Player Matchup

Sol
Sol
SithFaced
Sol
Level 67
God Stats
6W - 11L
1,321 SR
Queue Stats
248W - 288L
1,418 Elo+
Solo
Cthulhu
Cthulhu
TTB x Grims
Cthulhu
Level 74
God Stats
13W - 11L
1,455 SR
Queue Stats
105W - 99L
1,369 Elo+
Party 2
Cliodhna
Cliodhna
ThraIII
Cliodhna
Level 61
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 16L
1,499 Elo+
Party 2
Bakasura
Bakasura
datpurplypurp
Bakasura
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,456 Elo+
Solo
Chaac
Chaac
xPBx DeaD CandY
Chaac
Level 84
God Stats
20W - 28L
1,403 SR
Queue Stats
295W - 338L
1,336 Elo+
Solo
Team Averages
Level 82
1,436 SR
1,416 Elo+

VS

Team Averages
Level 107
1,500 SR
1,417 Elo+
Hades
Hades
 
Hades
Level 135
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Skadi
Skadi
BVMN JUGGERNAUT
Skadi
Level 126
God Stats
24W - 14L
1,572 SR
Queue Stats
163W - 185L
1,354 Elo+
Party 1
Aphrodite
Aphrodite
FonZell_Star
Aphrodite
Level 99
God Stats
27W - 19L
1,572 SR
Queue Stats
148W - 164L
1,386 Elo+
Solo
Pele
Pele
KilaRobster94
Pele
Level 122
God Stats
3W - 3L
1,237 SR
Queue Stats
125W - 135L
1,464 Elo+
Solo
Sol
Sol
XxXGodlyXxX1450
Sol
Level 55
God Stats
4W - 4L
1,617 SR
Queue Stats
138W - 150L
1,382 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 8 / 0
8,936
389
4,421
12,065
3,439
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Cthulhu
TTB x Grims
Cthulhu
13
0 / 6 / 0
7,835
341
10,452
20,521
14,701
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Cliodhna
ThraIII
Cliodhna
13
0 / 5 / 1
8,069
351
10,310
15,619
6,027
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Bakasura
datpurplypurp
Bakasura
15
1 / 9 / 3
9,809
426
3,311
18,245
7,252
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

16
2 / 6 / 1
10,295
448
12,582
26,178
23,681
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
 
Hades
20
4 / 0 / 10
13,152
572
14,173
18,000
10,755
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

20
14 / 2 / 5
13,667
594
23,191
12,422
6,694
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Aphrodite
FonZell_Star
Aphrodite
17
3 / 2 / 14
11,113
483
7,139
11,785
4,998
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

20
10 / 1 / 7
12,767
555
14,844
23,653
9,634
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
3 / 0 / 16
11,731
510
11,924
13,898
6,312
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
86
4
Kills
34
34
Deaths
5
5
Assists
52
Player
Kills
Deaths
Assists
KDA
W
Hades
 
Hades
4
0
10
9
W
14
2
5
8.25
W
Aphrodite
FonZell_Star
Aphrodite
3
2
14
5
W
10
1
7
13.5
L
1
8
0
0.13
L
Cthulhu
TTB x Grims
Cthulhu
0
6
0
0
L
Cliodhna
ThraIII
Cliodhna
0
5
1
0.1
W
3
0
16
11
L
Bakasura
datpurplypurp
Bakasura
1
9
3
0.28
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,076
Damage
71,271
92,628
Taken
79,758
55,100
Mitigated
38,393
20,329
Healing
53,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
 
Hades
14,173
2,579
373
13,672
18,000
10,755
1,244
931
17,023
88,841
0
W
23,191
11,952
90
1,523
12,422
6,694
5,377
2,669
9,686
0
96,746
W
Aphrodite
FonZell_Star
Aphrodite
7,139
744
8,009
8,338
11,785
4,998
1,626
1,142
10,467
51,357
0
W
14,844
2,754
0
14,238
23,653
9,634
0
4,439
18,778
0
124,768
L
4,421
881
0
2,121
12,065
3,439
1,249
2,117
9,948
50,701
3,964
L
Cthulhu
TTB x Grims
Cthulhu
10,452
693
0
2,321
20,521
14,701
105
7,466
13,055
45,365
0
L
Cliodhna
ThraIII
Cliodhna
10,310
576
249
3,555
15,619
6,027
0
5,898
9,721
0
47,924
W
11,924
2,332
0
7,653
13,898
6,312
3,117
4,320
9,010
73,935
0
L
Bakasura
datpurplypurp
Bakasura
3,311
2,059
0
4,343
18,245
7,252
0
5,785
12,460
0
37,710
L
12,582
2,476
0
7,740
26,178
23,681
0
11,970
14,208
0
54,573

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,944
Gold Earned
62,430
471
Minions Killed
694
0
Camps Cleared
0
2,018,523
Distance Traveled
2,146,770
8
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
13,152
572
185
8
0
392,757
2
W
Skadi
13,667
594
162
7
0
417,637
5
W
Aphrodite
11,113
483
86
4
0
422,858
2
W
Pele
12,767
555
158
7
0
478,152
1
L
Sol
8,936
389
119
5
0
332,514
2
L
Cthulhu
7,835
341
71
3
0
401,713
1
L
Cliodhna
8,069
351
80
3
0
482,151
0
W
Sol
11,731
510
103
4
0
435,366
2
L
Bakasura
9,809
426
92
4
0
403,042
4
L
Chaac
10,295
448
109
5
0
399,103
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role