Player Matchup

Tiamat
Tiamat
COWBOY_TROY335
Tiamat
Level 80
God Stats
15W - 9L
1,686 SR
Queue Stats
162W - 119L
1,535 Elo+
Party 1
Jormungandr
Jormungandr
chainsmoka_x
Jormungandr
Level 80
God Stats
26W - 23L
1,530 SR
Queue Stats
317W - 364L
1,349 Elo+
Party 1
Danzaburou
Danzaburou
ley38
Danzaburou
Level 16
God Stats
0W - 2L
1,523 SR
Queue Stats
1W - 3L
1,298 Elo+
Solo
Team Averages
Level 59
1,580 SR
1,394 Elo+

VS

Team Averages
Level 113
1,570 SR
1,514 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nemesis
Nemesis
Mmrryyeeaahh
Nemesis
Level 96
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 9L
1,462 Elo+
Party 2
Scylla
Scylla
RandomUser1234
Scylla
Level 82
God Stats
6W - 3L
1,711 SR
Queue Stats
77W - 63L
1,582 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
7,197
600
6,840
10,749
5,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jormungandr
chainsmoka_x
Jormungandr
11
1 / 2 / 1
7,477
623
6,136
9,513
7,240
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Danzaburou
ley38
Danzaburou
9
1 / 11 / 1
7,554
630
4,668
12,074
3,374
Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
13
4 / 0 / 7
8,699
725
6,880
8,612
10,308
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Nemesis
Mmrryyeeaahh
Nemesis
12
5 / 1 / 9
8,882
740
8,741
9,721
6,131
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

14
6 / 1 / 8
9,434
786
13,925
8,693
2,784
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
39
2
Kills
15
15
Deaths
2
4
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
4
0
7
7.5
L
0
2
2
0.5
W
Nemesis
Mmrryyeeaahh
Nemesis
5
1
9
9.5
W
6
1
8
10
L
Jormungandr
chainsmoka_x
Jormungandr
1
2
1
0.75
L
Danzaburou
ley38
Danzaburou
1
11
1
0.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,644
Damage
29,546
32,336
Taken
27,026
15,922
Mitigated
19,223
3,906
Healing
11,827
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
6,880
85
163
6,798
8,612
10,308
547
3,751
4,861
0
28,971
L
6,840
557
0
2,376
10,749
5,308
20
4,135
5,669
29,115
0
W
Nemesis
Mmrryyeeaahh
Nemesis
8,741
3,954
0
1,663
9,721
6,131
290
3,990
5,731
0
28,439
W
13,925
1,223
0
3,203
8,693
2,784
276
5,805
2,888
38,522
0
L
Jormungandr
chainsmoka_x
Jormungandr
6,136
1,352
152
1,080
9,513
7,240
0
4,726
3,724
24,286
0
L
Danzaburou
ley38
Danzaburou
4,668
1,045
0
298
12,074
3,374
0
4,433
6,897
0
8,015

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,228
Gold Earned
27,015
107
Minions Killed
165
5
Camps Cleared
6
656,546
Distance Traveled
782,750
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
8,699
725
58
5
0
260,543
2
L
Tiamat
7,197
600
57
5
4
231,618
6
W
Nemesis
8,882
740
40
3
4
271,721
4
W
Scylla
9,434
786
67
6
2
250,486
4
L
Jormungandr
7,477
623
42
4
1
238,277
1
L
Danzaburou
7,554
630
8
1
0
186,651
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role