Player Matchup

Fenrir
Fenrir
ChoosMaster
Fenrir
Level 7
God Stats
0W - 3L
1,407 SR
Queue Stats
9W - 10L
1,388 Elo+
Solo
Chang'e
Chang'e
Ehehehhhjay
Chang'e
Level 27
God Stats
0W - 4L
1,293 SR
Queue Stats
56W - 59L
1,465 Elo+
Solo
Arachne
Arachne
HealedCobra
Arachne
Level 23
God Stats
25W - 29L
1,392 SR
Queue Stats
223W - 221L
1,410 Elo+
Solo
Cthulhu
Cthulhu
SIXFOOTDOWN
Cthulhu
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 3L
1,434 Elo+
Solo
Jing Wei
Jing Wei
xxxxxSantaxxxx
Jing Wei
Level 25
God Stats
6W - 6L
1,436 SR
Queue Stats
12W - 15L
1,421 Elo+
Solo
Team Averages
Level 21
1,406 SR
1,423 Elo+

VS

Team Averages
Level 17
1,474 SR
1,374 Elo+
Ratatoskr
Ratatoskr
AcesAndJokers
Ratatoskr
Level 18
God Stats
2W - 3L
1,431 SR
Queue Stats
60W - 76L
1,358 Elo+
Party 1
Olorun
Olorun
Ilikehackinglol
Olorun
Level 14
God Stats
4W - 1L
1,758 SR
Queue Stats
11W - 8L
1,494 Elo+
Solo
Fenrir
Fenrir
ItzAkaru
Fenrir
Level 18
God Stats
12W - 15L
1,416 SR
Queue Stats
43W - 51L
1,334 Elo+
Party 1
Cthulhu
Cthulhu
ThaNutz949
Cthulhu
Level 15
God Stats
12W - 24L
1,372 SR
Queue Stats
16W - 33L
1,299 Elo+
Party 1
Cupid
Cupid
voperman328
Cupid
Level 20
God Stats
8W - 10L
1,394 SR
Queue Stats
147W - 171L
1,385 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
9
1 / 7 / 1
5,858
451
3,884
8,126
2,393
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chang'e
Ehehehhhjay
Chang'e
10
1 / 3 / 1
5,950
458
2,806
7,704
2,311
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
HealedCobra
Arachne
13
7 / 5 / 2
8,379
645
7,282
11,758
4,035
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
SIXFOOTDOWN
Cthulhu
9
2 / 5 / 0
5,938
457
3,440
8,624
4,242
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jing Wei
9
0 / 5 / 3
5,847
450
2,511
7,456
1,733
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ratatoskr
AcesAndJokers
Ratatoskr
12
6 / 2 / 3
7,465
574
4,491
6,718
1,914
Thistlethorn Acorn

Thistlethorn Acorn

+45
Physical Power
+6%
Movement Speed

PASSIVE: Enemies hit by Acorn Blast are debuffed, taking 5% additional damage from Ratatoskr's abilities, stacking up to 3 times. Acorn Blast now fires 5 Acorns.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cudgel

Cudgel

+10
Physical Power
+50
Health

15
9 / 2 / 1
9,475
729
12,067
9,394
4,256
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
ItzAkaru
Fenrir
9
7 / 6 / 4
6,775
521
7,326
9,429
3,327
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Cthulhu
ThaNutz949
Cthulhu
10
1 / 1 / 3
6,828
525
2,607
8,963
5,506
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

10
2 / 1 / 1
6,845
527
2,677
4,976
1,512
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
37
11
Kills
25
25
Deaths
12
7
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Ratatoskr
AcesAndJokers
Ratatoskr
6
2
3
3.75
L
Fenrir
1
7
1
0.21
L
Chang'e
Ehehehhhjay
Chang'e
1
3
1
0.5
L
Arachne
HealedCobra
Arachne
7
5
2
1.6
W
9
2
1
4.75
W
Fenrir
ItzAkaru
Fenrir
7
6
4
1.5
L
Cthulhu
SIXFOOTDOWN
Cthulhu
2
5
0
0.4
W
Cthulhu
ThaNutz949
Cthulhu
1
1
3
2.5
W
2
1
1
2.5
L
Jing Wei
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,923
Damage
29,168
43,668
Taken
39,480
14,714
Mitigated
16,515
9,219
Healing
12,733
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ratatoskr
AcesAndJokers
Ratatoskr
4,491
940
0
1,983
6,718
1,914
734
579
6,057
0
27,084
L
Fenrir
3,884
1,248
0
1,036
8,126
2,393
567
0
8,126
0
15,950
L
Chang'e
Ehehehhhjay
Chang'e
2,806
38
441
2,015
7,704
2,311
0
3,385
4,319
27,221
0
L
Arachne
HealedCobra
Arachne
7,282
4,822
0
4,638
11,758
4,035
0
4,870
6,888
0
33,647
W
12,067
5,763
120
5,369
9,394
4,256
1,824
2,122
7,057
58,305
4,912
W
Fenrir
ItzAkaru
Fenrir
7,326
2,105
0
1,411
9,429
3,327
560
794
8,595
0
19,863
L
Cthulhu
SIXFOOTDOWN
Cthulhu
3,440
471
0
489
8,624
4,242
0
3,254
5,370
16,889
0
W
Cthulhu
ThaNutz949
Cthulhu
2,607
532
0
2,242
8,963
5,506
1,080
1,402
7,432
27,864
0
W
2,677
2,268
166
1,442
4,976
1,512
3,737
965
3,975
0
36,774
L
Jing Wei
2,511
2,164
0
600
7,456
1,733
1,469
1,888
5,568
0
22,706

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,972
Gold Earned
37,388
206
Minions Killed
344
0
Camps Cleared
0
1,217,473
Distance Traveled
1,323,396
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ratatoskr
7,465
574
63
5
0
307,612
1
L
Fenrir
5,858
451
29
2
0
234,648
0
L
Chang'e
5,950
458
52
4
0
265,739
5
L
Arachne
8,379
645
65
5
0
265,121
0
W
Olorun
9,475
729
131
10
0
245,411
4
W
Fenrir
6,775
521
17
1
0
259,431
0
L
Cthulhu
5,938
457
26
2
0
169,062
2
W
Cthulhu
6,828
525
59
5
0
290,403
1
W
Cupid
6,845
527
74
6
0
220,539
5
L
Jing Wei
5,847
450
34
3
0
282,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role