Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 40
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
DJ_Shazam111
Kumbhakarna
Level 35
God Stats
2W - 1L
1,570 SR
Queue Stats
81W - 104L
1,356 Elo+
Solo
Persephone
Persephone
Kenitzi
Persephone
Level 44
God Stats
3W - 6L
1,259 SR
Queue Stats
24W - 39L
1,241 Elo+
Party 2
Bakasura
Bakasura
Restringer
Bakasura
Level 29
God Stats
1W - 0L
1,427 SR
Queue Stats
15W - 9L
1,616 Elo+
Party 2
Tsukuyomi
Tsukuyomi
fpa1981
Tsukuyomi
Level 38
God Stats
6W - 10L
1,345 SR
Queue Stats
68W - 105L
1,299 Elo+
Party 2
Team Averages
Level 37
1,420 SR
1,403 Elo+

VS

Team Averages
Level 57
1,458 SR
1,386 Elo+
Thor
Thor
 
Thor
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Jing Wei
Jing Wei
PersonManGuyDood
Jing Wei
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 29L
1,391 Elo+
Party 1
Erlang Shen
Erlang Shen
Psycho_Rook__
Erlang Shen
Level 57
God Stats
1W - 2L
1,293 SR
Queue Stats
32W - 60L
1,322 Elo+
Party 1
Cerberus
Cerberus
hydra_trx
Cerberus
Level 7
God Stats
1W - 1L
1,647 SR
Queue Stats
1W - 2L
1,444 Elo+
Party 1
Tiamat
Tiamat
lStorminNormanl
Tiamat
Level 40
God Stats
2W - 3L
1,348 SR
Queue Stats
125W - 163L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
12
1 / 0 / 8
7,675
512
6,015
8,439
2,605
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Kumbhakarna
DJ_Shazam111
Kumbhakarna
12
2 / 0 / 3
7,568
505
3,959
10,569
8,101
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Persephone
Kenitzi
Persephone
13
2 / 1 / 1
8,568
571
3,112
8,308
2,309
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bakasura
Restringer
Bakasura
19
10 / 0 / 4
11,618
775
13,893
12,823
7,566
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tsukuyomi
fpa1981
Tsukuyomi
13
7 / 3 / 5
8,864
591
9,866
12,491
4,120
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
2 / 3 / 0
7,474
498
6,538
12,892
4,061
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

11
0 / 3 / 2
6,791
453
7,475
7,161
1,627
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
Psycho_Rook__
Erlang Shen
12
0 / 6 / 0
6,941
463
2,309
10,870
5,622
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cerberus
hydra_trx
Cerberus
10
1 / 5 / 0
6,323
422
3,378
12,668
7,748
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
1 / 5 / 2
7,243
483
6,426
8,622
3,203
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
8
22
Kills
4
4
Deaths
22
21
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
8
5
L
Thor
 
Thor
2
3
0
0.67
W
Kumbhakarna
DJ_Shazam111
Kumbhakarna
2
0
3
3.5
W
Persephone
Kenitzi
Persephone
2
1
1
2.5
L
0
3
2
0.33
L
Erlang Shen
Psycho_Rook__
Erlang Shen
0
6
0
0
W
Bakasura
Restringer
Bakasura
10
0
4
12
W
Tsukuyomi
fpa1981
Tsukuyomi
7
3
5
3.17
L
Cerberus
hydra_trx
Cerberus
1
5
0
0.2
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,845
Damage
26,126
52,630
Taken
52,213
24,701
Mitigated
22,261
21,442
Healing
11,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
6,015
4,516
0
2,825
8,439
2,605
387
1,842
6,503
0
44,652
L
Thor
 
Thor
6,538
1,992
0
4,650
12,892
4,061
0
1,724
10,630
0
52,061
W
Kumbhakarna
DJ_Shazam111
Kumbhakarna
3,959
297
710
2,402
10,569
8,101
88
1,539
9,030
17,085
0
W
Persephone
Kenitzi
Persephone
3,112
436
0
4,039
8,308
2,309
1,291
2,847
5,090
44,729
0
L
7,475
6,299
0
1,393
7,161
1,627
112
1,402
5,759
0
43,626
L
Erlang Shen
Psycho_Rook__
Erlang Shen
2,309
1,450
0
2,263
10,870
5,622
0
0
9,011
0
31,862
W
Bakasura
Restringer
Bakasura
13,893
8,684
0
8,803
12,823
7,566
1,067
111
12,712
0
94,918
W
Tsukuyomi
fpa1981
Tsukuyomi
9,866
3,140
0
2,663
12,491
4,120
0
2,926
9,490
0
49,490
L
Cerberus
hydra_trx
Cerberus
3,378
93
0
1,386
12,668
7,748
41
1,909
10,479
11,778
0
L
6,426
439
0
1,379
8,622
3,203
868
2,190
6,134
34,945
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,293
Gold Earned
34,772
449
Minions Killed
361
0
Camps Cleared
0
1,558,059
Distance Traveled
1,406,717
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,675
512
71
5
0
299,293
3
L
Thor
7,474
498
95
6
0
310,620
2
W
Kumbhakarna
7,568
505
22
1
0
310,321
0
W
Persephone
8,568
571
89
6
0
265,210
0
L
Jing Wei
6,791
453
82
5
0
281,341
0
L
Erlang Shen
6,941
463
87
6
0
274,911
1
W
Bakasura
11,618
775
198
13
0
362,257
4
W
Tsukuyomi
8,864
591
69
5
0
320,978
2
L
Cerberus
6,323
422
18
1
0
281,798
0
L
Tiamat
7,243
483
79
5
0
258,047
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role