Player Matchup

Merlin
Merlin
AjaxTheSlow
Merlin
Level 8
God Stats
1W - 4L
1,300 SR
Queue Stats
3W - 7L
1,389 Elo+
Solo
Nemesis
Nemesis
MoonshineJ18
Nemesis
Level 5
God Stats
4W - 4L
1,781 SR
Queue Stats
15W - 17L
1,501 Elo+
Party 3
Scylla
Scylla
RickyBuckz
Scylla
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
48W - 67L
1,361 Elo+
Party 4
Tsukuyomi
Tsukuyomi
Syrussou
Tsukuyomi
Level 4
God Stats
13W - 15L
1,530 SR
Queue Stats
13W - 16L
1,501 Elo+
Party 3
Achilles
Achilles
XannicAttack
Achilles
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
12W - 25L
1,372 Elo+
Party 4
Team Averages
Level 8
1,522 SR
1,425 Elo+

VS

Team Averages
Level 19
1,517 SR
1,476 Elo+
Nike
Nike
 
Nike
Level 16
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cernunnos
Cernunnos
DToR2
Cernunnos
Level 25
God Stats
8W - 9L
1,552 SR
Queue Stats
82W - 84L
1,463 Elo+
Party 1
Nu Wa
Nu Wa
KKasaba
Nu Wa
Level 17
God Stats
25W - 17L
1,536 SR
Queue Stats
73W - 59L
1,486 Elo+
Party 2
Tsukuyomi
Tsukuyomi
reverzaa
Tsukuyomi
Level 14
God Stats
8W - 5L
1,641 SR
Queue Stats
35W - 26L
1,424 Elo+
Party 2
Bakasura
Bakasura
stillmurdered
Bakasura
Level 23
God Stats
8W - 12L
1,357 SR
Queue Stats
64W - 59L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
17
4 / 9 / 6
11,437
1,040
13,136
20,822
7,254
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Nemesis
MoonshineJ18
Nemesis
17
1 / 4 / 9
10,032
912
8,727
19,139
6,344
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Scylla
RickyBuckz
Scylla
16
0 / 14 / 11
9,936
903
7,601
20,333
6,440
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Tsukuyomi
Syrussou
Tsukuyomi
17
6 / 10 / 6
11,775
1,070
15,473
23,073
8,048
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Achilles
XannicAttack
Achilles
17
4 / 12 / 9
11,253
1,023
10,375
24,397
25,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Mace

Mace

+10
Physical Power

Team 1 Tickets

0

VS

Team 2 Tickets

240

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
 
Nike
20
6 / 0 / 35
13,256
1,205
19,319
11,206
12,542
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cernunnos
DToR2
Cernunnos
20
21 / 2 / 14
14,548
1,323
28,033
11,914
5,303
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Nu Wa
KKasaba
Nu Wa
20
11 / 3 / 24
13,293
1,208
25,725
13,689
5,270
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
reverzaa
Tsukuyomi
18
4 / 6 / 12
10,946
995
14,447
10,206
3,852
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bakasura
stillmurdered
Bakasura
18
7 / 4 / 16
12,184
1,108
13,600
14,307
6,982
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
150
15
Kills
49
49
Deaths
15
41
Assists
101
Player
Kills
Deaths
Assists
KDA
W
Nike
 
Nike
6
0
35
23.5
L
Merlin
4
9
6
0.78
W
Cernunnos
DToR2
Cernunnos
21
2
14
14
W
Nu Wa
KKasaba
Nu Wa
11
3
24
7.67
L
Nemesis
MoonshineJ18
Nemesis
1
4
9
1.38
L
Scylla
RickyBuckz
Scylla
0
14
11
0.39
L
Tsukuyomi
Syrussou
Tsukuyomi
6
10
6
0.9
L
Achilles
XannicAttack
Achilles
4
12
9
0.71
W
Tsukuyomi
reverzaa
Tsukuyomi
4
6
12
1.67
W
Bakasura
stillmurdered
Bakasura
7
4
16
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,312
Damage
101,124
107,764
Taken
61,322
53,822
Mitigated
33,949
5,753
Healing
6,526
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nike
 
Nike
19,319
2,212
0
2,839
11,206
12,542
0
3,790
7,174
5,804
25,759
L
Merlin
13,136
1,010
0
1,062
20,822
7,254
0
5,014
15,401
36,347
0
W
Cernunnos
DToR2
Cernunnos
28,033
20,779
0
348
11,914
5,303
0
4,229
7,554
0
41,544
W
Nu Wa
KKasaba
Nu Wa
25,725
7,272
394
1,643
13,689
5,270
0
5,647
7,803
45,967
0
L
Nemesis
MoonshineJ18
Nemesis
8,727
3,120
0
2,018
19,139
6,344
0
4,938
13,287
0
19,013
L
Scylla
RickyBuckz
Scylla
7,601
1,497
0
0
20,333
6,440
0
6,297
13,107
28,978
0
L
Tsukuyomi
Syrussou
Tsukuyomi
15,473
3,620
156
763
23,073
8,048
0
5,641
16,666
0
37,105
L
Achilles
XannicAttack
Achilles
10,375
2,916
0
1,754
24,397
25,736
0
5,553
16,984
0
30,947
W
Tsukuyomi
reverzaa
Tsukuyomi
14,447
2,866
0
67
10,206
3,852
0
2,476
7,464
0
23,180
W
Bakasura
stillmurdered
Bakasura
13,600
10,161
0
1,235
14,307
6,982
0
4,595
9,631
0
22,228

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,433
Gold Earned
64,227
186
Minions Killed
178
5
Camps Cleared
10
1,004,471
Distance Traveled
1,018,795
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
13,256
1,205
37
3
2
247,277
0
L
Merlin
11,437
1,040
33
3
2
207,128
0
W
Cernunnos
14,548
1,323
25
2
4
178,915
1
W
Nu Wa
13,293
1,208
54
5
0
205,915
3
L
Nemesis
10,032
912
18
2
1
239,566
0
L
Scylla
9,936
903
48
4
1
166,809
0
L
Tsukuyomi
11,775
1,070
40
4
1
202,232
0
L
Achilles
11,253
1,023
47
4
0
188,736
0
W
Tsukuyomi
10,946
995
24
2
0
170,958
0
W
Bakasura
12,184
1,108
38
3
4
215,730
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role