Player Matchup

Odin
Odin
ISeriousThunder
Odin
Level 43
God Stats
0W - 1L
1,711 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Susano
Susano
ImInsideOfYou209
Susano
Level 33
God Stats
2W - 3L
1,569 SR
Queue Stats
84W - 108L
1,427 Elo+
Solo
Neith
Neith
PastorTonsils
Neith
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Zeus
Zeus
STSkyy
Zeus
Level 131
God Stats
0W - 1L
1,835 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 1
Ymir
Ymir
Xx_C4LaD3raL_xX
Ymir
Level 60
God Stats
0W - 2L
1,545 SR
Queue Stats
1W - 7L
1,205 Elo+
Party 1
Team Averages
Level 54
1,632 SR
1,426 Elo+

VS

Team Averages
Level 44
1,420 SR
1,394 Elo+
Cthulhu
Cthulhu
Aidaburrito9
Cthulhu
Level 27
God Stats
19W - 34L
1,337 SR
Queue Stats
39W - 70L
1,326 Elo+
Party 2
Hun Batz
Hun Batz
JobbyBo72
Hun Batz
Level 54
God Stats
1W - 0L
1,244 SR
Queue Stats
86W - 89L
1,478 Elo+
Party 2
Izanami
Izanami
Kriz HxC 001
Izanami
Level 67
God Stats
18W - 23L
1,520 SR
Queue Stats
20W - 25L
1,335 Elo+
Solo
Zeus
Zeus
StressfulTag
Zeus
Level 42
God Stats
4W - 11L
1,502 SR
Queue Stats
77W - 95L
1,459 Elo+
Party 2
Odin
Odin
Xnergy55
Odin
Level 28
God Stats
11W - 11L
1,496 SR
Queue Stats
37W - 66L
1,370 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 11 / 3
8,691
362
5,020
25,557
13,482
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
6 / 6 / 2
10,204
425
9,023
15,532
5,210
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

17
9 / 5 / 4
12,032
501
12,529
13,903
3,831
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Zeus
STSkyy
Zeus
17
8 / 8 / 5
11,807
492
21,695
18,552
5,426
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
3 / 6 / 9
11,346
473
11,577
31,056
32,261
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aidaburrito9
Cthulhu
18
6 / 3 / 13
12,377
516
16,168
17,823
20,220
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Hun Batz
JobbyBo72
Hun Batz
20
11 / 6 / 11
14,486
604
18,643
19,798
8,593
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Izanami
Kriz HxC 001
Izanami
20
2 / 7 / 6
13,154
548
12,136
16,900
6,177
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
7 / 6 / 5
12,676
528
21,384
19,111
7,281
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Odin
18
10 / 4 / 11
13,154
548
17,759
16,099
15,161
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
82
26
Kills
36
36
Deaths
26
23
Assists
46
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aidaburrito9
Cthulhu
6
3
13
4.17
L
0
11
3
0.14
L
6
6
2
1.17
W
Hun Batz
JobbyBo72
Hun Batz
11
6
11
2.75
W
Izanami
Kriz HxC 001
Izanami
2
7
6
0.71
L
9
5
4
2.2
L
Zeus
STSkyy
Zeus
8
8
5
1.31
W
7
6
5
1.58
W
Odin
10
4
11
3.88
L
3
6
9
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,844
Damage
86,090
104,600
Taken
89,731
60,210
Mitigated
57,432
21,409
Healing
18,181
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aidaburrito9
Cthulhu
16,168
437
301
2,202
17,823
20,220
429
6,835
10,683
38,026
0
L
5,020
1,596
0
5,655
25,557
13,482
1,058
5,832
19,199
0
26,343
L
9,023
1,559
0
4,193
15,532
5,210
0
3,669
11,608
0
48,471
W
Hun Batz
JobbyBo72
Hun Batz
18,643
4,778
709
1,620
19,798
8,593
1,721
7,181
12,397
0
113,772
W
Izanami
Kriz HxC 001
Izanami
12,136
9,796
228
1,500
16,900
6,177
6,066
3,148
13,700
0
136,257
L
12,529
5,982
0
2,514
13,903
3,831
1,568
4,248
9,172
0
56,276
L
Zeus
STSkyy
Zeus
21,695
3,416
102
2,098
18,552
5,426
451
7,483
10,495
67,788
0
W
21,384
3,723
0
6,734
19,111
7,281
786
9,810
8,913
83,624
0
W
Odin
17,759
7,119
226
4,661
16,099
15,161
1,276
5,374
10,522
0
61,430
L
11,577
2,460
613
6,234
31,056
32,261
0
13,206
16,574
30,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,080
Gold Earned
65,847
378
Minions Killed
619
0
Camps Cleared
0
2,093,896
Distance Traveled
2,213,899
18
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
12,377
516
49
2
0
494,665
0
L
Odin
8,691
362
55
2
0
435,608
3
L
Susano
10,204
425
77
3
0
363,932
0
W
Hun Batz
14,486
604
160
7
0
447,483
1
W
Izanami
13,154
548
206
9
0
403,997
2
L
Neith
12,032
501
106
4
0
406,024
7
L
Zeus
11,807
492
113
5
0
419,721
3
W
Zeus
12,676
528
119
5
0
396,020
0
W
Odin
13,154
548
85
4
0
471,734
0
L
Ymir
11,346
473
27
1
0
468,611
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role