Player Matchup

Ymir
Ymir
Lazy_raquan
Ymir
Level 29
God Stats
3W - 4L
1,402 SR
Queue Stats
249W - 169L
1,646 Elo+
Solo
Susano
Susano
MenoDaJefe
Susano
Level 73
God Stats
1W - 4L
1,069 SR
Queue Stats
24W - 46L
1,313 Elo+
Party 1
Neith
Neith
PlugTy
Neith
Level 6
God Stats
2W - 0L
1,686 SR
Queue Stats
4W - 7L
1,675 Elo+
Party 1
Tyr
Tyr
TribalTrain88
Tyr
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 33L
1,554 Elo+
Solo
Ra
Ra
lovering_2718
Ra
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,696 Elo+
Solo
Team Averages
Level 28
1,431 SR
1,577 Elo+

VS

Team Averages
Level 21
1,423 SR
1,502 Elo+
Kukulkan
Kukulkan
KiIIabich
Kukulkan
Level 28
God Stats
22W - 34L
1,349 SR
Queue Stats
57W - 78L
1,227 Elo+
Solo
Heimdallr
Heimdallr
NerfZig
Heimdallr
Level 29
God Stats
11W - 10L
1,594 SR
Queue Stats
139W - 108L
1,589 Elo+
Solo
Scylla
Scylla
Phrightless
Scylla
Level 26
God Stats
6W - 7L
1,460 SR
Queue Stats
123W - 112L
1,576 Elo+
Solo
Amaterasu
Amaterasu
kojiro-is-god
Amaterasu
Level 5
God Stats
0W - 3L
1,397 SR
Queue Stats
3W - 5L
1,557 Elo+
Solo
Nemesis
Nemesis
zebra_toaster
Nemesis
Level 16
God Stats
0W - 2L
1,317 SR
Queue Stats
22W - 18L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 0 / 7
9,753
488
6,187
13,870
15,958
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Susano
MenoDaJefe
Susano
14
6 / 2 / 7
9,108
455
11,590
16,801
7,240
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
PlugTy
Neith
13
5 / 4 / 3
8,930
447
4,932
11,389
2,815
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

16
6 / 2 / 4
10,343
517
11,310
24,627
20,538
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 1 / 8
10,371
519
10,822
13,652
5,724
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
KiIIabich
Kukulkan
12
1 / 6 / 1
7,491
375
6,617
8,607
2,953
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Heimdallr
NerfZig
Heimdallr
18
5 / 1 / 2
10,338
517
16,830
10,851
4,460
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
17
1 / 4 / 2
9,897
495
11,715
9,288
3,329
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Amaterasu
kojiro-is-god
Amaterasu
11
0 / 7 / 1
7,105
355
3,735
18,142
10,931
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Nemesis
13
2 / 7 / 1
8,003
400
6,401
14,335
5,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
16
25
Kills
9
9
Deaths
25
29
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
KiIIabich
Kukulkan
1
6
1
0.25
W
4
0
7
7.5
W
Susano
MenoDaJefe
Susano
6
2
7
4.75
L
Heimdallr
NerfZig
Heimdallr
5
1
2
6
L
Scylla
1
4
2
0.5
W
Neith
PlugTy
Neith
5
4
3
1.63
W
6
2
4
4
L
Amaterasu
kojiro-is-god
Amaterasu
0
7
1
0.07
W
4
1
8
8
L
Nemesis
2
7
1
0.36

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,841
Damage
45,298
80,339
Taken
61,223
52,275
Mitigated
26,811
35,171
Healing
15,487
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
KiIIabich
Kukulkan
6,617
793
397
504
8,607
2,953
454
1,424
7,005
41,049
0
W
6,187
1,119
0
1,989
13,870
15,958
240
1,745
12,111
34,552
0
W
Susano
MenoDaJefe
Susano
11,590
1,299
437
5,067
16,801
7,240
0
4,777
11,776
0
52,870
L
Heimdallr
NerfZig
Heimdallr
16,830
6,204
0
3,606
10,851
4,460
0
4,093
6,565
0
86,329
L
Scylla
11,715
841
0
1,135
9,288
3,329
0
2,261
6,471
76,014
0
W
Neith
PlugTy
Neith
4,932
1,423
0
2,952
11,389
2,815
646
3,041
8,274
0
34,389
W
11,310
1,414
0
10,617
24,627
20,538
260
4,653
19,892
0
66,525
L
Amaterasu
kojiro-is-god
Amaterasu
3,735
1,900
0
5,113
18,142
10,931
23
3,651
14,249
0
15,446
W
10,822
811
5,498
8,611
13,652
5,724
716
3,484
9,951
84,076
0
L
Nemesis
6,401
2,377
0
4,732
14,335
5,138
159
5,073
8,762
0
38,026

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,505
Gold Earned
42,834
509
Minions Killed
440
0
Camps Cleared
0
2,002,629
Distance Traveled
1,785,981
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
7,491
375
74
4
0
381,662
0
W
Ymir
9,753
488
48
2
0
411,551
3
W
Susano
9,108
455
73
4
0
421,393
0
L
Heimdallr
10,338
517
129
6
0
390,987
7
L
Scylla
9,897
495
134
7
0
339,869
3
W
Neith
8,930
447
74
4
0
361,535
2
W
Tyr
10,343
517
145
7
0
373,720
2
L
Amaterasu
7,105
355
38
2
0
357,698
2
W
Ra
10,371
519
169
8
0
434,430
2
L
Nemesis
8,003
400
65
3
0
315,765
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role