Player Matchup

Hades
Hades
Deadwidow
Hades
Level 157
God Stats
2W - 3L
1,770 SR
Queue Stats
316W - 326L
1,477 Elo+
Solo
Ne Zha
Ne Zha
Hitachi-4
Ne Zha
Level 88
God Stats
13W - 14L
1,590 SR
Queue Stats
46W - 33L
1,590 Elo+
Solo
Neith
Neith
THE-GAY-BOYY
Neith
Level 135
God Stats
124W - 91L
1,560 SR
Queue Stats
183W - 152L
1,522 Elo+
Solo
Achilles
Achilles
Terraxus
Achilles
Level 88
God Stats
2W - 5L
1,532 SR
Queue Stats
94W - 94L
1,502 Elo+
Solo
Jormungandr
Jormungandr
Voltov
Jormungandr
Level 66
God Stats
0W - 2L
1,275 SR
Queue Stats
175W - 169L
1,530 Elo+
Solo
Team Averages
Level 107
1,546 SR
1,524 Elo+

VS

Team Averages
Level 107
1,585 SR
1,501 Elo+
Khepri
Khepri
BlazeMachine75
Khepri
Level 160
God Stats
7W - 7L
1,514 SR
Queue Stats
191W - 202L
1,487 Elo+
Solo
Baron Samedi
Baron Samedi
MrS0UR
Baron Samedi
Level 75
God Stats
8W - 2L
1,742 SR
Queue Stats
276W - 270L
1,536 Elo+
Party 1
Olorun
Olorun
Prodduxx
Olorun
Level 62
God Stats
4W - 4L
1,806 SR
Queue Stats
236W - 197L
1,515 Elo+
Solo
Chaac
Chaac
Skewps
Chaac
Level 97
God Stats
7W - 4L
1,416 SR
Queue Stats
497W - 488L
1,477 Elo+
Party 1
Fenrir
Fenrir
Walkene
Fenrir
Level 142
God Stats
2W - 3L
1,447 SR
Queue Stats
325W - 286L
1,489 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
Deadwidow
Hades
20
4 / 6 / 8
12,956
480
23,541
26,224
14,874
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Ne Zha
Hitachi-4
Ne Zha
20
8 / 7 / 2
12,875
477
23,329
26,950
11,452
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

19
6 / 7 / 3
12,775
473
16,691
21,886
8,569
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Terraxus
Achilles
6
0 / 0 / 0
7,533
279
1,323
1,962
1,083
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Jormungandr
Voltov
Jormungandr
17
4 / 6 / 8
12,604
467
13,219
28,991
23,365
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
1 / 4 / 16
13,231
490
6,209
26,469
39,995
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Baron Samedi
MrS0UR
Baron Samedi
19
5 / 8 / 10
13,369
495
16,794
20,716
9,277
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
Prodduxx
Olorun
20
10 / 6 / 8
15,441
572
27,304
26,180
11,539
Death's Embrace

Death's Embrace

+45
Physical Power
+80
Magical Power
+150
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 1.4% of your Health, 2% of your Mana and reduces your active non-Ultimate Cooldowns by 0.33s. Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first and only count once for the Cooldown reduction effect.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chaac
Skewps
Chaac
9
0 / 1 / 0
9,280
344
1,051
3,821
1,579
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
Walkene
Fenrir
20
10 / 3 / 10
15,554
576
25,405
30,598
14,296
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
70
22
Kills
26
26
Deaths
22
21
Assists
44
Player
Kills
Deaths
Assists
KDA
W
1
4
16
2.25
L
Hades
Deadwidow
Hades
4
6
8
1.33
L
Ne Zha
Hitachi-4
Ne Zha
8
7
2
1.29
W
Baron Samedi
MrS0UR
Baron Samedi
5
8
10
1.25
W
Olorun
Prodduxx
Olorun
10
6
8
2.33
W
Chaac
Skewps
Chaac
0
1
0
0
L
6
7
3
1.07
L
Achilles
Terraxus
Achilles
0
0
0
0
L
Jormungandr
Voltov
Jormungandr
4
6
8
1.33
W
Fenrir
Walkene
Fenrir
10
3
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,103
Damage
76,763
106,013
Taken
107,784
59,343
Mitigated
76,686
34,249
Healing
46,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,209
384
712
4,218
26,469
39,995
592
8,994
17,475
45,332
0
L
Hades
Deadwidow
Hades
23,541
1,922
178
9,549
26,224
14,874
43
15,692
10,532
104,821
0
L
Ne Zha
Hitachi-4
Ne Zha
23,329
9,178
0
8,812
26,950
11,452
834
9,718
17,232
0
107,632
W
Baron Samedi
MrS0UR
Baron Samedi
16,794
557
2,784
6,299
20,716
9,277
2,302
12,608
8,108
62,842
0
W
Olorun
Prodduxx
Olorun
27,304
14,744
2,226
14,279
26,180
11,539
4,133
8,883
17,297
141,816
0
W
Chaac
Skewps
Chaac
1,051
345
0
1,360
3,821
1,579
152
0
3,821
0
13,151
L
16,691
7,825
680
5,934
21,886
8,569
1,075
12,361
9,525
0
102,429
L
Achilles
Terraxus
Achilles
1,323
611
0
145
1,962
1,083
0
0
1,962
0
9,213
L
Jormungandr
Voltov
Jormungandr
13,219
2,847
2,999
5,952
28,991
23,365
30
12,536
16,455
54,325
0
W
Fenrir
Walkene
Fenrir
25,405
10,278
0
14,757
30,598
14,296
3,243
9,394
21,204
0
125,487

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,743
Gold Earned
66,875
551
Minions Killed
498
0
Camps Cleared
0
1,892,302
Distance Traveled
2,058,325
20
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
13,231
490
58
2
0
474,833
6
L
Hades
12,956
480
159
6
0
469,083
5
L
Ne Zha
12,875
477
161
6
0
474,171
3
W
Baron Samedi
13,369
495
86
3
0
470,836
3
W
Olorun
15,441
572
193
7
0
444,296
3
W
Chaac
9,280
344
24
1
0
113,700
0
L
Neith
12,775
473
137
5
0
401,130
6
L
Achilles
7,533
279
22
1
0
100,046
2
L
Jormungandr
12,604
467
72
3
0
447,872
4
W
Fenrir
15,554
576
137
5
0
554,660
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role