Player Matchup

Zeus
Zeus
GrimmTheThird
Zeus
Level 7
God Stats
0W - 1L
1,562 SR
Queue Stats
1W - 1L
1,755 Elo+
Party 2
Ares
Ares
Kjight
Ares
Level 37
God Stats
1W - 2L
1,697 SR
Queue Stats
30W - 28L
1,594 Elo+
Party 2
Da Ji
Da Ji
LuneMoon
Da Ji
Level 125
God Stats
1W - 1L
1,800 SR
Queue Stats
63W - 63L
1,580 Elo+
Party 2
Team Averages
Level 56
1,686 SR
1,643 Elo+

VS

Team Averages
Level 54
1,548 SR
1,501 Elo+
Thor
Thor
Cuidighthigh
Thor
Level 8
God Stats
2W - 0L
1,500 SR
Queue Stats
16W - 9L
1,451 Elo+
Party 1
Loki
Loki
JohnBananas
Loki
Level 39
God Stats
2W - 0L
1,500 SR
Queue Stats
10W - 3L
1,476 Elo+
Party 1
Anubis
Anubis
TerryFolder
Anubis
Level 115
God Stats
16W - 7L
1,645 SR
Queue Stats
200W - 172L
1,576 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 4 / 2
7,379
738
6,154
5,961
2,061
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ares
Kjight
Ares
10
0 / 4 / 4
6,974
697
1,046
8,473
5,649
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Da Ji
LuneMoon
Da Ji
9
2 / 5 / 1
6,263
626
3,156
5,403
2,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
7 / 1 / 5
8,141
814
4,798
6,236
3,018
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Talisman

Talisman

+75
Health
+15
Magical Protection

12
2 / 2 / 10
7,227
723
7,513
5,448
2,314
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Anubis
12
4 / 2 / 7
7,618
762
4,492
4,546
2,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
35
5
Kills
13
13
Deaths
5
7
Assists
22
Player
Kills
Deaths
Assists
KDA
W
7
1
5
9.5
L
3
4
2
1
W
2
2
10
3.5
L
Ares
Kjight
Ares
0
4
4
0.5
L
Da Ji
LuneMoon
Da Ji
2
5
1
0.5
W
Anubis
4
2
7
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,356
Damage
16,803
19,837
Taken
16,230
9,880
Mitigated
7,477
2,808
Healing
2,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,798
730
192
680
6,236
3,018
742
3,160
3,076
0
12,904
L
6,154
996
0
1,475
5,961
2,061
0
1,989
3,803
27,972
0
W
7,513
2,037
0
1,003
5,448
2,314
135
2,053
3,395
0
23,578
L
Ares
Kjight
Ares
1,046
24
0
1,086
8,473
5,649
0
1,933
6,190
8,342
0
L
Da Ji
LuneMoon
Da Ji
3,156
670
0
247
5,403
2,170
0
802
4,357
0
8,242
W
Anubis
4,492
146
0
768
4,546
2,145
439
2,200
2,346
21,107
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,616
Gold Earned
22,986
90
Minions Killed
110
3
Camps Cleared
6
497,090
Distance Traveled
516,334
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
8,141
814
14
1
1
182,021
2
L
Zeus
7,379
738
68
7
1
162,539
2
W
Loki
7,227
723
47
5
3
170,851
1
L
Ares
6,974
697
6
1
1
170,104
2
L
Da Ji
6,263
626
16
2
1
164,447
1
W
Anubis
7,618
762
49
5
2
163,462
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role