Player Matchup

Heimdallr
Heimdallr
AlexTheGolden
Heimdallr
Level 78
God Stats
32W - 20L
1,666 SR
Queue Stats
375W - 335L
1,652 Elo+
Party 1
Cthulhu
Cthulhu
Rawjik
Cthulhu
Level 156
God Stats
18W - 3L
1,853 SR
Queue Stats
358W - 145L
1,796 Elo+
Party 1
Achilles
Achilles
Senpapi45
Achilles
Level 113
God Stats
6W - 8L
1,514 SR
Queue Stats
306W - 286L
1,671 Elo+
Party 1
Team Averages
Level 116
1,678 SR
1,706 Elo+

VS

Team Averages
Level 113
1,510 SR
1,615 Elo+
Tiamat
Tiamat
THUNDASTRUCK12
Tiamat
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 20L
1,921 Elo+
Party 2
Zeus
Zeus
iamphase
Zeus
Level 61
God Stats
0W - 3L
1,530 SR
Queue Stats
118W - 122L
1,423 Elo+
Solo
Gilgamesh
Gilgamesh
xTROJANxMANx
Gilgamesh
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
AlexTheGolden
Heimdallr
12
7 / 2 / 7
8,312
831
6,419
5,303
2,196
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
Rawjik
Cthulhu
12
4 / 0 / 12
8,369
837
6,004
7,914
6,307
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Achilles
Senpapi45
Achilles
12
6 / 0 / 11
8,253
825
6,317
7,058
6,222
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 4 / 1
6,223
622
3,665
6,535
2,310
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Zeus
9
1 / 8 / 0
6,022
602
4,196
7,441
1,969
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
xTROJANxMANx
Gilgamesh
7
0 / 5 / 1
5,659
566
3,415
6,509
3,600
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
4
17
Kills
2
2
Deaths
17
30
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Heimdallr
AlexTheGolden
Heimdallr
7
2
7
5.25
W
Cthulhu
Rawjik
Cthulhu
4
0
12
10
W
Achilles
Senpapi45
Achilles
6
0
11
11.5
L
1
4
1
0.38
L
Zeus
1
8
0
0.13
L
Gilgamesh
xTROJANxMANx
Gilgamesh
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,740
Damage
11,276
20,275
Taken
20,485
14,725
Mitigated
7,879
4,862
Healing
3,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Heimdallr
AlexTheGolden
Heimdallr
6,419
2,121
0
520
5,303
2,196
1,194
2,354
2,661
0
31,745
W
Cthulhu
Rawjik
Cthulhu
6,004
529
491
2,018
7,914
6,307
280
2,375
5,214
20,592
0
W
Achilles
Senpapi45
Achilles
6,317
1,564
0
1,833
7,058
6,222
805
2,675
3,913
0
20,067
L
3,665
398
0
1,577
6,535
2,310
0
1,949
4,586
15,807
0
L
Zeus
4,196
747
0
489
7,441
1,969
0
2,375
5,066
15,531
0
L
Gilgamesh
xTROJANxMANx
Gilgamesh
3,415
825
174
889
6,509
3,600
0
1,792
4,713
0
8,108

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,934
Gold Earned
17,904
104
Minions Killed
73
8
Camps Cleared
1
551,796
Distance Traveled
474,454
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Heimdallr
8,312
831
59
6
2
169,909
1
W
Cthulhu
8,369
837
27
3
2
200,821
7
W
Achilles
8,253
825
18
2
4
181,066
2
L
Tiamat
6,223
622
26
3
0
146,972
0
L
Zeus
6,022
602
32
3
1
166,301
3
L
Gilgamesh
5,659
566
15
2
0
161,181
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role