Player Matchup

Susano
Susano
AgusGuarino1
Susano
Level 16
God Stats
1W - 2L
1,492 SR
Queue Stats
13W - 21L
1,412 Elo+
Party 1
Chaac
Chaac
AslagoR147
Chaac
Level 23
God Stats
3W - 6L
1,364 SR
Queue Stats
14W - 37L
1,228 Elo+
Party 1
Medusa
Medusa
Cavalier_Element
Medusa
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Cerberus
Cerberus
ElGuieOMG
Cerberus
Level 35
God Stats
1W - 4L
1,500 SR
Queue Stats
72W - 106L
1,383 Elo+
Party 1
Cupid
Cupid
tuvieja2432
Cupid
Level 32
God Stats
2W - 5L
1,463 SR
Queue Stats
80W - 108L
1,398 Elo+
Party 1
Team Averages
Level 22
1,464 SR
1,384 Elo+

VS

Team Averages
Level 17
1,426 SR
1,413 Elo+
Geb
Geb
FlacoEscopetaa
Geb
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Sol
Sol
ForshaKen
Sol
Level 6
God Stats
2W - 1L
1,266 SR
Queue Stats
5W - 3L
1,345 Elo+
Solo
Loki
Loki
Limoneithor
Loki
Level 29
God Stats
4W - 5L
1,228 SR
Queue Stats
81W - 99L
1,403 Elo+
Solo
Izanami
Izanami
PaulzNaruto25
Izanami
Level 22
God Stats
8W - 3L
1,617 SR
Queue Stats
66W - 67L
1,371 Elo+
Solo
Kali
Kali
Twitch_Joakinn
Kali
Level 28
God Stats
6W - 3L
1,519 SR
Queue Stats
131W - 140L
1,448 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
8
0 / 4 / 0
4,895
445
1,362
6,959
1,866
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Chaac
6
0 / 5 / 0
4,227
384
3,083
6,223
1,190
Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

5
0 / 6 / 0
4,024
366
1,591
6,072
1,747
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Cerberus
ElGuieOMG
Cerberus
6
0 / 1 / 0
4,581
416
1,945
7,939
3,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

7
0 / 2 / 0
4,504
409
4,262
4,259
887
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Short Bow

Short Bow

+15%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
1 / 0 / 2
5,433
494
2,886
6,833
3,460
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

12
5 / 0 / 1
7,465
679
3,881
3,782
1,364
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

10
3 / 0 / 2
6,111
556
3,951
3,759
1,041
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Izanami
9
2 / 0 / 1
5,728
521
5,987
4,550
1,183
OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
7 / 0 / 1
7,283
662
5,691
8,078
3,771
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
25
0
Kills
18
18
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Susano
0
4
0
0
L
Chaac
0
5
0
0
L
0
6
0
0
L
Cerberus
ElGuieOMG
Cerberus
0
1
0
0
W
1
0
2
2
W
5
0
1
5.5
W
3
0
2
4
W
Izanami
2
0
1
2.5
W
7
0
1
7.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,243
Damage
22,396
31,452
Taken
27,002
9,356
Mitigated
10,819
4,728
Healing
9,927
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
1,362
253
0
1,886
6,959
1,866
0
0
6,959
0
21,916
L
Chaac
3,083
1,032
0
1,066
6,223
1,190
0
0
6,223
0
8,709
L
1,591
586
0
92
6,072
1,747
0
3,491
2,581
0
5,984
L
Cerberus
ElGuieOMG
Cerberus
1,945
139
0
834
7,939
3,666
100
1,636
6,303
12,462
0
W
2,886
538
0
891
6,833
3,460
46
1,237
5,596
9,173
0
W
3,881
1,707
0
2,674
3,782
1,364
1,146
0
3,782
41,661
6,949
W
3,951
786
0
386
3,759
1,041
389
0
3,759
0
24,502
W
Izanami
5,987
4,434
0
1,344
4,550
1,183
478
926
3,624
0
38,262
W
5,691
2,957
0
4,632
8,078
3,771
231
0
8,078
0
38,653
L
4,262
2,298
223
627
4,259
887
232
1,250
3,009
0
20,850

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,231
Gold Earned
32,020
156
Minions Killed
296
0
Camps Cleared
0
945,602
Distance Traveled
1,091,240
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
4,895
445
54
5
0
199,521
0
L
Chaac
4,227
384
27
2
0
195,512
0
L
Medusa
4,024
366
8
1
0
172,727
1
L
Cerberus
4,581
416
22
2
0
188,596
0
W
Geb
5,433
494
9
1
0
226,747
3
W
Sol
7,465
679
98
9
0
185,116
1
W
Loki
6,111
556
46
4
0
232,879
0
W
Izanami
5,728
521
70
6
0
198,822
3
W
Kali
7,283
662
73
7
0
247,676
0
L
Cupid
4,504
409
45
4
0
189,246
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role