Player Matchup

Thor
Thor
Arsalan_AFG
Thor
Level 1
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Mercury
Mercury
JCDEC23
Mercury
Level 23
God Stats
46W - 34L
1,508 SR
Queue Stats
211W - 237L
1,296 Elo+
Solo
Zeus
Zeus
MK-1_9_9_9
Zeus
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 2L
1,500 Elo+
Solo
Cupid
Cupid
OnlineHurdle037
Cupid
Level 28
God Stats
7W - 9L
1,464 SR
Queue Stats
85W - 88L
1,317 Elo+
Solo
Ymir
Ymir
WellFokU
Ymir
Level 11
God Stats
1W - 1L
1,865 SR
Queue Stats
4W - 6L
1,217 Elo+
Solo
Team Averages
Level 13
1,567 SR
1,366 Elo+

VS

Team Averages
Level 14
1,379 SR
1,338 Elo+
Izanami
Izanami
DARKBLADE-47xd
Izanami
Level 25
God Stats
20W - 22L
1,464 SR
Queue Stats
74W - 84L
1,357 Elo+
Solo
Achilles
Achilles
IntMen
Achilles
Level 10
God Stats
0W - 3L
1,337 SR
Queue Stats
12W - 8L
1,375 Elo+
Solo
Geb
Geb
Nijui pro 1
Geb
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Artio
Artio
PeepnTracy1110
Artio
Level 19
God Stats
1W - 3L
1,258 SR
Queue Stats
8W - 15L
1,234 Elo+
Solo
Baron Samedi
Baron Samedi
SmokiePanduh
Baron Samedi
Level 13
God Stats
6W - 12L
1,335 SR
Queue Stats
18W - 23L
1,223 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 10 / 1
6,602
472
2,076
10,560
3,395
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

Mercury
JCDEC23
Mercury
14
4 / 1 / 5
8,126
580
3,567
5,730
2,070
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

15
15 / 0 / 6
9,376
670
19,720
6,320
2,026
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

16
10 / 1 / 2
9,802
700
7,044
7,229
2,272
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ymir
10
0 / 2 / 11
7,290
521
3,952
12,048
9,484
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 7 / 0
7,489
535
4,115
8,973
2,197
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Achilles
IntMen
Achilles
8
0 / 9 / 4
5,613
401
3,670
11,297
5,329
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

2
0 / 5 / 0
4,378
313
677
3,317
892
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
2 / 4 / 4
6,347
453
4,448
14,269
11,612
Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Baron Samedi
SmokiePanduh
Baron Samedi
10
6 / 8 / 1
6,565
469
9,409
10,505
4,052
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
20
32
Kills
11
14
Deaths
33
25
Assists
9
Player
Kills
Deaths
Assists
KDA
W
3
10
1
0.35
L
3
7
0
0.43
L
Achilles
IntMen
Achilles
0
9
4
0.22
W
Mercury
JCDEC23
Mercury
4
1
5
6.5
W
15
0
6
18
L
0
5
0
0
W
10
1
2
11
L
2
4
4
1
L
Baron Samedi
SmokiePanduh
Baron Samedi
6
8
1
0.81
W
Ymir
0
2
11
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,359
Damage
22,319
41,887
Taken
48,361
19,247
Mitigated
24,082
8,902
Healing
3,574
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,076
1,080
0
692
10,560
3,395
882
4,829
5,463
0
12,430
L
4,115
3,287
0
0
8,973
2,197
1,145
1,830
7,143
0
48,691
L
Achilles
IntMen
Achilles
3,670
1,285
0
47
11,297
5,329
114
6,920
4,377
212
14,467
W
Mercury
JCDEC23
Mercury
3,567
2,684
0
335
5,730
2,070
3,138
1,911
3,803
0
35,298
W
19,720
2,880
75
1,808
6,320
2,026
1,259
3,077
2,926
50,645
0
L
677
567
0
30
3,317
892
0
632
2,685
2,188
0
W
7,044
3,697
0
3,554
7,229
2,272
3,572
424
6,765
0
50,413
L
4,448
658
200
1,535
14,269
11,612
322
7,322
6,947
17,214
0
L
Baron Samedi
SmokiePanduh
Baron Samedi
9,409
1,137
643
1,119
10,505
4,052
35
6,968
3,537
21,634
0
W
Ymir
3,952
1,646
0
2,438
12,048
9,484
701
3,656
8,184
16,346
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,196
Gold Earned
30,392
299
Minions Killed
172
0
Camps Cleared
0
1,287,837
Distance Traveled
990,172
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
6,602
472
30
2
0
225,902
1
L
Izanami
7,489
535
101
7
0
231,254
0
L
Achilles
5,613
401
21
2
0
222,212
1
W
Mercury
8,126
580
73
5
0
299,696
0
W
Zeus
9,376
670
83
6
0
274,238
2
L
Geb
4,378
313
6
0
0
94,291
3
W
Cupid
9,802
700
93
7
0
242,015
1
L
Artio
6,347
453
20
1
0
248,158
1
L
Baron Samedi
6,565
469
24
2
0
194,257
0
W
Ymir
7,290
521
20
1
0
245,986
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role