Player Matchup

Sobek
Sobek
 
Sobek
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ullr
Ullr
Aurawind
Ullr
Level 160
God Stats
7W - 0L
1,820 SR
Queue Stats
291W - 91L
1,887 Elo+
Party 2
Tiamat
Tiamat
IRUCKUSI
Tiamat
Level 160
God Stats
11W - 3L
1,758 SR
Queue Stats
229W - 40L
1,982 Elo+
Party 2
Thor
Thor
nickbane
Thor
Level 149
God Stats
1W - 1L
1,297 SR
Queue Stats
13W - 4L
1,930 Elo+
Party 2
Team Averages
Level 154
1,594 SR
1,825 Elo+

VS

Team Averages
Level 138
1,680 SR
1,593 Elo+
Ra
Ra
AxZodiac
Ra
Level 145
God Stats
14W - 10L
1,633 SR
Queue Stats
159W - 87L
1,724 Elo+
Party 3
Aphrodite
Aphrodite
SqualidMonkey2
Aphrodite
Level 139
God Stats
3W - 6L
1,697 SR
Queue Stats
32W - 26L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
UnequaledApollo
Gilgamesh
Level 143
God Stats
6W - 2L
1,898 SR
Queue Stats
168W - 100L
1,678 Elo+
Party 3
Zhong Kui
Zhong Kui
popocatep1999
Zhong Kui
Level 123
God Stats
3W - 7L
1,492 SR
Queue Stats
36W - 43L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
18
8 / 2 / 9
11,847
846
13,398
21,810
34,215
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ullr
17
5 / 4 / 8
11,375
813
13,332
10,227
4,811
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Tiamat
IRUCKUSI
Tiamat
18
4 / 2 / 8
11,500
821
16,640
10,993
8,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thor
16
3 / 4 / 7
10,467
748
9,562
9,081
3,985
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 3 / 5
10,738
767
6,110
13,864
4,858
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Aphrodite
SqualidMonkey2
Aphrodite
15
0 / 5 / 5
10,067
719
8,366
14,907
5,970
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Gilgamesh
UnequaledApollo
Gilgamesh
17
6 / 7 / 2
11,025
788
11,633
18,280
13,157
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Zhong Kui
popocatep1999
Zhong Kui
15
4 / 5 / 0
10,227
731
9,549
16,288
11,176
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

52
Kill Participation
24
20
Kills
12
12
Deaths
20
32
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
8
2
9
6.25
W
Ullr
5
4
8
2.25
L
2
3
5
1.5
W
Tiamat
IRUCKUSI
Tiamat
4
2
8
4
L
Aphrodite
SqualidMonkey2
Aphrodite
0
5
5
0.5
L
Gilgamesh
UnequaledApollo
Gilgamesh
6
7
2
1
W
Thor
3
4
7
1.63
L
Zhong Kui
popocatep1999
Zhong Kui
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,932
Damage
35,658
52,111
Taken
63,339
51,119
Mitigated
35,161
10,728
Healing
22,176
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
13,398
684
0
5,188
21,810
34,215
278
7,618
14,192
33,458
0
W
Ullr
13,332
4,416
0
254
10,227
4,811
1,604
6,031
4,196
0
43,805
L
6,110
1,035
1,276
4,368
13,864
4,858
473
6,840
6,540
37,544
0
W
Tiamat
IRUCKUSI
Tiamat
16,640
950
0
4,202
10,993
8,108
865
6,940
4,053
49,121
0
L
Aphrodite
SqualidMonkey2
Aphrodite
8,366
629
4,446
6,732
14,907
5,970
1,355
8,370
6,066
36,564
0
L
Gilgamesh
UnequaledApollo
Gilgamesh
11,633
2,723
0
2,030
18,280
13,157
253
6,180
11,309
2,784
31,444
W
Thor
9,562
3,115
420
664
9,081
3,985
95
4,640
4,441
0
34,043
L
Zhong Kui
popocatep1999
Zhong Kui
9,549
399
0
3,324
16,288
11,176
705
6,710
8,955
29,812
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,189
Gold Earned
42,057
227
Minions Killed
257
12
Camps Cleared
12
1,085,824
Distance Traveled
968,949
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
11,847
846
44
3
1
294,417
0
W
Ullr
11,375
813
61
4
3
250,247
1
L
Ra
10,738
767
86
6
2
251,478
0
W
Tiamat
11,500
821
89
6
3
263,918
1
L
Aphrodite
10,067
719
62
4
3
226,649
2
L
Gilgamesh
11,025
788
52
4
4
255,652
1
W
Thor
10,467
748
33
2
5
277,242
0
L
Zhong Kui
10,227
731
57
4
3
235,170
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role