Player Matchup

Mercury
Mercury
 
Mercury
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chaac
Chaac
IllFaZeAtomic
Chaac
Level 99
God Stats
5W - 8L
1,393 SR
Queue Stats
236W - 237L
1,524 Elo+
Party 1
Ra
Ra
Nunya TSM
Ra
Level 142
God Stats
7W - 7L
1,565 SR
Queue Stats
465W - 469L
1,485 Elo+
Party 1
Sol
Sol
Sir Umbral
Sol
Level 24
God Stats
5W - 3L
1,566 SR
Queue Stats
50W - 53L
1,419 Elo+
Party 1
Geb
Geb
UltraSoulEnergy
Geb
Level 60
God Stats
4W - 0L
1,712 SR
Queue Stats
139W - 171L
1,347 Elo+
Party 1
Team Averages
Level 89
1,547 SR
1,455 Elo+

VS

Team Averages
Level 58
1,537 SR
1,435 Elo+
Bastet
Bastet
ItzJustSpirit
Bastet
Level 38
God Stats
9W - 1L
1,837 SR
Queue Stats
221W - 245L
1,459 Elo+
Party 2
Athena
Athena
JoeyDiamond1
Athena
Level 27
God Stats
12W - 26L
1,369 SR
Queue Stats
57W - 69L
1,362 Elo+
Party 3
Hou Yi
Hou Yi
Joshua__Yuuki
Hou Yi
Level 77
God Stats
1W - 3L
1,500 SR
Queue Stats
665W - 672L
1,473 Elo+
Party 2
Guan Yu
Guan Yu
Puckz34
Guan Yu
Level 85
God Stats
1W - 5L
1,410 SR
Queue Stats
376W - 389L
1,435 Elo+
Party 3
Discordia
Discordia
jadeng0609
Discordia
Level 63
God Stats
4W - 4L
1,571 SR
Queue Stats
164W - 183L
1,446 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
11
5 / 2 / 3
7,177
598
4,340
7,652
2,129
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
1 / 1 / 3
7,179
598
8,274
14,266
9,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

14
5 / 2 / 4
8,139
678
7,243
6,764
2,384
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

11
1 / 2 / 3
6,254
521
6,715
7,530
2,067
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
1 / 2 / 3
5,829
486
2,403
8,523
5,230
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
2 / 3 / 2
6,637
553
5,478
9,649
2,851
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Athena
9
1 / 2 / 4
6,096
508
2,436
8,448
6,029
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

11
4 / 3 / 2
6,650
554
7,049
7,179
1,976
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Guan Yu
Puckz34
Guan Yu
11
1 / 1 / 1
6,724
560
8,077
11,654
8,579
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
jadeng0609
Discordia
11
1 / 4 / 1
6,296
525
3,262
7,432
2,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
13
Kills
9
9
Deaths
13
16
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
5
2
3
3.25
W
1
1
3
2.5
L
2
3
2
1
L
Athena
1
2
4
1.5
L
4
3
2
1.67
W
5
2
4
3.5
L
Guan Yu
Puckz34
Guan Yu
1
1
1
1.5
W
1
2
3
1.25
W
1
2
3
1.25
L
Discordia
jadeng0609
Discordia
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,975
Damage
26,302
44,735
Taken
44,362
21,159
Mitigated
21,704
20,828
Healing
15,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
4,340
1,285
0
2,858
7,652
2,129
0
723
6,929
0
32,801
W
8,274
2,851
0
9,256
14,266
9,349
614
706
13,560
0
42,256
L
5,478
1,168
0
4,536
9,649
2,851
0
2,736
6,722
0
29,607
L
Athena
2,436
1,081
0
2,814
8,448
6,029
273
4,763
3,612
15,825
0
L
7,049
3,259
0
2,043
7,179
1,976
0
3,990
3,161
0
32,637
W
7,243
764
395
2,896
6,764
2,384
120
2,478
4,286
48,829
0
L
Guan Yu
Puckz34
Guan Yu
8,077
2,150
230
4,647
11,654
8,579
0
576
10,115
0
37,258
W
6,715
3,117
0
4,413
7,530
2,067
2,081
732
6,798
38,989
6,886
W
2,403
502
0
1,010
8,523
5,230
239
1,355
7,168
7,851
0
L
Discordia
jadeng0609
Discordia
3,262
326
136
1,023
7,432
2,269
112
3,192
4,052
37,959
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,578
Gold Earned
32,403
366
Minions Killed
300
0
Camps Cleared
0
1,219,034
Distance Traveled
1,223,850
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
7,177
598
70
6
0
286,422
0
W
Chaac
7,179
598
99
8
0
229,085
4
L
Bastet
6,637
553
59
5
0
285,440
1
L
Athena
6,096
508
19
2
0
248,610
0
L
Hou Yi
6,650
554
59
5
0
210,416
0
W
Ra
8,139
678
109
9
0
235,463
5
L
Guan Yu
6,724
560
91
8
0
262,966
3
W
Sol
6,254
521
74
6
0
201,968
1
W
Geb
5,829
486
14
1
0
266,096
0
L
Discordia
6,296
525
72
6
0
216,418
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role