Player Matchup

Kukulkan
Kukulkan
JoKeR0213
Kukulkan
Level 57
God Stats
21W - 26L
1,475 SR
Queue Stats
198W - 249L
1,421 Elo+
Party 1
Ares
Ares
Mikey_Boy561
Ares
Level 7
God Stats
18W - 13L
1,500 SR
Queue Stats
25W - 25L
1,167 Elo+
Party 1
Fenrir
Fenrir
ThatFishGuy11
Fenrir
Level 89
God Stats
10W - 7L
1,591 SR
Queue Stats
301W - 345L
1,450 Elo+
Party 1
Team Averages
Level 51
1,522 SR
1,346 Elo+

VS

Team Averages
Level 81
1,465 SR
1,378 Elo+
Mulan
Mulan
samantha-thegood
Mulan
Level 96
God Stats
22W - 22L
1,418 SR
Queue Stats
286W - 355L
1,339 Elo+
Party 2
Bastet
Bastet
soberklk
Bastet
Level 29
God Stats
21W - 18L
1,471 SR
Queue Stats
170W - 244L
1,332 Elo+
Party 2
Zeus
Zeus
viktorcosmic
Zeus
Level 119
God Stats
2W - 5L
1,505 SR
Queue Stats
198W - 236L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
JoKeR0213
Kukulkan
14
1 / 3 / 14
9,999
714
16,252
8,507
4,584
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

14
4 / 4 / 9
10,756
768
5,362
15,526
16,848
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

16
11 / 2 / 5
11,748
839
13,754
14,033
10,484
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 5 / 5
9,508
679
7,468
18,721
23,510
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bastet
soberklk
Bastet
12
0 / 6 / 7
8,421
602
6,913
11,806
4,690
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
6 / 5 / 2
9,776
698
15,274
11,555
4,742
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
23
16
Kills
9
9
Deaths
16
28
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
JoKeR0213
Kukulkan
1
3
14
2.67
W
4
4
9
2.13
W
11
2
5
6.75
L
3
5
5
1.1
L
Bastet
soberklk
Bastet
0
6
7
0.58
L
6
5
2
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,368
Damage
29,655
38,066
Taken
42,082
31,916
Mitigated
32,942
5,367
Healing
7,502
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
JoKeR0213
Kukulkan
16,252
532
0
500
8,507
4,584
1,013
4,201
4,175
53,810
0
W
5,362
464
51
3,567
15,526
16,848
0
5,630
9,545
8,300
0
W
13,754
3,756
0
1,249
14,033
10,484
873
6,319
7,321
0
37,765
L
7,468
781
0
4,900
18,721
23,510
0
10,453
8,268
455
26,833
L
Bastet
soberklk
Bastet
6,913
1,314
0
1,163
11,806
4,690
343
6,817
4,989
0
18,242
L
15,274
2,852
0
1,439
11,555
4,742
356
4,989
6,566
39,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,503
Gold Earned
27,705
164
Minions Killed
143
8
Camps Cleared
4
833,531
Distance Traveled
716,907
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,999
714
103
7
2
270,598
2
W
Ares
10,756
768
6
0
0
261,003
3
W
Fenrir
11,748
839
55
4
6
301,930
1
L
Mulan
9,508
679
56
4
1
246,815
2
L
Bastet
8,421
602
32
2
2
263,305
0
L
Zeus
9,776
698
55
4
1
206,787
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role