Player Matchup

Janus
Janus
 
Janus
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
ChetosVergon
Anhur
Level 127
God Stats
1W - 0L
1,261 SR
Queue Stats
30W - 21L
1,593 Elo+
Party 1
Merlin
Merlin
Kruegger98
Merlin
Level 38
God Stats
9W - 3L
1,445 SR
Queue Stats
21W - 18L
1,418 Elo+
Party 1
Fenrir
Fenrir
Viiseryonn
Fenrir
Level 67
God Stats
2W - 0L
1,449 SR
Queue Stats
38W - 40L
1,478 Elo+
Party 1
Team Averages
Level 94
1,414 SR
1,497 Elo+

VS

Team Averages
Level 46
1,516 SR
1,301 Elo+
Poseidon
Poseidon
NuClearCOWBOY94
Poseidon
Level 45
God Stats
0W - 1L
1,669 SR
Queue Stats
1W - 5L
1,301 Elo+
Party 2
Hou Yi
Hou Yi
TrainReck53
Hou Yi
Level 29
God Stats
0W - 4L
1,396 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 2
Cthulhu
Cthulhu
newnohojay
Cthulhu
Level 43
God Stats
0W - 2L
1,497 SR
Queue Stats
1W - 5L
1,301 Elo+
Party 2
Osiris
Osiris
omano04
Osiris
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 4L
1,301 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 0 / 10
10,809
901
12,843
10,931
4,023
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
11 / 3 / 5
11,054
921
18,613
11,689
4,886
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Merlin
Kruegger98
Merlin
15
0 / 0 / 3
8,901
742
3,969
3,848
1,505
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Fenrir
Viiseryonn
Fenrir
14
2 / 1 / 4
8,641
720
3,741
8,247
4,142
Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Poseidon
14
0 / 3 / 0
8,447
704
5,617
6,368
2,107
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Hou Yi
14
1 / 6 / 3
8,500
708
6,227
9,602
2,452
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Cthulhu
newnohojay
Cthulhu
13
0 / 5 / 4
8,303
692
4,389
11,793
8,263
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Osiris
omano04
Osiris
14
3 / 5 / 1
8,871
739
4,711
18,744
14,665
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
12
19
Kills
4
4
Deaths
19
22
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
0
10
11
W
11
3
5
4.5
W
Merlin
Kruegger98
Merlin
0
0
3
1.5
L
Poseidon
0
3
0
0
L
Hou Yi
1
6
3
0.42
W
Fenrir
Viiseryonn
Fenrir
2
1
4
4
L
Cthulhu
newnohojay
Cthulhu
0
5
4
0.4
L
Osiris
omano04
Osiris
3
5
1
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,166
Damage
20,944
34,715
Taken
46,507
14,556
Mitigated
27,487
10,272
Healing
4,808
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
12,843
867
536
3,707
10,931
4,023
248
3,778
6,915
44,717
0
W
18,613
14,060
0
4,254
11,689
4,886
2,398
3,141
8,408
0
56,325
W
Merlin
Kruegger98
Merlin
3,969
34
0
0
3,848
1,505
1,317
1,351
2,235
36,192
0
L
Poseidon
5,617
616
96
906
6,368
2,107
881
3,446
2,922
36,679
0
L
Hou Yi
6,227
1,662
0
421
9,602
2,452
507
2,884
6,718
0
22,709
W
Fenrir
Viiseryonn
Fenrir
3,741
286
0
1,775
8,247
4,142
427
2,299
5,907
0
17,305
L
Cthulhu
newnohojay
Cthulhu
4,389
243
873
1,871
11,793
8,263
409
3,480
8,313
16,575
0
L
Osiris
omano04
Osiris
4,711
1,200
0
641
18,744
14,665
764
7,171
11,573
0
12,624

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,405
Gold Earned
34,121
236
Minions Killed
158
15
Camps Cleared
2
1,033,784
Distance Traveled
819,783
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,809
901
87
7
2
304,379
0
W
Anhur
11,054
921
58
5
5
198,269
3
W
Merlin
8,901
742
66
6
4
243,055
0
L
Poseidon
8,447
704
75
6
0
215,102
0
L
Hou Yi
8,500
708
26
2
0
190,268
0
W
Fenrir
8,641
720
25
2
4
288,081
4
L
Cthulhu
8,303
692
38
3
0
181,394
3
L
Osiris
8,871
739
19
2
2
233,019
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role