Player Matchup

Geb
Geb
Aquine
Geb
Level 101
God Stats
1W - 1L
1,814 SR
Queue Stats
73W - 84L
1,539 Elo+
Party 2
Thor
Thor
Artemyu
Thor
Level 7
God Stats
21W - 11L
1,761 SR
Queue Stats
21W - 11L
1,698 Elo+
Party 1
Agni
Agni
Azelyth
Agni
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 14L
1,648 Elo+
Party 1
Hun Batz
Hun Batz
Markiplior
Hun Batz
Level 3
God Stats
2W - 4L
1,491 SR
Queue Stats
2W - 5L
1,450 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
aginst
Ah Muzen Cab
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 4L
1,685 Elo+
Solo
Team Averages
Level 25
1,613 SR
1,604 Elo+

VS

Team Averages
Level 26
1,472 SR
1,531 Elo+
Gilgamesh
Gilgamesh
Dapedobear
Gilgamesh
Level 15
God Stats
12W - 10L
1,562 SR
Queue Stats
29W - 26L
1,515 Elo+
Party 3
Hera
Hera
ForbiddenSvmurvi
Hera
Level 17
God Stats
1W - 1L
1,269 SR
Queue Stats
109W - 78L
1,507 Elo+
Solo
Jormungandr
Jormungandr
MegaOnna
Jormungandr
Level 29
God Stats
56W - 43L
1,575 SR
Queue Stats
183W - 173L
1,504 Elo+
Party 3
Cthulhu
Cthulhu
Verumnos22199
Cthulhu
Level 42
God Stats
50W - 56L
1,496 SR
Queue Stats
282W - 242L
1,464 Elo+
Party 3
Xbalanque
Xbalanque
ewert03
Xbalanque
Level 25
God Stats
8W - 15L
1,460 SR
Queue Stats
53W - 43L
1,666 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
Aquine
Geb
18
1 / 4 / 5
12,168
1,014
12,960
28,094
43,245
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Thor
Artemyu
Thor
17
4 / 10 / 2
11,489
957
10,833
18,043
7,467
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
Azelyth
Agni
17
2 / 3 / 4
11,751
979
29,535
17,675
6,460
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Hun Batz
Markiplior
Hun Batz
17
0 / 13 / 6
10,759
897
14,453
20,903
9,092
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ah Muzen Cab
aginst
Ah Muzen Cab
17
1 / 8 / 1
10,428
869
4,612
18,470
7,707
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Team 1 Tickets

0

VS

Team 2 Tickets

238

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Dapedobear
Gilgamesh
20
6 / 2 / 20
13,233
1,103
13,809
20,072
15,219
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

20
8 / 1 / 21
13,932
1,161
19,980
7,777
3,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jormungandr
MegaOnna
Jormungandr
19
5 / 3 / 20
12,355
1,030
14,725
17,901
17,899
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
19
6 / 1 / 18
12,105
1,009
19,871
18,850
18,792
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Xbalanque
ewert03
Xbalanque
20
13 / 1 / 17
14,447
1,204
29,261
13,765
5,726
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
134
8
Kills
38
38
Deaths
8
18
Assists
96
Player
Kills
Deaths
Assists
KDA
L
Geb
Aquine
Geb
1
4
5
0.88
L
Thor
Artemyu
Thor
4
10
2
0.5
L
Agni
Azelyth
Agni
2
3
4
1.33
W
Gilgamesh
Dapedobear
Gilgamesh
6
2
20
8
W
8
1
21
18.5
L
Hun Batz
Markiplior
Hun Batz
0
13
6
0.23
W
Jormungandr
MegaOnna
Jormungandr
5
3
20
5
W
Cthulhu
6
1
18
15
L
Ah Muzen Cab
aginst
Ah Muzen Cab
1
8
1
0.19
W
Xbalanque
ewert03
Xbalanque
13
1
17
21.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

72,393
Damage
97,646
103,185
Taken
78,365
73,971
Mitigated
60,722
5,171
Healing
12,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
Aquine
Geb
12,960
715
0
1,534
28,094
43,245
0
15,525
12,247
27,910
0
L
Thor
Artemyu
Thor
10,833
1,847
0
0
18,043
7,467
0
8,099
9,872
0
20,186
L
Agni
Azelyth
Agni
29,535
1,194
292
2,386
17,675
6,460
0
11,246
6,331
73,050
0
W
Gilgamesh
Dapedobear
Gilgamesh
13,809
4,511
2,173
4,497
20,072
15,219
0
9,961
9,845
819
21,067
W
19,980
7,997
0
199
7,777
3,086
0
2,668
5,061
46,623
0
L
Hun Batz
Markiplior
Hun Batz
14,453
2,658
0
0
20,903
9,092
0
10,821
9,992
0
30,720
W
Jormungandr
MegaOnna
Jormungandr
14,725
1,961
246
1,059
17,901
17,899
0
8,671
8,327
27,579
0
W
Cthulhu
19,871
1,149
452
1,090
18,850
18,792
0
12,291
6,142
36,293
0
L
Ah Muzen Cab
aginst
Ah Muzen Cab
4,612
2,903
0
959
18,470
7,707
0
8,492
9,882
0
21,054
W
Xbalanque
ewert03
Xbalanque
29,261
13,812
0
2,499
13,765
5,726
0
7,533
5,948
0
68,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,595
Gold Earned
66,072
211
Minions Killed
262
3
Camps Cleared
14
1,162,836
Distance Traveled
1,212,234
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
12,168
1,014
26
2
0
271,382
0
L
Thor
11,489
957
16
1
0
209,071
0
L
Agni
11,751
979
110
9
1
264,260
0
W
Gilgamesh
13,233
1,103
17
1
0
249,384
0
W
Hera
13,932
1,161
86
7
3
226,666
0
L
Hun Batz
10,759
897
31
3
0
215,080
0
W
Jormungandr
12,355
1,030
33
3
0
227,368
0
W
Cthulhu
12,105
1,009
29
2
5
248,534
0
L
Ah Muzen Cab
10,428
869
28
2
2
203,043
0
W
Xbalanque
14,447
1,204
97
8
6
260,282
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role