Player Matchup

Merlin
Merlin
BigPPMcGee
Merlin
Level 28
God Stats
7W - 4L
1,724 SR
Queue Stats
40W - 27L
1,548 Elo+
Party 2
Fenrir
Fenrir
DocWilson95
Fenrir
Level 14
God Stats
2W - 0L
1,754 SR
Queue Stats
27W - 18L
1,553 Elo+
Party 2
Ymir
Ymir
Immunetosound
Ymir
Level 26
God Stats
7W - 6L
1,584 SR
Queue Stats
44W - 25L
1,596 Elo+
Solo
Tyr
Tyr
LordLustyPie
Tyr
Level 30
God Stats
1W - 3L
1,179 SR
Queue Stats
38W - 56L
1,283 Elo+
Party 3
Zeus
Zeus
mooti
Zeus
Level 25
God Stats
8W - 9L
1,431 SR
Queue Stats
44W - 54L
1,387 Elo+
Party 3
Team Averages
Level 25
1,534 SR
1,473 Elo+

VS

Team Averages
Level 18
1,443 SR
1,467 Elo+
Geb
Geb
Exhedon
Geb
Level 18
God Stats
0W - 2L
1,500 SR
Queue Stats
81W - 73L
1,638 Elo+
Solo
King Arthur
King Arthur
Fangseeker97
King Arthur
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 34L
1,423 Elo+
Party 1
Aphrodite
Aphrodite
HarpiaDoInferno
Aphrodite
Level 25
God Stats
8W - 12L
1,440 SR
Queue Stats
94W - 84L
1,473 Elo+
Solo
Ra
Ra
Hawfmave
Ra
Level 28
God Stats
0W - 2L
1,277 SR
Queue Stats
16W - 25L
1,378 Elo+
Solo
Achilles
Achilles
Vegikarp
Achilles
Level 5
God Stats
0W - 2L
1,500 SR
Queue Stats
3W - 6L
1,420 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BigPPMcGee
Merlin
17
7 / 1 / 11
11,119
1,112
14,692
3,570
1,566
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
17
9 / 2 / 10
10,743
1,074
15,434
8,920
7,180
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

17
3 / 2 / 17
11,401
1,140
8,449
14,726
16,514
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

17
3 / 1 / 16
10,174
1,017
9,860
12,709
6,918
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zeus
mooti
Zeus
18
6 / 0 / 10
11,534
1,153
15,364
7,545
3,248
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Team 1 Tickets

339

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
14
0 / 0 / 0
8,040
804
0
0
0
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

King Arthur
Fangseeker97
King Arthur
15
1 / 12 / 4
9,659
966
10,223
28,644
19,404
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
HarpiaDoInferno
Aphrodite
14
1 / 2 / 1
9,084
908
3,106
6,331
3,456
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

15
1 / 6 / 2
9,335
934
12,579
10,882
3,829
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
Vegikarp
Achilles
15
3 / 8 / 3
10,152
1,015
14,390
24,601
32,323
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

92
Kill Participation
16
28
Kills
6
6
Deaths
28
64
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Merlin
BigPPMcGee
Merlin
7
1
11
12.5
W
Fenrir
9
2
10
7
L
Geb
0
0
0
0
L
King Arthur
Fangseeker97
King Arthur
1
12
4
0.25
L
Aphrodite
HarpiaDoInferno
Aphrodite
1
2
1
0.75
L
1
6
2
0.33
W
3
2
17
5.75
W
3
1
16
11
L
Achilles
Vegikarp
Achilles
3
8
3
0.56
W
Zeus
mooti
Zeus
6
0
10
11

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,799
Damage
40,298
47,470
Taken
70,458
35,426
Mitigated
59,012
12,700
Healing
7,953
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BigPPMcGee
Merlin
14,692
1,533
612
1,508
3,570
1,566
0
0
3,397
41,235
0
W
Fenrir
15,434
4,913
0
728
8,920
7,180
0
2,261
6,174
0
20,508
L
Geb
0
0
0
0
0
0
0
0
0
0
0
L
King Arthur
Fangseeker97
King Arthur
10,223
1,216
0
754
28,644
19,404
0
14,115
14,529
0
23,065
L
Aphrodite
HarpiaDoInferno
Aphrodite
3,106
374
1,524
2,018
6,331
3,456
0
3,230
3,101
12,044
0
L
12,579
1,234
946
570
10,882
3,829
0
6,553
4,329
39,419
0
W
8,449
1,501
0
3,015
14,726
16,514
0
6,080
8,306
15,256
0
W
9,860
2,519
0
3,117
12,709
6,918
0
5,235
7,201
0
17,700
L
Achilles
Vegikarp
Achilles
14,390
5,020
0
2,141
24,601
32,323
0
14,607
9,994
0
26,518
W
Zeus
mooti
Zeus
15,364
4,639
0
3,720
7,545
3,248
0
2,109
5,251
58,069
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,971
Gold Earned
46,270
212
Minions Killed
124
6
Camps Cleared
5
1,039,648
Distance Traveled
676,803
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
11,119
1,112
65
7
2
201,653
1
W
Fenrir
10,743
1,074
12
1
1
220,071
0
L
Geb
8,040
804
0
0
0
62
0
L
King Arthur
9,659
966
23
2
1
205,660
1
L
Aphrodite
9,084
908
27
3
1
89,579
0
L
Ra
9,335
934
51
5
2
184,465
0
W
Ymir
11,401
1,140
17
2
1
177,800
0
W
Tyr
10,174
1,017
13
1
0
251,493
2
L
Achilles
10,152
1,015
23
2
1
197,037
3
W
Zeus
11,534
1,153
105
11
2
188,631
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role