Player Matchup

Cupid
Cupid
Tendoki
Cupid
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,292 Elo+
Solo
Olorun
Olorun
djdubtonettv
Olorun
Level 7
God Stats
1W - 2L
1,284 SR
Queue Stats
1W - 9L
1,097 Elo+
Party 2
Terra
Terra
fallenreaper1999
Terra
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,404 Elo+
Party 2
Team Averages
Level 15
1,428 SR
1,264 Elo+

VS

Team Averages
Level 98
1,430 SR
1,476 Elo+
Cliodhna
Cliodhna
Renegaderevolvr
Cliodhna
Level 124
God Stats
15W - 15L
1,568 SR
Queue Stats
160W - 167L
1,528 Elo+
Party 1
Gilgamesh
Gilgamesh
Tatewary
Gilgamesh
Level 49
God Stats
3W - 0L
1,221 SR
Queue Stats
64W - 94L
1,392 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
ViewedTrevor
Morgan Le Fay
Level 122
God Stats
1W - 1L
1,500 SR
Queue Stats
103W - 109L
1,509 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Tendoki
Cupid
11
1 / 5 / 4
6,950
695
3,151
8,104
2,583
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Olorun
11
5 / 8 / 1
8,786
879
3,946
10,015
4,100
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

10
0 / 5 / 6
6,625
663
3,878
10,160
9,089
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cliodhna
13
11 / 2 / 6
8,828
883
12,359
7,755
3,006
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gilgamesh
Tatewary
Gilgamesh
12
3 / 3 / 14
7,953
795
5,752
7,877
6,840
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Morgan Le Fay
ViewedTrevor
Morgan Le Fay
11
4 / 1 / 11
7,796
780
7,896
4,965
1,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
6
Kills
18
18
Deaths
6
11
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cliodhna
11
2
6
7
W
Gilgamesh
Tatewary
Gilgamesh
3
3
14
3.33
L
Cupid
Tendoki
Cupid
1
5
4
0.6
W
Morgan Le Fay
ViewedTrevor
Morgan Le Fay
4
1
11
9.5
L
Olorun
5
8
1
0.69
L
0
5
6
0.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,975
Damage
26,007
28,279
Taken
20,597
15,772
Mitigated
11,723
5,588
Healing
4,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cliodhna
12,359
1,510
0
881
7,755
3,006
0
2,944
4,811
0
26,790
W
Gilgamesh
Tatewary
Gilgamesh
5,752
1,065
322
2,365
7,877
6,840
120
3,117
4,760
460
21,736
L
Cupid
Tendoki
Cupid
3,151
786
324
893
8,104
2,583
50
1,773
6,110
0
26,406
W
Morgan Le Fay
ViewedTrevor
Morgan Le Fay
7,896
315
0
1,265
4,965
1,877
556
1,557
3,408
15,137
0
L
Olorun
3,946
1,952
247
501
10,015
4,100
0
2,253
7,496
11,461
513
L
3,878
357
1,442
2,181
10,160
9,089
0
3,558
6,292
7,911
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,361
Gold Earned
24,577
96
Minions Killed
100
2
Camps Cleared
5
494,164
Distance Traveled
582,090
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cliodhna
8,828
883
35
4
4
214,255
2
W
Gilgamesh
7,953
795
36
4
1
192,261
2
L
Cupid
6,950
695
56
6
1
173,275
5
W
Morgan Le Fay
7,796
780
29
3
0
175,574
0
L
Olorun
8,786
879
31
3
0
136,897
2
L
Terra
6,625
663
9
1
1
183,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role