Player Matchup

Ra
Ra
Delta-Unit-O61
Ra
Level 108
God Stats
59W - 48L
1,513 SR
Queue Stats
804W - 819L
1,457 Elo+
Solo
Sun Wukong
Sun Wukong
KingOfSwag24
Sun Wukong
Level 89
God Stats
25W - 19L
1,262 SR
Queue Stats
558W - 614L
1,455 Elo+
Solo
Kumbhakarna
Kumbhakarna
Narindite
Kumbhakarna
Level 79
God Stats
1W - 1L
1,289 SR
Queue Stats
369W - 401L
1,388 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
TheGhostsBane
Ah Muzen Cab
Level 107
God Stats
5W - 2L
1,855 SR
Queue Stats
839W - 806L
1,510 Elo+
Solo
Cliodhna
Cliodhna
tink245
Cliodhna
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
199W - 257L
1,313 Elo+
Party 1
Team Averages
Level 89
1,484 SR
1,425 Elo+

VS

Team Averages
Level 77
1,546 SR
1,435 Elo+
Nemesis
Nemesis
AdesoxyriboN
Nemesis
Level 107
God Stats
0W - 3L
1,500 SR
Queue Stats
181W - 195L
1,422 Elo+
Solo
Cupid
Cupid
LilMan5040199
Cupid
Level 66
God Stats
8W - 17L
1,391 SR
Queue Stats
95W - 96L
1,437 Elo+
Solo
Ymir
Ymir
MinorXxzoltanxX
Ymir
Level 100
God Stats
25W - 23L
1,495 SR
Queue Stats
559W - 577L
1,402 Elo+
Solo
Artemis
Artemis
unrrecognized
Artemis
Level 46
God Stats
1W - 1L
1,706 SR
Queue Stats
72W - 72L
1,448 Elo+
Party 2
Hel
Hel
xFerelx
Hel
Level 66
God Stats
24W - 16L
1,639 SR
Queue Stats
134W - 126L
1,463 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
12 / 3 / 15
16,859
624
28,914
20,447
9,522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
KingOfSwag24
Sun Wukong
20
11 / 5 / 12
15,504
574
24,705
31,981
33,167
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Kumbhakarna
Narindite
Kumbhakarna
20
3 / 3 / 18
14,518
538
8,765
22,117
24,692
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
TheGhostsBane
Ah Muzen Cab
20
13 / 6 / 9
15,686
581
34,067
23,723
9,108
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cliodhna
tink245
Cliodhna
20
8 / 8 / 7
14,178
525
13,718
23,500
9,518
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
AdesoxyriboN
Nemesis
19
2 / 11 / 9
12,200
452
9,542
27,885
10,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

20
3 / 9 / 0
13,122
486
11,833
20,856
7,864
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

19
4 / 7 / 9
13,605
504
12,605
33,951
35,167
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Artemis
16
4 / 11 / 8
10,930
405
20,225
28,688
10,413
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Hel
20
10 / 9 / 8
13,542
502
25,338
26,202
10,887
Gem of Focus

Gem of Focus

+70
Magical Power
+100
Health
+15
Mp 5

PASSIVE - Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 5% Movement Speed and 5% Damage Increase, stacking up to 3 times.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

108
Kill Participation
57
47
Kills
23
25
Deaths
47
61
Assists
34
Player
Kills
Deaths
Assists
KDA
L
Nemesis
AdesoxyriboN
Nemesis
2
11
9
0.59
W
12
3
15
6.5
W
Sun Wukong
KingOfSwag24
Sun Wukong
11
5
12
3.4
L
3
9
0
0.33
L
4
7
9
1.21
W
Kumbhakarna
Narindite
Kumbhakarna
3
3
18
4
W
Ah Muzen Cab
TheGhostsBane
Ah Muzen Cab
13
6
9
2.92
W
Cliodhna
tink245
Cliodhna
8
8
7
1.44
L
Artemis
4
11
8
0.73
L
Hel
10
9
8
1.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

110,169
Damage
79,543
121,768
Taken
137,582
86,007
Mitigated
74,588
46,444
Healing
39,322
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
AdesoxyriboN
Nemesis
9,542
1,271
0
4,846
27,885
10,257
0
6,879
20,768
0
75,853
W
28,914
1,643
7,851
12,392
20,447
9,522
2,297
5,514
14,651
134,147
0
W
Sun Wukong
KingOfSwag24
Sun Wukong
24,705
3,841
0
10,913
31,981
33,167
540
7,597
24,154
0
95,798
L
11,833
6,994
144
4,934
20,856
7,864
3,486
7,269
13,345
0
88,219
L
12,605
3,350
1,573
4,683
33,951
35,167
100
8,132
25,602
55,011
0
W
Kumbhakarna
Narindite
Kumbhakarna
8,765
881
826
3,493
22,117
24,692
1,129
6,109
15,796
43,255
0
W
Ah Muzen Cab
TheGhostsBane
Ah Muzen Cab
34,067
10,199
0
5,541
23,723
9,108
2,935
13,018
10,512
0
133,573
W
Cliodhna
tink245
Cliodhna
13,718
709
0
5,428
23,500
9,518
2,691
4,749
18,638
0
78,705
L
Artemis
20,225
11,486
0
6,974
28,688
10,413
192
8,411
20,027
0
55,103
L
Hel
25,338
1,156
6,195
9,973
26,202
10,887
60
6,035
19,940
99,769
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,745
Gold Earned
63,399
661
Minions Killed
589
0
Camps Cleared
0
2,583,282
Distance Traveled
2,199,762
28
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
12,200
452
134
5
0
494,266
3
W
Ra
16,859
624
206
8
0
555,173
13
W
Sun Wukong
15,504
574
133
5
0
515,353
1
L
Cupid
13,122
486
174
6
0
388,354
0
L
Ymir
13,605
504
74
3
0
453,589
0
W
Kumbhakarna
14,518
538
55
2
0
496,759
4
W
Ah Muzen Cab
15,686
581
162
6
0
512,403
1
W
Cliodhna
14,178
525
105
4
0
503,594
9
L
Artemis
10,930
405
55
2
0
393,511
3
L
Hel
13,542
502
152
6
0
470,042
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role