Player Matchup

Ravana
Ravana
HealthGawth
Ravana
Level 59
God Stats
5W - 10L
1,543 SR
Queue Stats
269W - 337L
1,403 Elo+
Party 1
Neith
Neith
KaceyJaceyXD
Neith
Level 41
God Stats
40W - 69L
1,495 SR
Queue Stats
57W - 98L
1,376 Elo+
Party 1
Hel
Hel
LilRabbitXO
Hel
Level 49
God Stats
9W - 10L
1,500 SR
Queue Stats
175W - 262L
1,388 Elo+
Party 1
Sol
Sol
SenpaiSuccubus
Sol
Level 59
God Stats
65W - 68L
1,536 SR
Queue Stats
248W - 369L
1,338 Elo+
Party 1
Gilgamesh
Gilgamesh
SephirothB13
Gilgamesh
Level 49
God Stats
15W - 13L
1,551 SR
Queue Stats
126W - 191L
1,391 Elo+
Party 1
Team Averages
Level 51
1,525 SR
1,379 Elo+

VS

Team Averages
Level 97
1,530 SR
1,459 Elo+
Chaac
Chaac
Alfwyn
Chaac
Level 106
God Stats
4W - 8L
1,358 SR
Queue Stats
75W - 89L
1,428 Elo+
Party 3
Sol
Sol
AnnaDarkheart
Sol
Level 120
God Stats
4W - 6L
1,481 SR
Queue Stats
87W - 101L
1,444 Elo+
Party 3
Zeus
Zeus
MageclyDelicious
Zeus
Level 82
God Stats
9W - 6L
1,662 SR
Queue Stats
220W - 276L
1,544 Elo+
Party 2
Geb
Geb
boxcuddlerjr
Geb
Level 63
God Stats
4W - 3L
1,780 SR
Queue Stats
199W - 265L
1,382 Elo+
Party 2
Guan Yu
Guan Yu
mranderson007
Guan Yu
Level 115
God Stats
4W - 6L
1,367 SR
Queue Stats
281W - 340L
1,496 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
12
4 / 3 / 1
7,617
544
4,977
8,065
2,419
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

11
1 / 3 / 4
6,537
467
2,545
8,014
2,057
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

10
1 / 7 / 6
6,321
452
4,644
9,215
2,511
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

12
4 / 5 / 1
7,569
541
6,671
12,337
3,753
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Gilgamesh
SephirothB13
Gilgamesh
11
2 / 2 / 0
6,636
474
5,961
10,420
5,400
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Alfwyn
Chaac
12
2 / 2 / 2
7,781
556
6,834
7,999
3,559
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
1 / 3 / 5
7,248
518
7,683
8,277
2,549
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

14
11 / 4 / 2
9,250
661
10,794
7,891
4,705
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
4 / 3 / 5
8,139
581
5,925
9,603
4,109
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Guan Yu
10
2 / 3 / 8
7,251
518
3,343
8,546
6,169
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
42
12
Kills
20
20
Deaths
15
12
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Chaac
Alfwyn
Chaac
2
2
2
1.5
W
1
3
5
1.17
L
Ravana
4
3
1
1.5
L
1
3
4
1
L
1
7
6
0.57
W
11
4
2
3
L
4
5
1
0.9
L
Gilgamesh
SephirothB13
Gilgamesh
2
2
0
1
W
4
3
5
2.17
W
Guan Yu
2
3
8
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,798
Damage
34,579
48,051
Taken
42,316
16,140
Mitigated
21,091
14,908
Healing
14,822
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
Alfwyn
Chaac
6,834
707
0
4,433
7,999
3,559
0
142
7,857
0
39,848
W
7,683
2,755
0
2,899
8,277
2,549
3,193
4,396
3,831
34,167
3,877
L
Ravana
4,977
1,981
0
2,506
8,065
2,419
0
3,144
4,921
0
39,957
L
2,545
1,044
0
1,724
8,014
2,057
784
3,689
4,325
0
35,288
L
4,644
805
1,267
1,834
9,215
2,511
94
6,144
3,071
17,476
0
W
10,794
2,066
0
1,950
7,891
4,705
798
1,576
6,177
47,358
4,926
L
6,671
1,702
0
4,767
12,337
3,753
780
8,152
4,185
35,047
0
L
Gilgamesh
SephirothB13
Gilgamesh
5,961
1,457
0
2,810
10,420
5,400
0
1,998
8,422
0
33,718
W
5,925
1,176
0
1,691
9,603
4,109
0
2,665
6,870
34,308
9,786
W
Guan Yu
3,343
228
1,217
2,632
8,546
6,169
427
1,996
6,266
0
17,883

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,680
Gold Earned
39,669
326
Minions Killed
358
0
Camps Cleared
0
1,232,649
Distance Traveled
1,312,975
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
7,781
556
92
7
0
278,881
4
W
Sol
7,248
518
75
5
0
258,928
1
L
Ravana
7,617
544
87
6
0
272,197
0
L
Neith
6,537
467
67
5
0
218,043
3
L
Hel
6,321
452
38
3
0
239,610
3
W
Zeus
9,250
661
100
7
0
241,865
0
L
Sol
7,569
541
70
5
0
252,077
1
L
Gilgamesh
6,636
474
64
5
0
250,722
1
W
Geb
8,139
581
70
5
0
296,425
0
W
Guan Yu
7,251
518
21
2
0
236,876
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role