Player Matchup

Cerberus
Cerberus
AlphaSnoWulf
Cerberus
Level 125
God Stats
21W - 10L
1,572 SR
Queue Stats
562W - 418L
1,552 Elo+
Party 2
Izanami
Izanami
deathwishes321
Izanami
Level 149
God Stats
10W - 5L
1,487 SR
Queue Stats
377W - 335L
1,519 Elo+
Party 2
Tiamat
Tiamat
x1NS0MN1ACx
Tiamat
Level 124
God Stats
128W - 73L
1,681 SR
Queue Stats
422W - 296L
1,477 Elo+
Party 2
Team Averages
Level 133
1,580 SR
1,516 Elo+

VS

Team Averages
Level 68
1,491 SR
1,344 Elo+
Hercules
Hercules
PhoenixTheory
Hercules
Level 80
God Stats
13W - 8L
1,650 SR
Queue Stats
368W - 378L
1,479 Elo+
Party 1
Zhong Kui
Zhong Kui
SERGEANTSMOOTH
Zhong Kui
Level 55
God Stats
4W - 3L
1,657 SR
Queue Stats
112W - 93L
1,482 Elo+
Party 1
Tiamat
Tiamat
SpartanVibes
Tiamat
Level 68
God Stats
4W - 14L
1,165 SR
Queue Stats
14W - 24L
1,072 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AlphaSnoWulf
Cerberus
14
4 / 4 / 7
10,355
740
11,930
18,116
21,188
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

14
4 / 3 / 7
10,256
733
14,065
9,309
4,010
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Tiamat
14
3 / 4 / 7
9,734
695
10,438
11,902
12,791
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
PhoenixTheory
Hercules
14
7 / 2 / 3
10,029
716
12,170
15,722
13,466
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Zhong Kui
SERGEANTSMOOTH
Zhong Kui
12
3 / 4 / 6
8,994
642
9,558
14,996
15,606
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Tiamat
13
1 / 5 / 9
8,794
628
6,759
9,829
6,085
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
29
11
Kills
11
11
Deaths
11
21
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Cerberus
AlphaSnoWulf
Cerberus
4
4
7
1.88
L
Hercules
PhoenixTheory
Hercules
7
2
3
4.25
L
Zhong Kui
SERGEANTSMOOTH
Zhong Kui
3
4
6
1.5
L
Tiamat
1
5
9
1.1
W
4
3
7
2.5
W
Tiamat
3
4
7
1.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,433
Damage
28,487
39,327
Taken
40,547
37,989
Mitigated
35,157
8,301
Healing
9,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
AlphaSnoWulf
Cerberus
11,930
1,406
0
3,030
18,116
21,188
0
6,706
10,350
30,517
0
L
Hercules
PhoenixTheory
Hercules
12,170
4,116
774
4,532
15,722
13,466
0
8,141
7,581
0
36,069
L
Zhong Kui
SERGEANTSMOOTH
Zhong Kui
9,558
986
0
3,055
14,996
15,606
0
8,815
6,181
19,765
0
L
Tiamat
6,759
1,021
102
709
9,829
6,085
0
5,887
3,942
19,598
0
W
14,065
7,693
0
2,607
9,309
4,010
2,865
2,863
6,147
0
50,704
W
Tiamat
10,438
733
25
2,639
11,902
12,791
0
5,419
5,970
31,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,345
Gold Earned
27,817
236
Minions Killed
129
11
Camps Cleared
3
751,270
Distance Traveled
733,195
17
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,355
740
80
6
2
253,006
10
L
Hercules
10,029
716
61
4
1
270,904
5
L
Zhong Kui
8,994
642
28
2
2
225,459
1
L
Tiamat
8,794
628
40
3
0
236,832
1
W
Izanami
10,256
733
108
8
4
235,177
4
W
Tiamat
9,734
695
48
3
5
263,087
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role