Player Matchup

Izanami
Izanami
 
Izanami
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
CaII Me Caboose
Nike
Level 39
God Stats
4W - 1L
1,779 SR
Queue Stats
65W - 96L
1,298 Elo+
Party 1
Cthulhu
Cthulhu
CiberXtremoCh
Cthulhu
Level 73
God Stats
0W - 2L
1,391 SR
Queue Stats
96W - 124L
1,357 Elo+
Solo
Chang'e
Chang'e
EROD1
Chang'e
Level 54
God Stats
26W - 11L
1,447 SR
Queue Stats
122W - 134L
1,361 Elo+
Party 1
Thanatos
Thanatos
alaskangrown
Thanatos
Level 65
God Stats
0W - 5L
1,500 SR
Queue Stats
74W - 87L
1,204 Elo+
Solo
Team Averages
Level 68
1,523 SR
1,344 Elo+

VS

Team Averages
Level 86
1,357 SR
1,380 Elo+
Fenrir
Fenrir
AdidasBoy805
Fenrir
Level 87
God Stats
15W - 18L
1,398 SR
Queue Stats
104W - 109L
1,389 Elo+
Solo
Izanami
Izanami
LordNutzington
Izanami
Level 88
God Stats
6W - 10L
1,242 SR
Queue Stats
461W - 548L
1,355 Elo+
Solo
Yemoja
Yemoja
TLW Zoe Saldana
Yemoja
Level 89
God Stats
254W - 300L
1,413 SR
Queue Stats
289W - 356L
1,345 Elo+
Solo
Scylla
Scylla
TheKneeah87
Scylla
Level 105
God Stats
10W - 8L
1,416 SR
Queue Stats
90W - 69L
1,454 Elo+
Solo
King Arthur
King Arthur
XxSlowfootxX
King Arthur
Level 63
God Stats
9W - 11L
1,318 SR
Queue Stats
205W - 246L
1,354 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
8
1 / 2 / 1
4,841
484
3,734
6,495
889
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

7
1 / 2 / 0
4,612
461
3,355
5,443
1,583
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Cthulhu
7
0 / 6 / 1
4,295
430
3,310
9,723
3,484
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chang'e
EROD1
Chang'e
9
1 / 3 / 1
5,377
538
2,328
7,628
2,244
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Thanatos
alaskangrown
Thanatos
9
2 / 4 / 1
5,384
538
3,299
5,629
1,674
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
10
5 / 1 / 2
6,447
645
2,803
6,391
1,977
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

10
4 / 2 / 3
6,049
605
8,128
6,829
1,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
2 / 0 / 6
6,070
607
2,220
6,075
2,373
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Scylla
10
1 / 2 / 2
5,847
585
4,574
4,974
1,237
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

King Arthur
XxSlowfootxX
King Arthur
11
5 / 0 / 1
6,945
695
5,419
7,536
4,528
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
31
5
Kills
17
17
Deaths
5
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Izanami
 
Izanami
1
2
1
0.75
W
Fenrir
5
1
2
6
L
1
2
0
0.5
L
Cthulhu
0
6
1
0.08
L
Chang'e
EROD1
Chang'e
1
3
1
0.5
W
4
2
3
2.75
W
2
0
6
5
W
Scylla
1
2
2
1
W
King Arthur
XxSlowfootxX
King Arthur
5
0
1
5.5
L
Thanatos
alaskangrown
Thanatos
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,026
Damage
23,144
34,918
Taken
31,805
9,874
Mitigated
11,851
9,760
Healing
13,714
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Izanami
 
Izanami
3,734
3,065
0
2,786
6,495
889
205
598
5,897
0
27,680
W
Fenrir
2,803
554
0
3,700
6,391
1,977
0
516
5,827
0
23,051
L
3,355
938
0
934
5,443
1,583
0
541
4,902
0
19,261
L
Cthulhu
3,310
76
0
379
9,723
3,484
78
1,382
8,341
12,399
0
L
Chang'e
EROD1
Chang'e
2,328
99
0
2,160
7,628
2,244
28
4,148
3,048
21,441
0
W
8,128
5,317
0
1,780
6,829
1,736
521
1,563
5,026
0
40,748
W
2,220
514
2,039
2,247
6,075
2,373
86
1,321
4,516
8,708
0
W
Scylla
4,574
97
0
1,670
4,974
1,237
576
1,548
3,210
28,821
0
W
King Arthur
XxSlowfootxX
King Arthur
5,419
868
0
2,278
7,536
4,528
0
0
7,536
7,077
22,536
L
Thanatos
alaskangrown
Thanatos
3,299
1,214
0
3,501
5,629
1,674
0
588
5,041
0
21,426

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,509
Gold Earned
31,358
223
Minions Killed
269
0
Camps Cleared
0
932,355
Distance Traveled
999,975
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Izanami
4,841
484
54
5
0
173,564
7
W
Fenrir
6,447
645
51
5
0
228,426
0
L
Nike
4,612
461
38
4
0
206,960
2
L
Cthulhu
4,295
430
26
3
0
171,366
0
L
Chang'e
5,377
538
51
5
0
188,221
0
W
Izanami
6,049
605
75
8
0
178,448
2
W
Yemoja
6,070
607
13
1
0
193,592
0
W
Scylla
5,847
585
61
6
0
201,699
2
W
King Arthur
6,945
695
69
7
0
197,810
0
L
Thanatos
5,384
538
54
5
0
192,244
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role