Player Matchup

Bastet
Bastet
Dyaxiis
Bastet
Level 154
God Stats
6W - 1L
1,500 SR
Queue Stats
104W - 102L
1,573 Elo+
Party 1
Sobek
Sobek
KuzuKachu
Sobek
Level 147
God Stats
2W - 3L
1,538 SR
Queue Stats
190W - 163L
1,590 Elo+
Party 1
Medusa
Medusa
RhysRias
Medusa
Level 80
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,243 Elo+
Party 1
Team Averages
Level 127
1,513 SR
1,469 Elo+

VS

Team Averages
Level 63
1,642 SR
1,468 Elo+
Neith
Neith
Braydin33
Neith
Level 7
God Stats
0W - 1L
1,834 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Sol
Sol
Donatella7670
Sol
Level 86
God Stats
1W - 1L
1,740 SR
Queue Stats
241W - 272L
1,469 Elo+
Solo
Mulan
Mulan
crossswords1432
Mulan
Level 95
God Stats
0W - 3L
1,351 SR
Queue Stats
67W - 70L
1,434 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
Dyaxiis
Bastet
12
8 / 1 / 8
8,672
867
11,490
8,460
4,299
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Sobek
KuzuKachu
Sobek
12
4 / 0 / 9
8,572
857
4,596
7,933
8,259
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
RhysRias
Medusa
13
5 / 0 / 9
8,504
850
6,019
4,408
1,901
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Braydin33
Neith
6
0 / 9 / 1
5,658
566
1,071
8,082
1,839
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

11
1 / 3 / 0
6,525
653
5,278
6,635
2,451
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

9
0 / 6 / 1
5,987
599
5,485
13,627
11,173
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
3
17
Kills
1
1
Deaths
18
26
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Neith
Braydin33
Neith
0
9
1
0.06
L
1
3
0
0.33
W
Bastet
Dyaxiis
Bastet
8
1
8
12
W
Sobek
KuzuKachu
Sobek
4
0
9
8.5
W
Medusa
RhysRias
Medusa
5
0
9
9.5
L
0
6
1
0.08

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,105
Damage
11,834
20,801
Taken
28,344
14,459
Mitigated
15,463
8,309
Healing
3,768
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Braydin33
Neith
1,071
447
0
112
8,082
1,839
0
1,586
6,496
0
4,453
L
5,278
1,059
0
1,325
6,635
2,451
0
747
5,888
21,264
2,152
W
Bastet
Dyaxiis
Bastet
11,490
2,403
0
3,524
8,460
4,299
664
2,246
6,214
0
37,763
W
Sobek
KuzuKachu
Sobek
4,596
804
0
3,110
7,933
8,259
166
2,105
5,828
14,756
0
W
Medusa
RhysRias
Medusa
6,019
2,572
553
1,122
4,408
1,901
1,316
1,464
2,944
0
30,495
L
5,485
1,141
351
1,980
13,627
11,173
0
2,766
10,861
0
18,589

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,748
Gold Earned
18,170
124
Minions Killed
88
6
Camps Cleared
3
561,650
Distance Traveled
407,383
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
5,658
566
7
1
0
105,137
0
L
Sol
6,525
653
60
6
3
133,877
1
W
Bastet
8,672
867
44
4
3
222,106
1
W
Sobek
8,572
857
20
2
0
168,764
3
W
Medusa
8,504
850
60
6
3
170,780
1
L
Mulan
5,987
599
21
2
0
168,369
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role