Player Matchup

Ymir
Ymir
Aduckman
Ymir
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 24L
1,397 Elo+
Solo
Nemesis
Nemesis
Emedits
Nemesis
Level 6
God Stats
0W - 2L
1,763 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Gilgamesh
Gilgamesh
Lordawsome44
Gilgamesh
Level 26
God Stats
0W - 2L
1,514 SR
Queue Stats
1W - 6L
1,021 Elo+
Solo
Loki
Loki
Spxrke
Loki
Level 17
God Stats
0W - 2L
1,407 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Hel
Hel
surfcurse
Hel
Level 26
God Stats
0W - 1L
1,349 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 2
Team Averages
Level 19
1,507 SR
1,384 Elo+

VS

Team Averages
Level 27
1,473 SR
1,408 Elo+
Cliodhna
Cliodhna
GameFreak_Jr05
Cliodhna
Level 28
God Stats
1W - 0L
1,285 SR
Queue Stats
9W - 9L
1,708 Elo+
Solo
Zeus
Zeus
MEEPNWEEP
Zeus
Level 18
God Stats
4W - 3L
1,471 SR
Queue Stats
46W - 47L
1,360 Elo+
Solo
Hachiman
Hachiman
dantethe_1
Hachiman
Level 45
God Stats
18W - 17L
1,486 SR
Queue Stats
205W - 219L
1,377 Elo+
Party 1
Bacchus
Bacchus
feerius
Bacchus
Level 16
God Stats
5W - 1L
1,731 SR
Queue Stats
16W - 25L
1,288 Elo+
Party 1
Nemesis
Nemesis
ih8pencils
Nemesis
Level 27
God Stats
3W - 5L
1,390 SR
Queue Stats
23W - 38L
1,305 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
17
2 / 7 / 5
11,815
422
11,899
36,883
31,419
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nemesis
Emedits
Nemesis
19
4 / 16 / 1
12,244
437
12,221
30,782
7,596
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Gilgamesh
Lordawsome44
Gilgamesh
11
0 / 13 / 2
8,335
298
2,684
16,148
4,155
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Loki
Spxrke
Loki
20
11 / 9 / 2
14,614
522
24,809
27,854
9,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
0 / 15 / 3
9,052
323
8,557
20,484
6,479
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
18
5 / 8 / 3
12,803
457
9,222
16,981
6,986
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Zeus
20
23 / 2 / 10
14,809
529
47,297
20,139
8,729
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hachiman
dantethe_1
Hachiman
20
23 / 2 / 13
15,880
567
31,161
21,391
11,974
Manikin Mace

Manikin Mace

+50
Basic Attack Damage
+25
Physical Protection
+100
Health
+20%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 60 Physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take 4x damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 4 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bacchus
feerius
Bacchus
19
5 / 1 / 36
14,995
536
15,892
28,380
36,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Nemesis
ih8pencils
Nemesis
20
4 / 4 / 7
14,225
508
9,725
19,632
11,458
Manikin Hidden Blade

Manikin Hidden Blade

+70
Physical Power
+95
Magical Power
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
129
17
Kills
60
60
Deaths
17
13
Assists
69
Player
Kills
Deaths
Assists
KDA
L
Ymir
2
7
5
0.64
L
Nemesis
Emedits
Nemesis
4
16
1
0.28
W
Cliodhna
5
8
3
0.81
L
Gilgamesh
Lordawsome44
Gilgamesh
0
13
2
0.08
W
Zeus
23
2
10
14
L
Loki
Spxrke
Loki
11
9
2
1.33
W
Hachiman
dantethe_1
Hachiman
23
2
13
14.75
W
Bacchus
feerius
Bacchus
5
1
36
23
W
Nemesis
ih8pencils
Nemesis
4
4
7
1.88
L
0
15
3
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,170
Damage
113,297
132,151
Taken
106,523
59,179
Mitigated
75,591
24,087
Healing
38,508
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
11,899
3,126
0
1,446
36,883
31,419
236
21,739
14,372
37,933
0
L
Nemesis
Emedits
Nemesis
12,221
4,896
0
3,875
30,782
7,596
186
12,799
17,739
0
60,668
W
Cliodhna
9,222
1,746
0
2,544
16,981
6,986
3,435
3,652
13,329
0
75,794
L
Gilgamesh
Lordawsome44
Gilgamesh
2,684
89
0
339
16,148
4,155
0
6,737
9,224
0
19,569
W
Zeus
47,297
10,029
593
6,435
20,139
8,729
1,669
7,302
12,837
122,454
0
L
Loki
Spxrke
Loki
24,809
8,580
0
8,232
27,854
9,530
1,024
8,884
18,790
0
94,840
W
Hachiman
dantethe_1
Hachiman
31,161
17,667
0
8,630
21,391
11,974
10,059
4,960
16,431
0
118,204
W
Bacchus
feerius
Bacchus
15,892
2,077
4,194
10,163
28,380
36,444
708
7,445
20,935
39,399
0
W
Nemesis
ih8pencils
Nemesis
9,725
4,004
0
5,949
19,632
11,458
0
1,597
18,035
0
135,021
L
8,557
1,566
6,086
4,109
20,484
6,479
492
11,590
8,564
28,097
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,060
Gold Earned
72,712
320
Minions Killed
655
0
Camps Cleared
0
2,151,265
Distance Traveled
2,552,604
5
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
11,815
422
39
1
0
513,421
0
L
Nemesis
12,244
437
88
3
0
473,727
3
W
Cliodhna
12,803
457
131
5
0
498,329
0
L
Gilgamesh
8,335
298
29
1
0
202,860
2
W
Zeus
14,809
529
137
5
0
458,319
11
L
Loki
14,614
522
129
5
0
518,430
0
W
Hachiman
15,880
567
172
6
0
503,131
2
W
Bacchus
14,995
536
46
2
0
544,306
1
W
Nemesis
14,225
508
169
6
0
548,519
1
L
Hel
9,052
323
35
1
0
442,827
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role