Player Matchup

Nemesis
Nemesis
LOUANNE9
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,183 Elo+
Solo
Fafnir
Fafnir
Rorschach_Xlll
Fafnir
Level 143
God Stats
5W - 8L
1,447 SR
Queue Stats
92W - 123L
1,565 Elo+
Party 1
Medusa
Medusa
xtiquax
Medusa
Level 17
God Stats
1W - 11L
1,470 SR
Queue Stats
25W - 30L
1,482 Elo+
Party 1
Team Averages
Level 55
1,472 SR
1,410 Elo+

VS

Team Averages
Level 16
1,573 SR
1,362 Elo+
Izanami
Izanami
MelonMaid
Izanami
Level 17
God Stats
1W - 0L
1,594 SR
Queue Stats
3W - 3L
1,451 Elo+
Solo
Bacchus
Bacchus
Warjasin
Bacchus
Level 23
God Stats
5W - 5L
1,589 SR
Queue Stats
40W - 55L
1,356 Elo+
Party 2
Bellona
Bellona
thegaming08785
Bellona
Level 9
God Stats
5W - 5L
1,536 SR
Queue Stats
8W - 16L
1,279 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
LOUANNE9
Nemesis
9
0 / 3 / 5
7,483
576
513
11,514
3,930
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

14
7 / 2 / 3
9,792
753
8,561
16,147
17,948
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Medusa
xtiquax
Medusa
12
3 / 3 / 5
8,729
671
8,625
12,617
4,569
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
MelonMaid
Izanami
14
5 / 1 / 1
9,732
749
17,373
8,856
4,272
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bacchus
Warjasin
Bacchus
12
1 / 3 / 5
9,351
719
7,930
15,866
18,718
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 6 / 4
8,588
661
6,668
13,064
9,387
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
18
10
Kills
8
8
Deaths
10
13
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Nemesis
LOUANNE9
Nemesis
0
3
5
0.83
W
Izanami
MelonMaid
Izanami
5
1
1
5.5
L
7
2
3
4.25
W
Bacchus
Warjasin
Bacchus
1
3
5
1.17
W
2
6
4
0.67
L
Medusa
xtiquax
Medusa
3
3
5
1.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,699
Damage
31,971
40,278
Taken
37,786
26,447
Mitigated
32,377
11,510
Healing
10,511
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
LOUANNE9
Nemesis
513
479
0
1,683
11,514
3,930
0
1,599
9,915
0
2,388
W
Izanami
MelonMaid
Izanami
17,373
9,807
0
3,505
8,856
4,272
2,184
3,008
5,848
0
58,493
L
8,561
1,896
0
7,199
16,147
17,948
31
2,927
13,220
23,576
0
W
Bacchus
Warjasin
Bacchus
7,930
1,451
0
4,936
15,866
18,718
117
3,297
12,569
18,203
0
W
6,668
1,621
0
2,070
13,064
9,387
0
2,581
10,483
0
20,733
L
Medusa
xtiquax
Medusa
8,625
2,874
0
2,628
12,617
4,569
504
3,557
9,060
0
30,431

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,004
Gold Earned
27,671
74
Minions Killed
146
1
Camps Cleared
6
663,827
Distance Traveled
707,991
9
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
7,483
576
3
0
0
189,425
0
W
Izanami
9,732
749
103
8
4
232,130
0
L
Fafnir
9,792
753
24
2
1
244,203
2
W
Bacchus
9,351
719
23
2
0
249,300
1
W
Bellona
8,588
661
20
2
2
226,561
1
L
Medusa
8,729
671
47
4
0
230,199
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role