Player Matchup

Bacchus
Bacchus
Cz4r0
Bacchus
Level 12
God Stats
2W - 0L
1,814 SR
Queue Stats
4W - 4L
1,326 Elo+
Party 1
Chaac
Chaac
KandierterApfel
Chaac
Level 26
God Stats
9W - 10L
1,451 SR
Queue Stats
28W - 32L
1,314 Elo+
Solo
Olorun
Olorun
Olvika
Olorun
Level 27
God Stats
1W - 0L
1,244 SR
Queue Stats
42W - 65L
1,278 Elo+
Solo
Anubis
Anubis
WP ME Vernal265
Anubis
Level 20
God Stats
16W - 18L
1,407 SR
Queue Stats
47W - 60L
1,269 Elo+
Party 1
Bastet
Bastet
bibizeubi
Bastet
Level 5
God Stats
1W - 0L
1,828 SR
Queue Stats
4W - 2L
1,500 Elo+
Solo
Team Averages
Level 18
1,549 SR
1,337 Elo+

VS

Team Averages
Level 16
1,372 SR
1,351 Elo+
Cthulhu
Cthulhu
 
Cthulhu
Level 11
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ra
Ra
Bordeasu
Ra
Level 29
God Stats
2W - 3L
1,413 SR
Queue Stats
78W - 95L
1,376 Elo+
Solo
Neith
Neith
DemmonBlitz
Neith
Level 17
God Stats
6W - 7L
1,294 SR
Queue Stats
13W - 15L
1,364 Elo+
Solo
Amaterasu
Amaterasu
Sekrt66218
Amaterasu
Level 8
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,248 Elo+
Party 2
Thor
Thor
eltiodelsotano
Thor
Level 16
God Stats
0W - 3L
1,152 SR
Queue Stats
30W - 36L
1,270 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Cz4r0
Bacchus
10
1 / 0 / 15
7,197
450
4,865
10,435
8,612
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

13
8 / 1 / 5
8,415
526
9,626
12,372
8,258
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Olorun
Olvika
Olorun
12
0 / 4 / 6
6,966
435
4,742
8,739
3,320
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

13
10 / 5 / 1
8,477
530
10,910
11,931
4,844
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Bastet
bibizeubi
Bastet
17
20 / 0 / 4
10,398
650
20,517
12,727
4,560
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
8
0 / 7 / 2
5,748
359
6,241
13,776
7,692
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
4 / 8 / 1
7,535
471
10,493
13,241
4,249
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 5 / 2
7,863
491
7,550
10,163
3,236
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Amaterasu
Sekrt66218
Amaterasu
9
3 / 9 / 1
7,140
446
7,145
12,345
7,792
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cudgel

Cudgel

+10
Physical Power
+50
Health

11
2 / 10 / 3
7,324
458
8,022
15,138
4,056
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
19
39
Kills
10
10
Deaths
39
31
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
7
2
0.14
L
4
8
1
0.56
W
Bacchus
Cz4r0
Bacchus
1
0
15
8.5
L
1
5
2
0.4
W
8
1
5
10.5
W
Olorun
Olvika
Olorun
0
4
6
0.75
L
Amaterasu
Sekrt66218
Amaterasu
3
9
1
0.39
W
10
5
1
2.1
W
Bastet
bibizeubi
Bastet
20
0
4
22
L
2
10
3
0.35

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,660
Damage
39,451
56,204
Taken
64,663
29,594
Mitigated
27,025
19,889
Healing
12,163
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,241
649
60
1,456
13,776
7,692
0
3,295
10,075
15,583
0
L
10,493
1,000
390
3,127
13,241
4,249
738
5,249
7,902
40,054
0
W
Bacchus
Cz4r0
Bacchus
4,865
1,055
0
702
10,435
8,612
436
2,985
7,141
9,606
0
L
7,550
2,725
0
3,602
10,163
3,236
0
1,458
8,360
0
52,218
W
9,626
2,358
0
3,192
12,372
8,258
349
2,846
9,222
0
47,518
W
Olorun
Olvika
Olorun
4,742
2,175
107
3,171
8,739
3,320
800
3,776
4,631
32,019
3,215
L
Amaterasu
Sekrt66218
Amaterasu
7,145
2,753
0
1,335
12,345
7,792
416
5,727
6,433
880
18,099
W
10,910
1,110
48
5,420
11,931
4,844
907
3,276
8,462
44,403
0
W
Bastet
bibizeubi
Bastet
20,517
7,010
0
7,249
12,727
4,560
0
3,262
9,134
0
75,611
L
8,022
2,822
0
2,193
15,138
4,056
0
4,314
10,781
0
35,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,453
Gold Earned
35,610
327
Minions Killed
288
0
Camps Cleared
0
1,478,922
Distance Traveled
1,374,992
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
5,748
359
23
1
0
292,585
0
L
Ra
7,535
471
71
4
0
249,798
1
W
Bacchus
7,197
450
13
1
0
314,531
0
L
Neith
7,863
491
94
6
0
275,247
2
W
Chaac
8,415
526
70
4
0
342,534
0
W
Olorun
6,966
435
64
4
0
229,009
4
L
Amaterasu
7,140
446
28
2
0
291,540
2
W
Anubis
8,477
530
67
4
0
233,222
0
W
Bastet
10,398
650
113
7
0
359,626
3
L
Thor
7,324
458
72
5
0
265,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role