Player Matchup

Chang'e
Chang'e
CasualWendigo
Chang'e
Level 157
God Stats
3W - 1L
1,662 SR
Queue Stats
316W - 267L
1,665 Elo+
Party 1
Amaterasu
Amaterasu
Viregos
Amaterasu
Level 125
God Stats
7W - 2L
1,737 SR
Queue Stats
199W - 157L
1,675 Elo+
Party 1
Medusa
Medusa
iToxicSquaD
Medusa
Level 141
God Stats
1W - 0L
1,907 SR
Queue Stats
53W - 79L
1,553 Elo+
Solo
Team Averages
Level 141
1,769 SR
1,631 Elo+

VS

Team Averages
Level 77
1,500 SR
1,490 Elo+
Janus
Janus
 
Janus
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Drwhion
Izanami
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,485 Elo+
Party 2
Gilgamesh
Gilgamesh
Rurutie
Gilgamesh
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,485 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
15
10 / 3 / 6
10,545
811
13,643
8,714
2,399
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Amaterasu
Viregos
Amaterasu
13
6 / 1 / 7
9,329
718
9,264
8,850
6,759
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Medusa
13
1 / 2 / 14
8,808
678
12,064
12,718
4,659
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
13
2 / 8 / 3
8,836
680
5,081
10,686
3,425
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Drwhion
Izanami
13
3 / 5 / 2
8,954
689
5,734
10,971
3,585
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Gilgamesh
Rurutie
Gilgamesh
12
1 / 4 / 4
8,064
620
9,091
17,769
8,244
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
15
17
Kills
6
6
Deaths
17
27
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
2
8
3
0.44
W
Chang'e
10
3
6
4.33
L
Izanami
Drwhion
Izanami
3
5
2
0.8
L
Gilgamesh
Rurutie
Gilgamesh
1
4
4
0.75
W
Amaterasu
Viregos
Amaterasu
6
1
7
9.5
W
Medusa
1
2
14
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,971
Damage
19,906
30,282
Taken
39,426
13,817
Mitigated
15,254
15,458
Healing
5,865
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
5,081
270
98
1,176
10,686
3,425
0
4,233
6,453
31,895
0
W
Chang'e
13,643
863
2,242
4,587
8,714
2,399
657
526
8,112
43,921
0
L
Izanami
Drwhion
Izanami
5,734
4,181
0
1,221
10,971
3,585
0
5,698
5,273
0
28,396
L
Gilgamesh
Rurutie
Gilgamesh
9,091
2,375
0
3,370
17,769
8,244
0
4,034
13,735
0
15,242
W
Amaterasu
Viregos
Amaterasu
9,264
2,988
0
2,242
8,850
6,759
495
1,827
6,830
0
21,302
W
Medusa
12,064
6,807
0
6,387
12,718
4,659
1,009
2,711
9,853
0
45,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,682
Gold Earned
25,854
161
Minions Killed
137
5
Camps Cleared
6
706,538
Distance Traveled
688,935
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,836
680
58
4
1
216,934
2
W
Chang'e
10,545
811
79
6
0
244,994
3
L
Izanami
8,954
689
63
5
3
217,046
5
L
Gilgamesh
8,064
620
16
1
2
254,955
5
W
Amaterasu
9,329
718
19
1
3
222,844
1
W
Medusa
8,808
678
63
5
2
238,700
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role