Player Matchup

Medusa
Medusa
DRGDragon8737
Medusa
Level 15
God Stats
3W - 1L
1,500 SR
Queue Stats
27W - 23L
1,254 Elo+
Party 2
Fenrir
Fenrir
FuRy Drops
Fenrir
Level 149
God Stats
16W - 9L
1,690 SR
Queue Stats
945W - 826L
1,584 Elo+
Party 2
Vulcan
Vulcan
xXI WARD IXx
Vulcan
Level 159
God Stats
43W - 24L
1,718 SR
Queue Stats
356W - 240L
1,667 Elo+
Party 2
Team Averages
Level 108
1,636 SR
1,501 Elo+

VS

Team Averages
Level 87
1,474 SR
1,327 Elo+
The Morrigan
The Morrigan
DIAZ-BOYZ-4
The Morrigan
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 57L
1,177 Elo+
Solo
Merlin
Merlin
Lantitus
Merlin
Level 147
God Stats
4W - 2L
1,574 SR
Queue Stats
43W - 43L
1,497 Elo+
Party 1
Cthulhu
Cthulhu
Nosrac
Cthulhu
Level 96
God Stats
0W - 1L
1,348 SR
Queue Stats
26W - 20L
1,307 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 3
5,842
649
3,153
5,145
1,714
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Fenrir
FuRy Drops
Fenrir
11
1 / 1 / 6
6,352
706
2,909
5,321
4,160
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Vulcan
12
5 / 0 / 2
7,155
795
7,797
3,047
998
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DIAZ-BOYZ-4
The Morrigan
5
0 / 3 / 0
4,996
555
778
2,299
534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Merlin
Lantitus
Merlin
10
2 / 1 / 0
6,002
667
5,000
4,583
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
Nosrac
Cthulhu
9
0 / 3 / 2
5,909
657
2,526
8,602
5,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
4
7
Kills
2
2
Deaths
7
11
Assists
2
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
DIAZ-BOYZ-4
The Morrigan
0
3
0
0
W
1
1
3
2.5
W
Fenrir
FuRy Drops
Fenrir
1
1
6
4
L
Merlin
Lantitus
Merlin
2
1
0
2
L
Cthulhu
Nosrac
Cthulhu
0
3
2
0.33
W
Vulcan
5
0
2
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,859
Damage
8,304
13,513
Taken
15,484
6,872
Mitigated
6,928
2,983
Healing
1,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
DIAZ-BOYZ-4
The Morrigan
778
321
0
0
2,299
534
0
512
1,560
1,941
444
W
3,153
1,642
0
604
5,145
1,714
189
3,361
1,578
0
11,747
W
Fenrir
FuRy Drops
Fenrir
2,909
634
0
1,837
5,321
4,160
0
3,127
1,832
0
15,463
L
Merlin
Lantitus
Merlin
5,000
70
0
670
4,583
1,346
0
2,296
2,087
20,145
0
L
Cthulhu
Nosrac
Cthulhu
2,526
37
0
636
8,602
5,048
0
4,701
3,725
12,069
0
W
Vulcan
7,797
4,460
0
542
3,047
998
0
1,208
1,627
23,636
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,349
Gold Earned
16,907
91
Minions Killed
76
7
Camps Cleared
1
537,807
Distance Traveled
368,599
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,996
555
5
1
0
63,484
1
W
Medusa
5,842
649
25
3
0
177,912
0
W
Fenrir
6,352
706
22
2
2
174,876
0
L
Merlin
6,002
667
54
6
0
157,465
2
L
Cthulhu
5,909
657
17
2
1
147,650
2
W
Vulcan
7,155
795
44
5
5
185,019
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role