1,824 SR
Queue Stats
181W - 169L
1,486 Elo+
Party 2
Team Averages
Level 66
1,635 SR
1,533 Elo+

VS

Team Averages
Level 96
1,530 SR
1,473 Elo+
Fenrir
Fenrir
albert8lh
Fenrir
Level 109
God Stats
6W - 7L
1,441 SR
Queue Stats
152W - 124L
1,493 Elo+
Party 1
Ares
Ares
gerard_kny18
Ares
Level 55
God Stats
0W - 4L
1,336 SR
Queue Stats
22W - 32L
1,418 Elo+
Party 1
Hel
Hel
goonzaa99
Hel
Level 123
God Stats
2W - 2L
1,813 SR
Queue Stats
197W - 143L
1,508 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 2 / 8
8,916
637
5,658
6,628
2,612
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Medusa
SNEIPER707
Medusa
14
3 / 0 / 7
9,698
693
15,836
7,239
2,725
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
ThENemesiS_64
Hercules
14
6 / 0 / 4
10,448
746
8,066
12,181
13,282
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
albert8lh
Fenrir
12
2 / 6 / 0
8,330
595
7,699
12,309
6,887
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

12
0 / 3 / 1
8,552
611
5,966
17,076
17,042
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

13
0 / 2 / 2
8,214
587
8,449
7,177
2,908
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
5
11
Kills
2
2
Deaths
11
19
Assists
3
Player
Kills
Deaths
Assists
KDA
W
2
2
8
3
W
Medusa
SNEIPER707
Medusa
3
0
7
6.5
W
Hercules
ThENemesiS_64
Hercules
6
0
4
8
L
Fenrir
albert8lh
Fenrir
2
6
0
0.33
L
0
3
1
0.17
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,560
Damage
22,114
26,048
Taken
36,562
18,619
Mitigated
26,837
7,762
Healing
11,006
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,658
680
1,392
1,447
6,628
2,612
215
3,091
3,395
21,088
0
W
Medusa
SNEIPER707
Medusa
15,836
6,463
0
2,304
7,239
2,725
1,383
3,445
3,664
0
58,234
W
Hercules
ThENemesiS_64
Hercules
8,066
2,948
0
2,619
12,181
13,282
110
7,228
4,269
0
13,840
L
Fenrir
albert8lh
Fenrir
7,699
996
0
2,464
12,309
6,887
0
2,048
10,261
0
17,151
L
5,966
186
0
2,611
17,076
17,042
0
2,862
14,214
14,417
0
L
8,449
185
3,473
2,458
7,177
2,908
0
1,308
5,869
48,258
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,062
Gold Earned
25,096
161
Minions Killed
145
5
Camps Cleared
6
814,322
Distance Traveled
794,197
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,916
637
49
4
0
260,290
2
W
Medusa
9,698
693
99
7
5
297,152
3
W
Hercules
10,448
746
13
1
0
256,880
4
L
Fenrir
8,330
595
15
1
3
267,522
6
L
Ares
8,552
611
23
2
0
268,698
0
L
Hel
8,214
587
107
8
3
257,977
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role