Player Matchup

Janus
Janus
 
Janus
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Dontcaredeadgame
Bakasura
Level 46
God Stats
2W - 0L
1,674 SR
Queue Stats
14W - 3L
1,797 Elo+
Solo
Gilgamesh
Gilgamesh
LordofKhemennu
Gilgamesh
Level 108
God Stats
6W - 5L
1,193 SR
Queue Stats
162W - 191L
1,449 Elo+
Solo
Skadi
Skadi
Myral
Skadi
Level 129
God Stats
2W - 3L
1,372 SR
Queue Stats
276W - 255L
1,528 Elo+
Solo
Athena
Athena
cakie
Athena
Level 49
God Stats
9W - 6L
1,500 SR
Queue Stats
180W - 202L
1,473 Elo+
Solo
Team Averages
Level 96
1,448 SR
1,549 Elo+

VS

Team Averages
Level 94
1,507 SR
1,532 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
 
King Arthur
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
BlackRoseTeam
Jormungandr
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
26W - 16L
1,595 Elo+
Party 1
Neith
Neith
Ezverg
Neith
Level 49
God Stats
2W - 3L
1,445 SR
Queue Stats
30W - 37L
1,472 Elo+
Solo
Fenrir
Fenrir
KingMedovar
Fenrir
Level 155
God Stats
11W - 7L
1,591 SR
Queue Stats
384W - 375L
1,595 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
2 / 1 / 3
7,355
566
5,573
3,770
1,080
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
9 / 1 / 2
8,643
665
11,768
13,833
5,883
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
LordofKhemennu
Gilgamesh
13
3 / 2 / 6
7,351
565
8,800
13,580
9,416
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Skadi
Myral
Skadi
14
5 / 2 / 0
8,550
658
6,328
7,063
1,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Athena
cakie
Athena
12
0 / 1 / 11
7,483
576
4,766
9,723
7,305
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
13
2 / 3 / 0
7,368
567
3,433
9,568
4,029
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

King Arthur
 
King Arthur
11
1 / 5 / 2
6,712
516
9,231
14,331
7,734
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Jormungandr
BlackRoseTeam
Jormungandr
8
0 / 3 / 4
5,219
401
2,921
7,290
3,338
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Neith
Ezverg
Neith
11
2 / 3 / 0
6,615
509
7,414
8,371
3,025
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Fenrir
12
2 / 5 / 1
6,814
524
7,306
11,604
3,996
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
14
19
Kills
7
7
Deaths
19
22
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
2
1
3
3.5
L
Ra
 
Ra
2
3
0
0.67
L
King Arthur
 
King Arthur
1
5
2
0.4
L
Jormungandr
BlackRoseTeam
Jormungandr
0
3
4
0.67
W
9
1
2
10
L
Neith
Ezverg
Neith
2
3
0
0.67
L
Fenrir
2
5
1
0.5
W
Gilgamesh
LordofKhemennu
Gilgamesh
3
2
6
3
W
Skadi
Myral
Skadi
5
2
0
2.5
W
Athena
cakie
Athena
0
1
11
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,235
Damage
30,305
47,969
Taken
51,164
25,524
Mitigated
22,122
17,402
Healing
14,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
5,573
133
0
440
3,770
1,080
0
1,653
2,117
46,000
0
L
Ra
 
Ra
3,433
115
85
3,345
9,568
4,029
0
5,841
3,607
52,105
0
L
King Arthur
 
King Arthur
9,231
1,273
0
3,050
14,331
7,734
0
2,351
11,086
0
45,773
L
Jormungandr
BlackRoseTeam
Jormungandr
2,921
862
30
530
7,290
3,338
0
1,569
5,487
12,636
0
W
11,768
9,407
0
5,086
13,833
5,883
0
946
12,887
0
44,535
L
Neith
Ezverg
Neith
7,414
2,937
138
3,030
8,371
3,025
0
1,671
6,560
0
45,164
L
Fenrir
7,306
2,019
0
4,292
11,604
3,996
0
1,129
9,910
0
42,607
W
Gilgamesh
LordofKhemennu
Gilgamesh
8,800
2,014
0
5,496
13,580
9,416
48
1,160
12,420
7,867
30,620
W
Skadi
Myral
Skadi
6,328
2,967
0
2,517
7,063
1,840
0
777
6,286
0
62,477
W
Athena
cakie
Athena
4,766
1,754
1,888
1,975
9,723
7,305
0
1,982
7,741
21,962
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,382
Gold Earned
32,728
401
Minions Killed
362
0
Camps Cleared
0
1,416,192
Distance Traveled
1,218,974
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
7,355
566
88
7
0
255,559
2
L
Ra
7,368
567
104
8
0
251,240
4
L
King Arthur
6,712
516
90
7
0
245,968
0
L
Jormungandr
5,219
401
19
1
0
268,051
2
W
Bakasura
8,643
665
96
7
0
334,653
4
L
Neith
6,615
509
69
5
0
191,668
3
L
Fenrir
6,814
524
80
6
0
262,047
3
W
Gilgamesh
7,351
565
69
5
0
268,809
4
W
Skadi
8,550
658
123
9
0
256,782
7
W
Athena
7,483
576
25
2
0
300,389
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role