Player Matchup

Athena
Athena
BihIBangBawskee
Athena
Level 6
God Stats
0W - 1L
1,794 SR
Queue Stats
4W - 1L
1,738 Elo+
Solo
Da Ji
Da Ji
Bjammer81
Da Ji
Level 29
God Stats
6W - 9L
1,617 SR
Queue Stats
50W - 54L
1,579 Elo+
Solo
Tiamat
Tiamat
CookieMinee
Tiamat
Level 4
God Stats
3W - 1L
1,804 SR
Queue Stats
3W - 2L
1,604 Elo+
Solo
Chang'e
Chang'e
Drfurydash
Chang'e
Level 29
God Stats
0W - 1L
1,779 SR
Queue Stats
8W - 5L
1,667 Elo+
Party 1
Charybdis
Charybdis
Lunnala
Charybdis
Level 29
God Stats
3W - 3L
1,595 SR
Queue Stats
15W - 13L
1,540 Elo+
Party 1
Team Averages
Level 19
1,718 SR
1,626 Elo+

VS

Team Averages
Level 22
1,477 SR
1,604 Elo+
Medusa
Medusa
BetterThanRon
Medusa
Level 16
God Stats
1W - 2L
1,173 SR
Queue Stats
13W - 10L
1,507 Elo+
Party 2
Artemis
Artemis
LullzW
Artemis
Level 29
God Stats
1W - 0L
1,570 SR
Queue Stats
24W - 18L
1,647 Elo+
Solo
Fenrir
Fenrir
Stood648
Fenrir
Level 17
God Stats
14W - 7L
1,745 SR
Queue Stats
57W - 47L
1,659 Elo+
Party 3
Khepri
Khepri
Toru Oikawa2318
Khepri
Level 23
God Stats
1W - 2L
1,347 SR
Queue Stats
53W - 47L
1,600 Elo+
Party 2
Cabrakan
Cabrakan
ZRudolf
Cabrakan
Level 23
God Stats
19W - 16L
1,552 SR
Queue Stats
85W - 87L
1,606 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
2 / 3 / 5
5,190
519
3,182
7,396
3,558
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Da Ji
Bjammer81
Da Ji
7
1 / 6 / 3
4,904
490
2,395
8,676
2,657
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Tiamat
7
0 / 6 / 0
4,552
455
804
5,718
1,574
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chang'e
Drfurydash
Chang'e
7
1 / 7 / 1
4,909
491
3,165
7,805
2,642
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Charybdis
Lunnala
Charybdis
12
5 / 0 / 1
6,910
691
5,640
6,017
1,861
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,349
535
3,620
5,030
952
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Artemis
LullzW
Artemis
11
5 / 4 / 3
6,448
645
6,209
7,448
2,674
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Fenrir
Stood648
Fenrir
12
7 / 0 / 2
7,220
722
5,341
5,548
3,426
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Mace

Mace

+10
Physical Power

8
0 / 2 / 5
5,017
502
1,613
4,610
1,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cabrakan
ZRudolf
Cabrakan
11
9 / 0 / 3
6,921
692
8,698
5,539
3,348
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
35
9
Kills
22
22
Deaths
9
10
Assists
13
Player
Kills
Deaths
Assists
KDA
W
1
3
0
0.33
L
2
3
5
1.5
L
Da Ji
Bjammer81
Da Ji
1
6
3
0.42
L
Tiamat
0
6
0
0
L
Chang'e
Drfurydash
Chang'e
1
7
1
0.21
W
Artemis
LullzW
Artemis
5
4
3
1.63
L
Charybdis
Lunnala
Charybdis
5
0
1
5.5
W
Fenrir
Stood648
Fenrir
7
0
2
8
W
0
2
5
1.25
W
Cabrakan
ZRudolf
Cabrakan
9
0
3
10.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,186
Damage
25,481
35,612
Taken
28,175
12,292
Mitigated
12,035
7,954
Healing
9,499
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,620
1,400
0
1,229
5,030
952
0
466
4,564
0
31,241
L
3,182
1,471
45
539
7,396
3,558
0
2,866
4,530
13,658
0
L
Da Ji
Bjammer81
Da Ji
2,395
594
0
1,720
8,676
2,657
0
1,881
6,795
0
18,685
L
Tiamat
804
69
0
746
5,718
1,574
42
226
5,492
10,793
0
L
Chang'e
Drfurydash
Chang'e
3,165
535
405
1,657
7,805
2,642
0
4,727
3,078
14,363
0
W
Artemis
LullzW
Artemis
6,209
3,291
0
2,108
7,448
2,674
0
1,921
5,397
0
43,034
L
Charybdis
Lunnala
Charybdis
5,640
2,784
0
2,842
6,017
1,861
0
670
5,347
0
45,731
W
Fenrir
Stood648
Fenrir
5,341
1,296
100
2,407
5,548
3,426
596
986
4,303
0
31,150
W
1,613
146
241
1,056
4,610
1,635
0
675
3,899
10,571
0
W
Cabrakan
ZRudolf
Cabrakan
8,698
1,136
0
2,358
5,539
3,348
0
2,496
2,861
32,682
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,465
Gold Earned
30,955
220
Minions Killed
285
0
Camps Cleared
0
961,836
Distance Traveled
992,589
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
5,349
535
62
6
0
178,954
2
L
Athena
5,190
519
21
2
0
215,814
3
L
Da Ji
4,904
490
40
4
0
199,645
1
L
Tiamat
4,552
455
23
2
0
160,058
2
L
Chang'e
4,909
491
34
3
0
184,250
3
W
Artemis
6,448
645
73
7
0
184,841
2
L
Charybdis
6,910
691
102
10
0
202,069
3
W
Fenrir
7,220
722
67
7
0
210,387
3
W
Khepri
5,017
502
19
2
0
218,467
3
W
Cabrakan
6,921
692
64
6
0
199,940
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role