Player Matchup

Bastet
Bastet
Aureo_
Bastet
Level 29
God Stats
1W - 1L
1,707 SR
Queue Stats
3W - 10L
1,376 Elo+
Party 1
Chaac
Chaac
S0ldier020
Chaac
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
7W - 19L
1,401 Elo+
Party 1
Nox
Nox
V1ZZA
Nox
Level 124
God Stats
4W - 4L
1,515 SR
Queue Stats
5W - 15L
1,376 Elo+
Party 1
Team Averages
Level 94
1,574 SR
1,385 Elo+

VS

Team Averages
Level 28
1,426 SR
1,500 Elo+
Danzaburou
Danzaburou
DonkeyBard
Danzaburou
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Geb
Geb
haylow1221
Geb
Level 12
God Stats
0W - 1L
1,278 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2
Hel
Hel
wealthyknave1
Hel
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Aureo_
Bastet
14
5 / 0 / 10
9,715
747
10,058
8,327
3,148
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Chaac
15
9 / 2 / 11
11,378
875
13,962
14,588
16,513
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Nox
V1ZZA
Nox
14
7 / 2 / 12
10,025
771
11,526
7,377
2,990
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
DonkeyBard
Danzaburou
12
2 / 9 / 2
8,724
671
6,992
16,890
6,380
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 7 / 2
7,897
607
4,353
14,247
11,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

11
1 / 5 / 1
7,696
592
3,663
12,631
4,930
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
8
21
Kills
3
4
Deaths
21
33
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bastet
Aureo_
Bastet
5
0
10
10
L
Danzaburou
DonkeyBard
Danzaburou
2
9
2
0.33
W
Chaac
9
2
11
7.25
W
Nox
V1ZZA
Nox
7
2
12
6.5
L
0
7
2
0.14
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,546
Damage
15,008
30,292
Taken
43,768
22,651
Mitigated
22,701
10,176
Healing
12,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bastet
Aureo_
Bastet
10,058
1,691
0
2,063
8,327
3,148
1,144
2,865
5,462
0
32,386
L
Danzaburou
DonkeyBard
Danzaburou
6,992
2,602
159
2,587
16,890
6,380
0
4,983
11,907
0
30,195
W
Chaac
13,962
1,273
0
6,334
14,588
16,513
251
3,056
11,532
6,747
34,440
W
Nox
V1ZZA
Nox
11,526
320
0
1,779
7,377
2,990
1,054
2,372
5,005
36,046
0
L
4,353
566
183
1,173
14,247
11,391
0
4,723
9,524
9,632
0
L
3,663
574
4,285
4,112
12,631
4,930
0
4,151
8,480
17,288
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
24,317
146
Minions Killed
101
9
Camps Cleared
2
780,302
Distance Traveled
660,783
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bastet
9,715
747
38
3
4
291,566
3
L
Danzaburou
8,724
671
64
5
0
199,861
2
W
Chaac
11,378
875
59
5
1
251,374
0
W
Nox
10,025
771
49
4
4
237,362
3
L
Geb
7,897
607
9
1
2
229,643
2
L
Hel
7,696
592
28
2
0
231,279
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role