Player Matchup

Ah Puch
Ah Puch
CityZenmaauuu19
Ah Puch
Level 27
God Stats
10W - 14L
1,272 SR
Queue Stats
12W - 25L
1,117 Elo+
Party 1
Cthulhu
Cthulhu
Dems07
Cthulhu
Level 27
God Stats
1W - 3L
1,104 SR
Queue Stats
11W - 25L
1,089 Elo+
Party 1
Ymir
Ymir
InlaidSaucer232
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 22L
1,026 Elo+
Party 1
Team Averages
Level 20
1,292 SR
1,077 Elo+

VS

Team Averages
Level 67
1,189 SR
1,295 Elo+
King Arthur
King Arthur
Acidsquare
King Arthur
Level 155
God Stats
3W - 4L
1,302 SR
Queue Stats
269W - 352L
1,314 Elo+
Solo
Merlin
Merlin
ImShiro6080
Merlin
Level 18
God Stats
4W - 7L
1,161 SR
Queue Stats
28W - 28L
1,322 Elo+
Solo
Danzaburou
Danzaburou
osmar31700
Danzaburou
Level 29
God Stats
3W - 6L
1,105 SR
Queue Stats
137W - 184L
1,250 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 8 / 5
12,820
610
13,122
17,343
7,001
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
Dems07
Cthulhu
18
7 / 3 / 3
13,464
641
12,143
26,557
33,829
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

12
0 / 6 / 2
10,350
493
3,462
18,315
11,459
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Acidsquare
King Arthur
16
4 / 4 / 10
13,464
641
15,176
19,241
17,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Merlin
16
5 / 5 / 6
12,685
604
25,585
15,685
6,040
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
osmar31700
Danzaburou
18
8 / 3 / 4
14,360
684
14,642
15,756
6,431
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
37
11
Kills
17
17
Deaths
12
10
Assists
20
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Acidsquare
King Arthur
4
4
10
2.25
L
4
8
5
0.81
L
Cthulhu
Dems07
Cthulhu
7
3
3
2.83
W
Merlin
5
5
6
1.6
L
0
6
2
0.17
W
Danzaburou
osmar31700
Danzaburou
8
3
4
3.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,727
Damage
55,403
62,215
Taken
50,682
52,289
Mitigated
30,191
6,923
Healing
9,938
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Acidsquare
King Arthur
15,176
1,981
176
5,302
19,241
17,720
183
10,210
9,031
0
43,660
L
13,122
200
683
2,983
17,343
7,001
0
7,660
9,237
45,669
0
L
Cthulhu
Dems07
Cthulhu
12,143
1,378
201
2,663
26,557
33,829
0
7,504
18,012
40,280
0
W
Merlin
25,585
1,580
132
1,847
15,685
6,040
855
10,446
5,239
59,674
0
L
3,462
273
0
393
18,315
11,459
0
10,228
7,328
11,129
0
W
Danzaburou
osmar31700
Danzaburou
14,642
6,497
0
2,481
15,756
6,431
1,161
9,131
6,625
0
59,182

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,634
Gold Earned
40,509
170
Minions Killed
233
3
Camps Cleared
14
992,345
Distance Traveled
1,022,895
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
13,464
641
59
3
3
342,843
2
L
Ah Puch
12,820
610
88
4
2
307,300
0
L
Cthulhu
13,464
641
60
3
1
382,924
0
W
Merlin
12,685
604
80
4
5
330,876
1
L
Ymir
10,350
493
22
1
0
302,121
3
W
Danzaburou
14,360
684
94
4
6
349,176
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role