Player Matchup

Ullr
Ullr
 
Ullr
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
El_CoChyloKo90
Sun Wukong
Level 51
God Stats
1W - 5L
1,223 SR
Queue Stats
126W - 200L
1,355 Elo+
Party 3
Anubis
Anubis
Hobojhonchicken
Anubis
Level 41
God Stats
0W - 3L
1,240 SR
Queue Stats
49W - 81L
1,253 Elo+
Party 1
Mercury
Mercury
Spin
Mercury
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
42W - 42L
1,513 Elo+
Solo
Ares
Ares
jacktasticone
Ares
Level 42
God Stats
1W - 5L
1,181 SR
Queue Stats
106W - 146L
1,287 Elo+
Party 1
Team Averages
Level 43
1,329 SR
1,382 Elo+

VS

Team Averages
Level 79
1,467 SR
1,455 Elo+
Sol
Sol
 
Sol
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Kali
Kali
 
Kali
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 4
Rama
Rama
Antimositi
Rama
Level 69
God Stats
2W - 1L
1,665 SR
Queue Stats
105W - 112L
1,424 Elo+
Solo
Ymir
Ymir
vxcrimsonfuryxv
Ymir
Level 48
God Stats
2W - 2L
1,143 SR
Queue Stats
18W - 14L
1,407 Elo+
Party 2
Sylvanus
Sylvanus
xxreymundoxx08
Sylvanus
Level 81
God Stats
24W - 18L
1,529 SR
Queue Stats
297W - 312L
1,442 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ullr
 
Ullr
8
1 / 6 / 1
5,337
445
4,697
8,430
2,487
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
El_CoChyloKo90
Sun Wukong
11
2 / 3 / 0
6,101
508
2,695
9,434
4,160
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
2 / 2 / 1
6,232
519
3,110
6,546
2,732
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
Spin
Mercury
6
0 / 2 / 0
4,363
364
452
4,619
1,197
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

7
0 / 5 / 2
4,886
407
2,528
11,241
5,511
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
11
3 / 1 / 1
6,500
542
5,908
4,366
1,618
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Kali
 
Kali
10
3 / 2 / 1
6,284
524
5,371
8,760
3,583
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

9
6 / 1 / 4
6,332
528
7,107
7,000
2,310
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

9
2 / 1 / 8
5,857
488
3,292
5,862
4,561
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sylvanus
12
4 / 1 / 0
7,571
631
5,197
5,323
2,620
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
32
5
Kills
18
18
Deaths
6
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Ullr
 
Ullr
1
6
1
0.25
W
Sol
 
Sol
3
1
1
3.5
W
Kali
 
Kali
3
2
1
1.75
W
6
1
4
8
L
Sun Wukong
El_CoChyloKo90
Sun Wukong
2
3
0
0.67
L
2
2
1
1.25
L
Mercury
Spin
Mercury
0
2
0
0
L
0
5
2
0.2
W
2
1
8
6
W
Sylvanus
4
1
0
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,482
Damage
26,875
40,270
Taken
31,311
16,087
Mitigated
14,692
8,806
Healing
12,567
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ullr
 
Ullr
4,697
2,596
0
1,325
8,430
2,487
0
1,617
6,813
0
22,285
W
Sol
 
Sol
5,908
1,528
0
1,945
4,366
1,618
967
1,201
3,165
30,348
3,951
W
Kali
 
Kali
5,371
3,090
0
4,304
8,760
3,583
36
1,315
7,445
0
30,743
W
7,107
6,035
0
3,684
7,000
2,310
389
722
6,278
0
26,126
L
Sun Wukong
El_CoChyloKo90
Sun Wukong
2,695
369
0
2,385
9,434
4,160
125
4,507
4,927
0
33,676
L
3,110
449
0
1,953
6,546
2,732
108
1,661
4,885
28,950
0
L
Mercury
Spin
Mercury
452
0
0
964
4,619
1,197
317
1,966
2,653
0
10,352
L
2,528
511
0
2,179
11,241
5,511
0
3,710
7,531
13,224
0
W
3,292
841
0
250
5,862
4,561
96
1,166
4,696
10,102
0
W
Sylvanus
5,197
1,492
0
2,384
5,323
2,620
2,043
1,234
4,089
33,234
9,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,919
Gold Earned
32,544
215
Minions Killed
274
0
Camps Cleared
0
984,126
Distance Traveled
1,034,904
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
5,337
445
31
3
0
191,339
0
W
Sol
6,500
542
57
5
0
238,295
2
W
Kali
6,284
524
52
4
0
228,965
1
W
Rama
6,332
528
57
5
0
205,073
2
L
Sun Wukong
6,101
508
71
6
0
236,219
0
L
Anubis
6,232
519
64
5
0
196,678
2
L
Mercury
4,363
364
29
2
0
148,448
0
L
Ares
4,886
407
20
2
0
211,442
0
W
Ymir
5,857
488
8
1
0
197,656
0
W
Sylvanus
7,571
631
100
8
0
164,915
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role