Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 39
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
Devastator135
Cthulhu
Level 62
God Stats
31W - 37L
1,497 SR
Queue Stats
209W - 224L
1,485 Elo+
Party 1
Artio
Artio
Montez 00
Artio
Level 108
God Stats
7W - 4L
1,631 SR
Queue Stats
139W - 124L
1,543 Elo+
Party 2
Sol
Sol
OutIxst
Sol
Level 124
God Stats
6W - 6L
1,546 SR
Queue Stats
175W - 154L
1,489 Elo+
Party 1
Fenrir
Fenrir
alienbarf2000
Fenrir
Level 49
God Stats
56W - 55L
1,485 SR
Queue Stats
167W - 178L
1,466 Elo+
Party 1
Team Averages
Level 76
1,532 SR
1,497 Elo+

VS

Team Averages
Level 52
1,527 SR
1,449 Elo+
Nox
Nox
HEIMVILLE
Nox
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 12L
1,435 Elo+
Party 3
Ares
Ares
InfernalBigSack
Ares
Level 48
God Stats
16W - 9L
1,628 SR
Queue Stats
220W - 158L
1,567 Elo+
Solo
Nemesis
Nemesis
JokerAlucard
Nemesis
Level 14
God Stats
3W - 4L
1,373 SR
Queue Stats
8W - 12L
1,388 Elo+
Party 3
Bellona
Bellona
TomaDio
Bellona
Level 118
God Stats
4W - 5L
1,599 SR
Queue Stats
288W - 269L
1,473 Elo+
Party 3
Danzaburou
Danzaburou
expbrain
Danzaburou
Level 64
God Stats
15W - 18L
1,533 SR
Queue Stats
45W - 64L
1,379 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
13
1 / 0 / 3
7,728
515
4,318
7,220
2,086
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Cthulhu
13
3 / 3 / 2
7,734
516
7,127
14,192
7,210
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Artio
Montez 00
Artio
11
1 / 1 / 6
7,243
483
4,599
11,896
7,157
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Sol
16
4 / 0 / 3
9,320
621
7,510
8,132
3,287
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

12
3 / 0 / 2
7,652
510
4,620
7,884
2,630
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 2
5,608
374
2,054
5,154
1,798
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

8
0 / 3 / 2
5,824
388
6,577
13,661
5,626
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Nemesis
JokerAlucard
Nemesis
10
1 / 2 / 0
6,378
425
6,084
8,631
2,677
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bellona
TomaDio
Bellona
14
3 / 1 / 1
8,281
552
8,970
9,920
8,622
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Danzaburou
expbrain
Danzaburou
12
0 / 4 / 0
7,468
498
3,464
7,399
1,997
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
9
12
Kills
4
4
Deaths
14
16
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
1
0
3
2.5
W
Cthulhu
3
3
2
1.33
L
0
4
2
0.25
L
0
3
2
0.33
L
Nemesis
JokerAlucard
Nemesis
1
2
0
0.5
W
Artio
Montez 00
Artio
1
1
6
4
W
Sol
4
0
3
5.5
L
Bellona
TomaDio
Bellona
3
1
1
3.5
W
3
0
2
4
L
Danzaburou
expbrain
Danzaburou
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,174
Damage
27,149
49,324
Taken
44,765
22,370
Mitigated
20,720
24,624
Healing
12,166
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
4,318
2,858
0
2,188
7,220
2,086
0
1,857
5,363
0
48,820
W
Cthulhu
7,127
1,144
110
5,534
14,192
7,210
374
1,408
12,723
44,460
0
L
2,054
208
0
0
5,154
1,798
0
3,659
1,495
15,164
0
L
6,577
215
0
4,192
13,661
5,626
0
4,868
8,793
19,152
0
L
Nemesis
JokerAlucard
Nemesis
6,084
2,087
0
4,060
8,631
2,677
0
3,135
5,496
0
31,795
W
Artio
Montez 00
Artio
4,599
679
2,218
4,421
11,896
7,157
0
3,133
8,647
20,438
0
W
Sol
7,510
2,857
0
5,423
8,132
3,287
1,161
1,029
6,993
77,948
8,127
L
Bellona
TomaDio
Bellona
8,970
1,936
0
2,880
9,920
8,622
0
5,616
4,304
0
47,503
W
4,620
708
0
4,730
7,884
2,630
494
983
6,901
0
45,170
L
Danzaburou
expbrain
Danzaburou
3,464
1,057
0
1,034
7,399
1,997
117
1,694
5,705
0
45,369

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,677
Gold Earned
33,559
455
Minions Killed
319
0
Camps Cleared
0
1,443,455
Distance Traveled
1,409,111
18
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
7,728
515
104
7
0
268,727
1
W
Cthulhu
7,734
516
89
6
0
265,598
0
L
Nox
5,608
374
28
2
0
244,123
0
L
Ares
5,824
388
24
2
0
286,704
0
L
Nemesis
6,378
425
66
4
0
326,210
2
W
Artio
7,243
483
21
1
0
294,546
6
W
Sol
9,320
621
153
10
0
291,334
5
L
Bellona
8,281
552
104
7
0
311,455
4
W
Fenrir
7,652
510
88
6
0
323,250
6
L
Danzaburou
7,468
498
97
6
0
240,619
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role