Player Matchup

Terra
Terra
JRVNom
Terra
Level 89
God Stats
3W - 0L
1,637 SR
Queue Stats
3W - 1L
1,465 Elo+
Party 1
Chaac
Chaac
P_K_R_K
Chaac
Level 98
God Stats
4W - 0L
1,453 SR
Queue Stats
4W - 1L
1,483 Elo+
Party 1
Gilgamesh
Gilgamesh
VICTORYYY101
Gilgamesh
Level 128
God Stats
21W - 33L
1,434 SR
Queue Stats
381W - 667L
1,325 Elo+
Solo
Team Averages
Level 105
1,508 SR
1,425 Elo+

VS

Team Averages
Level 81
1,532 SR
1,394 Elo+
Ra
Ra
 
Ra
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DRW Respect
Ymir
Level 7
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 12L
1,219 Elo+
Solo
Hercules
Hercules
MIXER91
Hercules
Level 76
God Stats
6W - 5L
1,596 SR
Queue Stats
169W - 195L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Terra
JRVNom
Terra
12
3 / 1 / 7
8,737
794
4,939
9,394
8,041
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Chaac
P_K_R_K
Chaac
13
5 / 2 / 7
8,730
794
15,512
10,423
7,665
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Gilgamesh
VICTORYYY101
Gilgamesh
12
5 / 2 / 6
8,453
768
6,673
10,155
4,164
Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
10
3 / 8 / 2
7,518
683
7,896
10,052
3,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
1 / 4 / 4
7,719
702
5,451
12,839
10,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Hercules
MIXER91
Hercules
11
1 / 1 / 4
7,081
644
6,977
9,872
7,082
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
15
13
Kills
5
5
Deaths
13
20
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Ra
 
Ra
3
8
2
0.5
L
1
4
4
0.75
W
Terra
JRVNom
Terra
3
1
7
6.5
L
Hercules
MIXER91
Hercules
1
1
4
3
W
Chaac
P_K_R_K
Chaac
5
2
7
4.25
W
Gilgamesh
VICTORYYY101
Gilgamesh
5
2
6
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,124
Damage
20,324
29,972
Taken
32,763
19,870
Mitigated
21,233
12,505
Healing
6,215
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ra
 
Ra
7,896
668
823
1,628
10,052
3,706
436
1,276
8,776
26,326
0
L
5,451
941
0
1,662
12,839
10,445
115
2,289
10,550
13,913
0
W
Terra
JRVNom
Terra
4,939
610
3,091
5,253
9,394
8,041
27
5,132
3,986
15,853
0
L
Hercules
MIXER91
Hercules
6,977
1,683
0
2,102
9,872
7,082
104
1,672
8,200
0
18,602
W
Chaac
P_K_R_K
Chaac
15,512
3,375
0
3,662
10,423
7,665
823
3,765
6,432
0
38,888
W
Gilgamesh
VICTORYYY101
Gilgamesh
6,673
1,887
0
499
10,155
4,164
672
4,010
5,849
0
20,173

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,920
Gold Earned
22,318
106
Minions Killed
103
6
Camps Cleared
2
690,042
Distance Traveled
546,045
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,518
683
45
4
0
170,882
2
L
Ymir
7,719
702
18
2
2
177,785
0
W
Terra
8,737
794
18
2
0
225,964
1
L
Hercules
7,081
644
40
4
0
197,378
1
W
Chaac
8,730
794
52
5
5
224,933
3
W
Gilgamesh
8,453
768
36
3
1
239,145
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role