Player Matchup

Olorun
Olorun
 
Olorun
Level 30
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thor
Thor
DyinMex
Thor
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 0L
1,783 Elo+
Solo
Anhur
Anhur
Ninjoki
Anhur
Level 4
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,806 Elo+
Party 1
Guan Yu
Guan Yu
SuperAkito
Guan Yu
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 1L
1,806 Elo+
Party 1
Ymir
Ymir
咕哒丶子
Ymir
Level 24
God Stats
8W - 6L
1,267 SR
Queue Stats
154W - 68L
1,685 Elo+
Solo
Team Averages
Level 16
1,453 SR
1,716 Elo+

VS

Team Averages
Level 18
1,558 SR
1,591 Elo+
Sobek
Sobek
 
Sobek
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DyllwynG
Neith
Level 3
God Stats
2W - 1L
1,500 SR
Queue Stats
4W - 5L
1,703 Elo+
Solo
Anubis
Anubis
ElisaVonEverek
Anubis
Level 26
God Stats
6W - 3L
1,801 SR
Queue Stats
45W - 36L
1,574 Elo+
Solo
Thor
Thor
Яханк
Thor
Level 28
God Stats
2W - 3L
1,490 SR
Queue Stats
61W - 62L
1,505 Elo+
Solo
Bellona
Bellona
已宰的羔羊
Bellona
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,674 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
 
Olorun
12
0 / 5 / 3
7,776
432
7,299
9,345
3,297
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thor
DyinMex
Thor
4
1 / 2 / 0
6,311
351
726
2,007
453
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Anhur
Ninjoki
Anhur
18
16 / 3 / 8
11,794
655
21,366
15,357
4,886
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Guan Yu
SuperAkito
Guan Yu
15
4 / 1 / 7
9,203
511
5,706
12,297
13,006
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

19
12 / 2 / 9
12,161
676
17,733
15,523
7,554
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
11
0 / 4 / 6
7,857
437
4,031
14,051
10,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Neith
DyllwynG
Neith
12
2 / 10 / 1
8,469
471
5,465
12,710
2,791
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 6 / 1
9,633
535
9,528
12,617
4,489
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

13
2 / 8 / 4
8,518
473
4,696
16,026
4,488
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
3 / 5 / 1
7,975
443
8,268
14,733
10,115
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

60
Kill Participation
24
33
Kills
11
13
Deaths
33
27
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Olorun
 
Olorun
0
5
3
0.3
L
Sobek
 
Sobek
0
4
6
0.75
W
Thor
DyinMex
Thor
1
2
0
0.5
L
Neith
DyllwynG
Neith
2
10
1
0.25
L
4
6
1
0.75
W
Anhur
Ninjoki
Anhur
16
3
8
6.67
W
Guan Yu
SuperAkito
Guan Yu
4
1
7
7.5
L
2
8
4
0.5
W
12
2
9
8.25
L
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,830
Damage
31,988
54,529
Taken
70,137
29,196
Mitigated
32,689
22,013
Healing
15,186
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Olorun
 
Olorun
7,299
4,224
506
2,863
9,345
3,297
815
3,480
5,865
40,278
3,474
L
Sobek
 
Sobek
4,031
384
0
3,998
14,051
10,806
308
2,854
10,961
18,837
0
W
Thor
DyinMex
Thor
726
468
0
338
2,007
453
0
565
1,442
0
4,390
L
Neith
DyllwynG
Neith
5,465
3,179
0
1,506
12,710
2,791
1,463
3,035
9,585
0
40,606
L
9,528
397
0
4,479
12,617
4,489
0
4,274
8,167
71,876
0
W
Anhur
Ninjoki
Anhur
21,366
13,565
0
5,574
15,357
4,886
3,521
4,197
11,160
0
80,130
W
Guan Yu
SuperAkito
Guan Yu
5,706
317
1,839
6,062
12,297
13,006
369
1,951
10,346
0
42,447
L
4,696
982
0
4,384
16,026
4,488
249
7,383
8,443
0
38,840
W
17,733
3,593
146
4,685
15,523
7,554
80
5,959
9,564
92,322
0
L
8,268
1,011
0
819
14,733
10,115
0
5,867
8,830
7,597
25,677

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,245
Gold Earned
42,452
416
Minions Killed
375
0
Camps Cleared
0
1,363,839
Distance Traveled
1,632,251
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Olorun
7,776
432
63
4
0
277,163
0
L
Sobek
7,857
437
27
2
0
367,631
2
W
Thor
6,311
351
12
1
0
71,681
0
L
Neith
8,469
471
84
5
0
296,226
1
L
Anubis
9,633
535
139
8
0
313,764
5
W
Anhur
11,794
655
110
6
0
305,046
1
W
Guan Yu
9,203
511
79
4
0
344,777
0
L
Thor
8,518
473
69
4
0
324,278
1
W
Ymir
12,161
676
152
8
0
365,172
6
L
Bellona
7,975
443
56
3
0
330,352
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role