Player Matchup

Serqet
Serqet
AsainGranny
Serqet
Level 109
God Stats
0W - 1L
1,401 SR
Queue Stats
3W - 4L
1,486 Elo+
Party 2
Agni
Agni
Bomberry
Agni
Level 3
God Stats
1W - 4L
1,362 SR
Queue Stats
2W - 4L
1,537 Elo+
Party 2
Mercury
Mercury
Kobarooster
Mercury
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 10L
1,235 Elo+
Solo
Skadi
Skadi
XxSpiro64xX
Skadi
Level 59
God Stats
0W - 2L
1,557 SR
Queue Stats
1W - 3L
1,405 Elo+
Party 2
Gilgamesh
Gilgamesh
iCap69
Gilgamesh
Level 37
God Stats
3W - 3L
1,726 SR
Queue Stats
76W - 61L
1,497 Elo+
Party 2
Team Averages
Level 55
1,509 SR
1,432 Elo+

VS

Team Averages
Level 85
1,481 SR
1,468 Elo+
Zeus
Zeus
 
Zeus
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Hou Yi
Hou Yi
 
Hou Yi
Level 65
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Odin
Odin
 
Odin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Geb
Geb
Chriphord
Geb
Level 45
God Stats
5W - 12L
1,491 SR
Queue Stats
29W - 39L
1,364 Elo+
Solo
Chronos
Chronos
YusukeUremeshi
Chronos
Level 84
God Stats
8W - 5L
1,415 SR
Queue Stats
426W - 371L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
13
0 / 1 / 0
6,871
859
0
1,208
443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Agni
14
1 / 4 / 5
8,226
1,028
7,666
9,348
3,538
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mercury
Kobarooster
Mercury
14
2 / 5 / 5
8,797
1,100
7,696
11,151
4,594
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

14
3 / 6 / 4
8,925
1,116
8,036
12,572
4,977
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
iCap69
Gilgamesh
14
2 / 6 / 6
8,605
1,076
8,256
14,684
9,905
Hidden Dagger

Hidden Dagger

+15
Physical Power

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Team 1 Tickets

180

VS

Team 2 Tickets

333

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
15
7 / 3 / 12
10,023
1,253
14,266
8,211
2,866
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hou Yi
 
Hou Yi
15
3 / 1 / 14
9,137
1,142
8,144
4,686
2,001
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Odin
 
Odin
15
2 / 1 / 16
8,959
1,120
8,235
8,249
6,106
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

16
8 / 1 / 11
10,851
1,356
9,120
10,418
10,685
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

15
2 / 2 / 14
8,711
1,089
6,696
5,642
2,857
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
89
8
Kills
22
22
Deaths
8
20
Assists
67
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
7
3
12
4.33
W
Hou Yi
 
Hou Yi
3
1
14
10
W
Odin
 
Odin
2
1
16
10
L
Serqet
0
1
0
0
L
Agni
1
4
5
0.88
W
8
1
11
13.5
L
Mercury
Kobarooster
Mercury
2
5
5
0.9
L
3
6
4
0.83
W
2
2
14
4.5
L
Gilgamesh
iCap69
Gilgamesh
2
6
6
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,654
Damage
46,461
48,963
Taken
37,206
23,457
Mitigated
24,515
3,734
Healing
3,504
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
14,266
2,105
108
1,394
8,211
2,866
0
1,736
6,475
25,219
0
W
Hou Yi
 
Hou Yi
8,144
3,720
0
374
4,686
2,001
0
281
4,405
0
18,297
W
Odin
 
Odin
8,235
929
0
0
8,249
6,106
0
3,538
4,711
5,909
18,633
L
Serqet
0
0
0
19
1,208
443
0
474
734
0
496
L
Agni
7,666
1,005
0
1,162
9,348
3,538
0
5,796
3,552
19,490
0
W
9,120
1,074
0
902
10,418
10,685
0
1,995
8,423
26,462
0
L
Mercury
Kobarooster
Mercury
7,696
2,313
0
724
11,151
4,594
0
6,670
4,481
0
22,229
L
8,036
3,943
19
1,063
12,572
4,977
0
9,334
3,238
0
27,048
W
6,696
3,587
0
726
5,642
2,857
0
116
5,526
12,728
1,560
L
Gilgamesh
iCap69
Gilgamesh
8,256
1,696
0
747
14,684
9,905
0
9,185
5,499
0
11,649

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,424
Gold Earned
47,681
120
Minions Killed
146
4
Camps Cleared
6
658,691
Distance Traveled
806,962
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
10,023
1,253
44
6
3
138,687
2
W
Hou Yi
9,137
1,142
22
3
2
151,644
0
W
Odin
8,959
1,120
44
6
0
169,409
0
L
Serqet
6,871
859
0
0
0
28,920
0
L
Agni
8,226
1,028
41
5
0
126,532
1
W
Geb
10,851
1,356
22
3
0
181,305
0
L
Mercury
8,797
1,100
30
4
0
185,617
2
L
Skadi
8,925
1,116
42
5
3
149,616
0
W
Chronos
8,711
1,089
14
2
1
165,917
0
L
Gilgamesh
8,605
1,076
7
1
1
168,006
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role