Player Matchup

Hel
Hel
 
Hel
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ymir
Ymir
LilacJokes
Ymir
Level 86
God Stats
1W - 0L
1,832 SR
Queue Stats
44W - 37L
1,557 Elo+
Solo
Neith
Neith
Majixx
Neith
Level 148
God Stats
5W - 2L
1,489 SR
Queue Stats
18W - 24L
1,412 Elo+
Solo
Mercury
Mercury
Shaboopalab00py
Mercury
Level 128
God Stats
1W - 0L
1,675 SR
Queue Stats
22W - 16L
1,603 Elo+
Party 1
Chaac
Chaac
Thinks Hes Nice
Chaac
Level 118
God Stats
3W - 3L
1,647 SR
Queue Stats
271W - 235L
1,532 Elo+
Party 1
Team Averages
Level 117
1,629 SR
1,521 Elo+

VS

Team Averages
Level 122
1,636 SR
1,546 Elo+
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Heimdallr
Heimdallr
CaIlMeFather
Heimdallr
Level 127
God Stats
18W - 20L
1,549 SR
Queue Stats
404W - 406L
1,593 Elo+
Party 2
Zeus
Zeus
Rasukano
Zeus
Level 118
God Stats
7W - 2L
1,876 SR
Queue Stats
168W - 165L
1,545 Elo+
Party 2
Sobek
Sobek
SmallHandz
Sobek
Level 124
God Stats
3W - 5L
1,586 SR
Queue Stats
305W - 306L
1,529 Elo+
Solo
Gilgamesh
Gilgamesh
svdsage
Gilgamesh
Level 136
God Stats
23W - 12L
1,670 SR
Queue Stats
431W - 421L
1,562 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
7 / 0 / 3
6,585
659
6,402
5,510
1,728
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

9
1 / 1 / 8
5,971
597
3,795
6,428
4,209
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Neith
Majixx
Neith
10
4 / 1 / 2
6,077
608
4,587
4,584
1,037
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

9
2 / 1 / 4
5,737
574
1,582
7,374
1,919
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 1
7,043
704
6,433
6,449
3,543
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
9
1 / 3 / 1
5,247
525
4,761
8,043
3,653
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Heimdallr
CaIlMeFather
Heimdallr
5
0 / 3 / 1
4,160
416
3,281
3,847
907
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Zeus
7
0 / 6 / 0
4,705
471
3,083
4,790
1,353
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Sobek
6
2 / 4 / 0
4,739
474
1,426
10,192
4,525
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gilgamesh
svdsage
Gilgamesh
9
2 / 2 / 1
5,541
554
4,382
6,835
2,321
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
8
18
Kills
5
5
Deaths
18
18
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
7
0
3
8.5
L
King Arthur
 
King Arthur
1
3
1
0.5
L
Heimdallr
CaIlMeFather
Heimdallr
0
3
1
0.17
W
1
1
8
5
W
Neith
Majixx
Neith
4
1
2
5
L
Zeus
0
6
0
0
W
2
1
4
4
L
Sobek
2
4
0
0.5
W
4
2
1
2.25
L
Gilgamesh
svdsage
Gilgamesh
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,799
Damage
16,933
30,345
Taken
33,707
12,436
Mitigated
12,759
15,305
Healing
7,799
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
6,402
686
1,819
3,426
5,510
1,728
0
2,403
2,822
30,017
0
L
King Arthur
 
King Arthur
4,761
671
0
1,922
8,043
3,653
0
905
6,614
1,825
19,435
L
Heimdallr
CaIlMeFather
Heimdallr
3,281
2,323
0
250
3,847
907
0
1,357
2,490
0
14,507
W
3,795
1,106
0
1,689
6,428
4,209
0
1,133
5,252
16,229
0
W
Neith
Majixx
Neith
4,587
2,962
0
2,322
4,584
1,037
2,248
140
4,444
0
36,302
L
Zeus
3,083
1,035
0
282
4,790
1,353
0
3,410
1,380
19,556
0
W
1,582
526
0
2,990
7,374
1,919
0
843
6,485
0
20,952
L
Sobek
1,426
137
119
3,168
10,192
4,525
0
2,607
7,585
10,259
0
W
6,433
2,002
0
3,059
6,449
3,543
0
627
5,822
0
38,039
L
Gilgamesh
svdsage
Gilgamesh
4,382
989
0
2,058
6,835
2,321
0
1,918
4,872
0
28,353

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,413
Gold Earned
24,392
290
Minions Killed
202
0
Camps Cleared
0
1,012,795
Distance Traveled
870,953
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
6,585
659
49
5
0
221,989
2
L
King Arthur
5,247
525
44
4
0
214,751
3
L
Heimdallr
4,160
416
29
3
0
118,026
3
W
Ymir
5,971
597
20
2
0
186,797
3
W
Neith
6,077
608
79
8
0
155,897
1
L
Zeus
4,705
471
49
5
0
160,344
1
W
Mercury
5,737
574
52
5
0
252,012
2
L
Sobek
4,739
474
14
1
0
162,100
1
W
Chaac
7,043
704
90
9
0
196,100
1
L
Gilgamesh
5,541
554
66
7
0
215,732
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role