Player Matchup

Janus
Janus
Duhweewee
Janus
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 4L
1,972 Elo+
Party 1
Arachne
Arachne
IAmDarkPheonix
Arachne
Level 17
God Stats
0W - 1L
1,557 SR
Queue Stats
1W - 3L
1,423 Elo+
Party 1
Thor
Thor
lightstone9
Thor
Level 23
God Stats
0W - 4L
1,408 SR
Queue Stats
3W - 5L
1,094 Elo+
Party 1
Team Averages
Level 35
1,488 SR
1,496 Elo+

VS

Team Averages
Level 65
1,284 SR
1,462 Elo+
Chiron
Chiron
Big Joe1257075
Chiron
Level 69
God Stats
1W - 1L
1,272 SR
Queue Stats
62W - 52L
1,473 Elo+
Party 2
Cthulhu
Cthulhu
BigMattress
Cthulhu
Level 8
God Stats
1W - 2L
1,092 SR
Queue Stats
4W - 5L
1,290 Elo+
Party 2
Janus
Janus
RADIANT8804
Janus
Level 117
God Stats
5W - 6L
1,489 SR
Queue Stats
216W - 203L
1,625 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
Duhweewee
Janus
15
4 / 1 / 3
9,925
620
18,441
10,748
3,948
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 3 / 4
8,775
548
3,123
10,923
4,866
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

13
2 / 1 / 3
9,135
571
4,360
6,642
2,662
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 5 / 1
8,885
555
6,297
12,813
4,463
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cthulhu
BigMattress
Cthulhu
13
1 / 1 / 4
9,734
608
3,080
9,074
8,308
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

15
3 / 1 / 2
10,408
651
14,313
8,422
2,401
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
12
7
Kills
5
5
Deaths
7
10
Assists
7
Player
Kills
Deaths
Assists
KDA
W
1
5
1
0.3
W
Cthulhu
BigMattress
Cthulhu
1
1
4
3
L
Janus
Duhweewee
Janus
4
1
3
5.5
L
1
3
4
1
W
3
1
2
4
L
2
1
3
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,924
Damage
23,690
28,313
Taken
30,309
11,476
Mitigated
15,172
4,782
Healing
10,665
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,297
1,007
299
4,470
12,813
4,463
148
7,899
4,498
0
31,829
W
Cthulhu
BigMattress
Cthulhu
3,080
43
250
2,267
9,074
8,308
25
5,104
3,528
9,899
0
L
Janus
Duhweewee
Janus
18,441
685
74
2,732
10,748
3,948
0
7,738
2,692
55,319
0
L
3,123
2,378
166
1,495
10,923
4,866
0
5,797
4,848
0
18,119
W
14,313
502
144
3,235
8,422
2,401
623
4,580
3,496
56,264
0
L
4,360
116
0
315
6,642
2,662
0
3,604
2,886
0
20,283

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,835
Gold Earned
29,027
163
Minions Killed
210
7
Camps Cleared
6
879,977
Distance Traveled
814,346
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,885
555
65
4
3
260,567
2
W
Cthulhu
9,734
608
18
1
2
266,184
0
L
Janus
9,925
620
91
6
1
310,764
3
L
Arachne
8,775
548
31
2
2
289,548
0
W
Janus
10,408
651
127
8
1
287,595
2
L
Thor
9,135
571
41
3
4
279,665
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role