Player Matchup

Hercules
Hercules
Gingerwolverine
Hercules
Level 148
God Stats
1W - 1L
1,675 SR
Queue Stats
181W - 89L
1,805 Elo+
Party 2
Olorun
Olorun
Okuuuu
Olorun
Level 136
God Stats
3W - 1L
1,714 SR
Queue Stats
477W - 246L
1,817 Elo+
Party 2
Izanami
Izanami
SuddenlyJosh
Izanami
Level 49
God Stats
8W - 1L
1,874 SR
Queue Stats
108W - 27L
1,865 Elo+
Party 2
He Bo
He Bo
cammycamspacejam
He Bo
Level 74
God Stats
13W - 0L
1,991 SR
Queue Stats
272W - 125L
1,837 Elo+
Party 2
Artio
Artio
evilslylex
Artio
Level 145
God Stats
42W - 25L
1,800 SR
Queue Stats
400W - 218L
1,803 Elo+
Party 2
Team Averages
Level 110
1,811 SR
1,826 Elo+

VS

Team Averages
Level 114
1,656 SR
1,625 Elo+
Athena
Athena
GOD OF PIGz
Athena
Level 160
God Stats
0W - 1L
1,679 SR
Queue Stats
13W - 9L
1,602 Elo+
Party 1
Aphrodite
Aphrodite
LilmillaUwU
Aphrodite
Level 22
God Stats
6W - 2L
1,964 SR
Queue Stats
7W - 2L
1,819 Elo+
Party 1
Chaac
Chaac
SONY VS YO MOM
Chaac
Level 160
God Stats
2W - 1L
1,579 SR
Queue Stats
13W - 8L
1,605 Elo+
Party 1
Yemoja
Yemoja
Scr33ching
Yemoja
Level 124
God Stats
1W - 1L
1,716 SR
Queue Stats
19W - 13L
1,510 Elo+
Party 1
Gilgamesh
Gilgamesh
Xhinit
Gilgamesh
Level 106
God Stats
0W - 1L
1,344 SR
Queue Stats
7W - 3L
1,591 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
17
6 / 4 / 14
11,654
832
15,244
18,466
13,687
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Olorun
Okuuuu
Olorun
18
7 / 3 / 16
12,305
879
21,468
13,276
6,076
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SuddenlyJosh
Izanami
17
5 / 4 / 10
11,536
824
15,800
11,488
4,648
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
6 / 3 / 13
11,494
821
11,484
10,728
4,365
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Artio
17
4 / 0 / 19
10,811
772
14,259
16,814
21,783
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Athena
16
3 / 4 / 8
10,699
764
9,059
21,058
15,898
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Aphrodite
LilmillaUwU
Aphrodite
15
1 / 6 / 7
9,195
657
6,157
10,504
5,162
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

19
6 / 4 / 7
11,736
838
18,801
25,237
24,054
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Yemoja
Scr33ching
Yemoja
15
1 / 5 / 6
8,761
626
9,416
12,456
13,751
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gilgamesh
Xhinit
Gilgamesh
15
3 / 9 / 2
9,630
688
8,386
19,783
10,467
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

100
Kill Participation
44
28
Kills
14
14
Deaths
28
72
Assists
30
Player
Kills
Deaths
Assists
KDA
L
Athena
3
4
8
1.75
W
Hercules
6
4
14
3.25
L
Aphrodite
LilmillaUwU
Aphrodite
1
6
7
0.75
W
Olorun
Okuuuu
Olorun
7
3
16
5
L
6
4
7
2.38
L
Yemoja
Scr33ching
Yemoja
1
5
6
0.8
W
Izanami
SuddenlyJosh
Izanami
5
4
10
2.5
L
Gilgamesh
Xhinit
Gilgamesh
3
9
2
0.44
W
6
3
13
4.17
W
Artio
4
0
19
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,255
Damage
51,819
70,772
Taken
89,038
50,559
Mitigated
69,332
24,306
Healing
21,386
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Athena
9,059
1,780
0
1,918
21,058
15,898
0
11,349
9,481
21,582
0
W
Hercules
15,244
6,516
732
3,009
18,466
13,687
126
6,844
11,438
0
37,539
L
Aphrodite
LilmillaUwU
Aphrodite
6,157
140
4,120
3,468
10,504
5,162
0
5,373
4,893
17,964
0
W
Olorun
Okuuuu
Olorun
21,468
15,054
1,777
5,328
13,276
6,076
3,843
5,585
7,282
62,138
0
L
18,801
2,936
0
6,651
25,237
24,054
1
10,714
14,108
3,008
48,324
L
Yemoja
Scr33ching
Yemoja
9,416
550
1,858
1,653
12,456
13,751
0
6,147
6,037
22,616
0
W
Izanami
SuddenlyJosh
Izanami
15,800
10,460
0
1,881
11,488
4,648
2,026
3,159
7,912
0
50,660
L
Gilgamesh
Xhinit
Gilgamesh
8,386
2,252
0
1,718
19,783
10,467
0
12,218
7,093
0
26,392
W
11,484
691
0
448
10,728
4,365
446
3,986
6,567
33,048
0
W
Artio
14,259
674
3,214
7,917
16,814
21,783
468
5,921
10,615
25,392
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,800
Gold Earned
50,021
338
Minions Killed
223
11
Camps Cleared
5
1,387,346
Distance Traveled
1,322,329
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Athena
10,699
764
37
3
1
292,714
0
W
Hercules
11,654
832
62
4
2
282,145
0
L
Aphrodite
9,195
657
32
2
0
256,070
0
W
Olorun
12,305
879
81
6
4
236,893
1
L
Chaac
11,736
838
87
6
3
277,498
0
L
Yemoja
8,761
626
23
2
0
246,396
0
W
Izanami
11,536
824
94
7
3
274,031
1
L
Gilgamesh
9,630
688
44
3
1
249,651
0
W
He Bo
11,494
821
80
6
1
281,035
0
W
Artio
10,811
772
21
2
1
313,242
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role