Player Matchup

Kukulkan
Kukulkan
Dillydude
Kukulkan
Level 5
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,065 Elo+
Party 1
Fenrir
Fenrir
Juckarus
Fenrir
Level 5
God Stats
2W - 4L
1,239 SR
Queue Stats
4W - 8L
1,065 Elo+
Party 1
Guan Yu
Guan Yu
Ty1296
Guan Yu
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
79W - 95L
1,401 Elo+
Solo
Heimdallr
Heimdallr
djdubtonettv
Heimdallr
Level 7
God Stats
1W - 3L
1,068 SR
Queue Stats
1W - 7L
968 Elo+
Party 4
Cthulhu
Cthulhu
fallenreaper1999
Cthulhu
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,269 Elo+
Party 4
Team Averages
Level 8
1,361 SR
1,154 Elo+

VS

Team Averages
Level 12
1,440 SR
1,461 Elo+
Zeus
Zeus
Bjammer81
Zeus
Level 29
God Stats
3W - 3L
1,500 SR
Queue Stats
50W - 54L
1,579 Elo+
Solo
Jormungandr
Jormungandr
Genmiya
Jormungandr
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,342 Elo+
Party 2
Ares
Ares
UweHoltDasBier
Ares
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 47L
1,500 Elo+
Party 3
Medusa
Medusa
x7DS-Meliodas
Medusa
Level 1
God Stats
0W - 1L
1,500 SR
Queue Stats
41W - 61L
1,500 Elo+
Party 3
Nemesis
Nemesis
背德之炎
Nemesis
Level 14
God Stats
2W - 4L
1,198 SR
Queue Stats
23W - 31L
1,382 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
Dillydude
Kukulkan
12
4 / 2 / 4
7,188
599
3,991
5,423
1,860
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fenrir
Juckarus
Fenrir
11
6 / 1 / 3
7,231
603
6,135
8,456
2,891
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Guan Yu
Ty1296
Guan Yu
11
5 / 3 / 6
6,905
575
5,897
9,779
7,550
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Heimdallr
djdubtonettv
Heimdallr
11
1 / 2 / 0
6,587
549
3,994
5,510
2,007
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
3 / 0 / 3
5,869
489
5,047
6,912
5,073
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
5 / 3 / 0
7,018
585
7,268
4,576
1,191
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jormungandr
Genmiya
Jormungandr
11
1 / 2 / 3
6,316
526
3,990
11,114
5,780
Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 5 / 3
5,686
474
1,918
9,801
5,372
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

8
2 / 8 / 1
5,571
464
3,240
8,208
1,926
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Nemesis
背德之炎
Nemesis
9
0 / 3 / 1
5,731
478
2,802
7,773
2,990
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Mace

Mace

+10
Physical Power

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
16
19
Kills
8
8
Deaths
21
16
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Zeus
5
3
0
1.67
W
Kukulkan
Dillydude
Kukulkan
4
2
4
3
L
Jormungandr
Genmiya
Jormungandr
1
2
3
1.25
W
Fenrir
Juckarus
Fenrir
6
1
3
7.5
W
Guan Yu
Ty1296
Guan Yu
5
3
6
2.67
L
0
5
3
0.3
W
Heimdallr
djdubtonettv
Heimdallr
1
2
0
0.5
W
3
0
3
4.5
L
2
8
1
0.31
L
Nemesis
背德之炎
Nemesis
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,064
Damage
19,218
36,080
Taken
41,472
19,381
Mitigated
17,259
11,205
Healing
7,064
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zeus
7,268
1,201
0
864
4,576
1,191
35
1,730
2,802
28,990
0
W
Kukulkan
Dillydude
Kukulkan
3,991
943
199
1,320
5,423
1,860
303
1,637
3,644
32,300
0
L
Jormungandr
Genmiya
Jormungandr
3,990
1,201
0
3,223
11,114
5,780
0
2,292
8,780
31,729
0
W
Fenrir
Juckarus
Fenrir
6,135
3,187
0
2,901
8,456
2,891
0
1,995
6,347
0
41,074
W
Guan Yu
Ty1296
Guan Yu
5,897
1,367
742
3,311
9,779
7,550
475
2,490
7,135
0
25,138
L
1,918
206
0
440
9,801
5,372
0
2,175
7,172
12,363
0
W
Heimdallr
djdubtonettv
Heimdallr
3,994
2,923
0
1,379
5,510
2,007
285
3,166
2,300
0
43,236
W
5,047
782
590
763
6,912
5,073
224
3,298
3,478
18,717
0
L
3,240
2,122
0
490
8,208
1,926
160
499
7,465
0
15,192
L
Nemesis
背德之炎
Nemesis
2,802
1,120
0
2,047
7,773
2,990
0
2,342
5,387
0
32,038

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,780
Gold Earned
30,322
318
Minions Killed
239
0
Camps Cleared
0
1,122,124
Distance Traveled
1,139,256
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
7,018
585
60
5
0
241,744
2
W
Kukulkan
7,188
599
83
7
0
225,446
1
L
Jormungandr
6,316
526
62
5
0
221,328
1
W
Fenrir
7,231
603
69
6
0
241,638
0
W
Guan Yu
6,905
575
50
4
0
213,563
0
L
Ares
5,686
474
26
2
0
215,863
0
W
Heimdallr
6,587
549
94
8
0
197,708
0
W
Cthulhu
5,869
489
22
2
0
243,769
4
L
Medusa
5,571
464
25
2
0
221,818
0
L
Nemesis
5,731
478
66
6
0
238,503
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role