Player Matchup

Jormungandr
Jormungandr
Jasen_Knows
Jormungandr
Level 6
God Stats
4W - 1L
1,511 SR
Queue Stats
6W - 7L
1,217 Elo+
Party 1
Cernunnos
Cernunnos
Yamakeshi
Cernunnos
Level 18
God Stats
2W - 0L
1,500 SR
Queue Stats
23W - 30L
1,266 Elo+
Party 1
Arachne
Arachne
ardicilliq
Arachne
Level 17
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 32L
1,290 Elo+
Party 3
Baron Samedi
Baron Samedi
junell11_
Baron Samedi
Level 22
God Stats
2W - 1L
1,490 SR
Queue Stats
33W - 47L
1,247 Elo+
Party 3
Amaterasu
Amaterasu
zubr-8
Amaterasu
Level 16
God Stats
8W - 4L
1,716 SR
Queue Stats
40W - 44L
1,265 Elo+
Solo
Team Averages
Level 16
1,543 SR
1,257 Elo+

VS

Team Averages
Level 23
1,487 SR
1,304 Elo+
Tsukuyomi
Tsukuyomi
Light-Magician7
Tsukuyomi
Level 26
God Stats
27W - 41L
1,355 SR
Queue Stats
40W - 60L
1,338 Elo+
Party 2
Cliodhna
Cliodhna
VALSTRAX_1
Cliodhna
Level 29
God Stats
4W - 4L
1,673 SR
Queue Stats
53W - 81L
1,329 Elo+
Party 2
Thanatos
Thanatos
Z_OBLIVION_KING
Thanatos
Level 26
God Stats
8W - 5L
1,469 SR
Queue Stats
40W - 61L
1,327 Elo+
Party 2
Tiamat
Tiamat
i7Dk7
Tiamat
Level 18
God Stats
4W - 6L
1,440 SR
Queue Stats
18W - 28L
1,323 Elo+
Party 2
Loki
Loki
q307p
Loki
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 22L
1,205 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Jasen_Knows
Jormungandr
16
2 / 2 / 11
11,036
441
4,838
15,453
13,535
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
Yamakeshi
Cernunnos
16
5 / 5 / 9
11,144
446
10,609
14,221
6,824
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Arachne
ardicilliq
Arachne
20
19 / 3 / 3
14,363
575
17,395
28,289
10,870
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Baron Samedi
junell11_
Baron Samedi
19
4 / 5 / 8
13,398
536
11,617
17,999
7,772
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
zubr-8
Amaterasu
20
11 / 3 / 13
14,205
568
17,729
19,561
17,878
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Light-Magician7
Tsukuyomi
17
4 / 11 / 1
10,529
421
17,200
23,340
10,635
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cliodhna
VALSTRAX_1
Cliodhna
19
4 / 9 / 2
11,850
474
15,008
17,848
7,392
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Thanatos
17
7 / 9 / 1
11,904
476
17,785
26,819
9,482
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Tiamat
i7Dk7
Tiamat
18
0 / 10 / 3
10,933
437
10,889
18,116
14,919
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Loki
q307p
Loki
5
1 / 3 / 1
6,944
278
87
2,070
456
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

85
Kill Participation
24
41
Kills
16
18
Deaths
42
44
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Jasen_Knows
Jormungandr
2
2
11
3.75
L
Tsukuyomi
Light-Magician7
Tsukuyomi
4
11
1
0.41
L
Cliodhna
VALSTRAX_1
Cliodhna
4
9
2
0.56
W
Cernunnos
Yamakeshi
Cernunnos
5
5
9
1.9
L
Thanatos
7
9
1
0.83
W
Arachne
ardicilliq
Arachne
19
3
3
6.83
L
Tiamat
i7Dk7
Tiamat
0
10
3
0.15
W
Baron Samedi
junell11_
Baron Samedi
4
5
8
1.6
L
Loki
q307p
Loki
1
3
1
0.5
W
Amaterasu
zubr-8
Amaterasu
11
3
13
5.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,188
Damage
60,969
95,523
Taken
88,193
56,879
Mitigated
42,884
30,427
Healing
31,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Jasen_Knows
Jormungandr
4,838
1,664
41
1,092
15,453
13,535
470
433
15,020
37,654
0
L
Tsukuyomi
Light-Magician7
Tsukuyomi
17,200
5,594
0
5,027
23,340
10,635
15
4,582
18,673
0
72,721
L
Cliodhna
VALSTRAX_1
Cliodhna
15,008
1,685
0
3,566
17,848
7,392
643
3,453
14,326
0
81,551
W
Cernunnos
Yamakeshi
Cernunnos
10,609
4,252
0
1,601
14,221
6,824
5,373
407
13,814
0
33,499
L
Thanatos
17,785
4,813
0
19,758
26,819
9,482
49
5,712
20,783
0
64,246
W
Arachne
ardicilliq
Arachne
17,395
11,855
0
18,275
28,289
10,870
1,908
2,913
25,376
0
104,952
L
Tiamat
i7Dk7
Tiamat
10,889
994
0
2,721
18,116
14,919
830
4,547
13,426
79,755
6,330
W
Baron Samedi
junell11_
Baron Samedi
11,617
1,498
939
6,675
17,999
7,772
1,367
2,898
15,101
83,932
0
L
Loki
q307p
Loki
87
0
0
124
2,070
456
0
618
1,428
0
1,738
W
Amaterasu
zubr-8
Amaterasu
17,729
7,394
0
1,804
19,561
17,878
835
3,868
13,416
15,942
68,750

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,146
Gold Earned
52,160
528
Minions Killed
465
0
Camps Cleared
0
2,314,036
Distance Traveled
1,705,490
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
11,036
441
59
2
0
474,378
0
L
Tsukuyomi
10,529
421
86
3
0
409,436
0
L
Cliodhna
11,850
474
124
5
0
474,457
0
W
Cernunnos
11,144
446
62
2
0
417,924
0
L
Thanatos
11,904
476
86
3
0
413,978
0
W
Arachne
14,363
575
119
5
0
522,322
0
L
Tiamat
10,933
437
165
7
0
343,561
0
W
Baron Samedi
13,398
536
156
6
0
377,995
1
L
Loki
6,944
278
4
0
0
64,058
1
W
Amaterasu
14,205
568
132
5
0
521,417
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role