Player Matchup

Thoth
Thoth
Dipplur
Thoth
Level 25
God Stats
56W - 21L
1,795 SR
Queue Stats
104W - 70L
1,641 Elo+
Party 2
Ares
Ares
NazGhoul1
Ares
Level 31
God Stats
66W - 32L
1,769 SR
Queue Stats
252W - 179L
1,648 Elo+
Party 2
Fenrir
Fenrir
TheIcyHydra
Fenrir
Level 125
God Stats
2W - 4L
1,338 SR
Queue Stats
259W - 192L
1,682 Elo+
Party 2
Team Averages
Level 60
1,634 SR
1,657 Elo+

VS

Team Averages
Level 4
1,403 SR
1,279 Elo+
Cthulhu
Cthulhu
Dark_Shadow067
Cthulhu
Level 4
God Stats
0W - 3L
1,434 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Ra
Ra
Orange03CRUSH
Ra
Level 4
God Stats
0W - 3L
1,434 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1
Jing Wei
Jing Wei
Snorbossman
Jing Wei
Level 4
God Stats
0W - 2L
1,341 SR
Queue Stats
0W - 3L
1,279 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
Dipplur
Thoth
14
6 / 1 / 15
9,455
788
9,702
3,620
1,286
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ares
13
4 / 1 / 20
9,689
807
7,177
8,726
7,390
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fenrir
14
17 / 1 / 7
10,499
875
13,981
7,653
3,846
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 10 / 2
7,323
610
6,453
14,276
5,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

10
0 / 9 / 1
6,670
556
3,431
9,366
4,233
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Jing Wei
Snorbossman
Jing Wei
9
2 / 8 / 1
7,619
635
2,713
11,104
7,604
Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
7
27
Kills
3
3
Deaths
27
42
Assists
4
Player
Kills
Deaths
Assists
KDA
L
1
10
2
0.2
W
Thoth
Dipplur
Thoth
6
1
15
13.5
W
Ares
4
1
20
14
L
0
9
1
0.06
L
Jing Wei
Snorbossman
Jing Wei
2
8
1
0.31
W
Fenrir
17
1
7
20.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,860
Damage
12,597
19,999
Taken
34,746
12,522
Mitigated
16,881
5,505
Healing
2,497
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,453
590
95
796
14,276
5,044
0
8,311
5,965
13,211
0
W
Thoth
Dipplur
Thoth
9,702
129
0
670
3,620
1,286
321
2,482
765
41,157
0
W
Ares
7,177
302
0
1,831
8,726
7,390
144
3,582
4,589
15,222
0
L
3,431
599
566
940
9,366
4,233
0
4,365
5,001
17,596
0
L
Jing Wei
Snorbossman
Jing Wei
2,713
1,896
0
100
11,104
7,604
0
4,694
6,410
0
5,828
W
Fenrir
13,981
5,004
0
3,004
7,653
3,846
439
3,195
4,197
0
30,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,643
Gold Earned
21,612
116
Minions Killed
66
8
Camps Cleared
4
705,597
Distance Traveled
558,613
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
7,323
610
22
2
2
188,051
0
W
Thoth
9,455
788
67
6
1
234,803
1
W
Ares
9,689
807
10
1
0
236,795
2
L
Ra
6,670
556
35
3
0
177,381
3
L
Jing Wei
7,619
635
9
1
2
193,181
4
W
Fenrir
10,499
875
39
3
7
233,999
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role