Player Matchup

Chaac
Chaac
Deathwish57012
Chaac
Level 116
God Stats
73W - 48L
1,543 SR
Queue Stats
289W - 294L
1,546 Elo+
Party 2
Sol
Sol
MrKingKhaos
Sol
Level 106
God Stats
88W - 74L
1,542 SR
Queue Stats
268W - 290L
1,467 Elo+
Party 2
Chiron
Chiron
iambored666
Chiron
Level 102
God Stats
52W - 36L
1,592 SR
Queue Stats
414W - 387L
1,498 Elo+
Party 2
Team Averages
Level 108
1,559 SR
1,504 Elo+

VS

Team Averages
Level 109
1,489 SR
1,394 Elo+
Sun Wukong
Sun Wukong
AJ3961
Sun Wukong
Level 28
God Stats
7W - 7L
1,329 SR
Queue Stats
165W - 202L
1,319 Elo+
Solo
Izanami
Izanami
BloodFire1089
Izanami
Level 153
God Stats
1W - 3L
1,699 SR
Queue Stats
180W - 212L
1,469 Elo+
Party 1
Ah Puch
Ah Puch
Shadow_Flash92x
Ah Puch
Level 145
God Stats
7W - 11L
1,438 SR
Queue Stats
135W - 160L
1,394 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 0 / 11
10,897
681
14,554
24,127
20,504
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
8 / 1 / 3
11,259
704
15,213
10,620
3,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chiron
15
4 / 2 / 8
10,603
663
11,487
10,086
3,579
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
AJ3961
Sun Wukong
11
0 / 5 / 1
8,415
526
6,989
16,710
12,094
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Izanami
14
1 / 5 / 1
9,691
606
9,605
15,119
5,611
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
2 / 5 / 1
9,916
620
17,383
13,793
4,937
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
6
15
Kills
3
3
Deaths
15
22
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
AJ3961
Sun Wukong
0
5
1
0.1
L
Izanami
1
5
1
0.3
W
3
0
11
8.5
W
8
1
3
9.5
L
2
5
1
0.5
W
Chiron
4
2
8
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,254
Damage
33,977
44,833
Taken
45,622
28,044
Mitigated
22,642
22,269
Healing
5,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
AJ3961
Sun Wukong
6,989
1,066
155
1,856
16,710
12,094
0
5,921
10,789
0
19,068
L
Izanami
9,605
5,679
0
388
15,119
5,611
0
5,117
10,002
0
44,305
W
14,554
2,115
0
12,099
24,127
20,504
360
8,712
15,415
0
50,928
W
15,213
5,620
0
3,791
10,620
3,961
1,258
4,481
6,139
39,785
3,279
L
17,383
546
497
2,773
13,793
4,937
0
3,181
10,612
42,520
0
W
Chiron
11,487
2,662
1,595
4,784
10,086
3,579
1,285
5,331
4,755
0
44,111

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,759
Gold Earned
28,022
215
Minions Killed
187
9
Camps Cleared
6
916,513
Distance Traveled
813,369
13
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
8,415
526
25
2
0
298,050
1
L
Izanami
9,691
606
83
5
3
273,631
3
W
Chaac
10,897
681
68
4
3
328,777
0
W
Sol
11,259
704
76
5
4
278,761
8
L
Ah Puch
9,916
620
79
5
3
241,688
3
W
Chiron
10,603
663
71
4
2
308,975
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role