Player Matchup

Neith
Neith
 
Neith
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
captainsmokey42
Cthulhu
Level 15
God Stats
8W - 0L
1,980 SR
Queue Stats
29W - 12L
1,625 Elo+
Party 2
Cabrakan
Cabrakan
levi Gameing
Cabrakan
Level 141
God Stats
12W - 8L
1,605 SR
Queue Stats
192W - 124L
1,697 Elo+
Party 2
Team Averages
Level 94
1,695 SR
1,608 Elo+

VS

Team Averages
Level 29
1,560 SR
1,347 Elo+
Nu Wa
Nu Wa
ArbitraryVenom
Nu Wa
Level 15
God Stats
0W - 2L
1,517 SR
Queue Stats
1W - 6L
1,064 Elo+
Solo
Hera
Hera
Army_Nopiolas7_
Hera
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 4L
1,478 Elo+
Party 1
Khepri
Khepri
Luis17_CR
Khepri
Level 68
God Stats
5W - 1L
1,661 SR
Queue Stats
153W - 164L
1,499 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
14
6 / 1 / 3
9,989
714
13,821
7,260
3,002
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 0 / 7
8,654
618
2,821
10,399
9,592
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cabrakan
levi Gameing
Cabrakan
13
4 / 2 / 4
9,506
679
7,625
11,537
9,362
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 4 / 2
7,219
516
0
3,877
542
12
1 / 4 / 2
8,202
586
8,245
9,488
2,658
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Khepri
Luis17_CR
Khepri
14
1 / 2 / 2
8,746
625
4,229
13,065
15,813
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
2
3
Deaths
10
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
6
1
3
7.5
L
0
4
2
0.25
L
1
4
2
0.5
L
Khepri
Luis17_CR
Khepri
1
2
2
1
W
0
0
7
3.5
W
Cabrakan
levi Gameing
Cabrakan
4
2
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,267
Damage
12,474
29,196
Taken
26,430
21,956
Mitigated
19,013
6,959
Healing
669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
13,821
4,644
0
3,051
7,260
3,002
1,783
4,807
2,169
0
53,862
L
0
0
0
0
3,877
542
0
1,553
2,324
0
0
L
8,245
1,645
0
179
9,488
2,658
0
3,791
5,697
30,497
0
L
Khepri
Luis17_CR
Khepri
4,229
310
0
490
13,065
15,813
0
5,215
7,850
25,960
0
W
2,821
220
0
1,690
10,399
9,592
105
5,322
4,863
23,448
0
W
Cabrakan
levi Gameing
Cabrakan
7,625
625
0
2,218
11,537
9,362
887
2,612
7,326
35,860
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,149
Gold Earned
24,167
170
Minions Killed
93
12
Camps Cleared
0
690,608
Distance Traveled
474,330
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
9,989
714
81
6
4
235,455
1
L
Nu Wa
7,219
516
0
0
0
1,296
0
L
Hera
8,202
586
58
4
0
217,630
5
L
Khepri
8,746
625
35
3
0
255,404
4
W
Cthulhu
8,654
618
33
2
1
240,328
2
W
Cabrakan
9,506
679
56
4
7
214,825
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role