Player Matchup

Pele
Pele
 
Pele
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Blizzard_2M
Chaac
Level 17
God Stats
2W - 1L
1,315 SR
Queue Stats
38W - 45L
1,338 Elo+
Solo
Hercules
Hercules
Ponte_Los_Pilas
Hercules
Level 5
God Stats
1W - 0L
1,670 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Geb
Geb
Sableye_OP
Geb
Level 157
God Stats
7W - 5L
1,595 SR
Queue Stats
317W - 320L
1,466 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
lechita17
Ah Muzen Cab
Level 26
God Stats
4W - 0L
1,392 SR
Queue Stats
27W - 27L
1,405 Elo+
Solo
Team Averages
Level 46
1,494 SR
1,442 Elo+

VS

Team Averages
Level 25
1,520 SR
1,359 Elo+
Ah Puch
Ah Puch
CorruptingSouls
Ah Puch
Level 46
God Stats
2W - 7L
1,545 SR
Queue Stats
186W - 193L
1,444 Elo+
Party 1
Mercury
Mercury
THE_HOLY_SHIBA
Mercury
Level 21
God Stats
5W - 12L
1,544 SR
Queue Stats
44W - 84L
1,256 Elo+
Solo
Amaterasu
Amaterasu
WillieBoy50
Amaterasu
Level 29
God Stats
2W - 1L
1,798 SR
Queue Stats
72W - 81L
1,430 Elo+
Solo
Geb
Geb
grizzleysloth
Geb
Level 6
God Stats
0W - 2L
1,284 SR
Queue Stats
3W - 4L
1,297 Elo+
Party 1
Chiron
Chiron
xbl ballistics
Chiron
Level 21
God Stats
7W - 6L
1,429 SR
Queue Stats
80W - 98L
1,368 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
10
3 / 2 / 3
6,486
541
2,482
7,814
2,014
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
0 / 2 / 1
6,744
562
3,843
7,733
3,190
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hercules
10
6 / 2 / 3
6,529
544
3,909
5,148
1,459
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

10
6 / 3 / 5
6,637
553
8,650
8,275
3,422
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Muzen Cab
lechita17
Ah Muzen Cab
11
3 / 0 / 5
6,913
576
3,550
5,255
1,514
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 6 / 2
6,492
541
8,475
10,462
3,682
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

7
0 / 7 / 0
5,066
422
2,069
7,380
1,911
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Amaterasu
WillieBoy50
Amaterasu
11
5 / 1 / 0
6,473
539
5,231
9,127
5,013
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

5
0 / 2 / 0
4,472
373
739
5,738
3,154
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 2 / 0
6,059
505
2,000
5,561
1,409
Short Bow

Short Bow

+15%
Attack Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
11
18
Kills
9
9
Deaths
18
17
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Pele
 
Pele
3
2
3
2.25
W
0
2
1
0.25
L
3
6
2
0.67
W
Hercules
6
2
3
3.75
W
6
3
5
2.83
L
0
7
0
0
L
Amaterasu
WillieBoy50
Amaterasu
5
1
0
5
L
0
2
0
0
W
Ah Muzen Cab
lechita17
Ah Muzen Cab
3
0
5
5.5
L
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,434
Damage
18,514
34,225
Taken
38,268
11,599
Mitigated
15,169
12,976
Healing
9,828
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Pele
 
Pele
2,482
435
0
2,928
7,814
2,014
0
1,249
6,417
0
24,860
W
3,843
378
0
3,422
7,733
3,190
237
0
7,282
0
34,740
L
8,475
1,065
0
2,838
10,462
3,682
580
5,070
5,392
30,603
0
W
Hercules
3,909
1,383
0
385
5,148
1,459
543
2,366
2,442
0
20,006
W
8,650
2,483
0
3,497
8,275
3,422
323
3,983
4,012
21,680
3,996
L
2,069
581
0
0
7,380
1,911
0
1,387
5,993
0
18,107
L
Amaterasu
WillieBoy50
Amaterasu
5,231
1,483
0
3,800
9,127
5,013
0
427
8,700
0
20,918
L
739
0
0
401
5,738
3,154
0
351
5,387
4,787
0
W
Ah Muzen Cab
lechita17
Ah Muzen Cab
3,550
681
0
2,744
5,255
1,514
396
922
4,183
0
36,257
L
2,000
745
120
2,669
5,561
1,409
0
475
5,086
0
32,697

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,309
Gold Earned
28,562
293
Minions Killed
212
0
Camps Cleared
0
1,241,232
Distance Traveled
1,046,159
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Pele
6,486
541
53
4
0
249,276
1
W
Chaac
6,744
562
79
7
0
263,420
0
L
Ah Puch
6,492
541
49
4
0
196,336
3
W
Hercules
6,529
544
45
4
0
226,809
5
W
Geb
6,637
553
40
3
0
258,493
0
L
Mercury
5,066
422
44
4
0
191,522
0
L
Amaterasu
6,473
539
44
4
0
242,562
3
L
Geb
4,472
373
9
1
0
192,197
1
W
Ah Muzen Cab
6,913
576
76
6
0
243,234
0
L
Chiron
6,059
505
66
6
0
223,542
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role